Originally Posted by
boz0
While I get your point, I'm not sure there's a lot Blizzard can do to force people to learn the most dangerous abilities in each dungeon, short of implementing an "official" in-game DBM tool. If they make these abilities too dangerous in low-level content, people will just stop running the dungeons altogether, and if it's too forgiving (as it currently is), people either won't bother with it or won't even realize the danger.
I think the real issue is that people want to jump in keys too high for them because of the rewards. It's perfectly fine for those runs advertised as "weekly", but for non-weekly runs, it doesn't seem unfair to expect you'll pull your weight - which, I hasten to add, doesn't mean that you can't do a single mistake ever, just that you should overall know your shit, to use the vernacular.