Page 3 of 4 FirstFirst
1
2
3
4
LastLast
  1. #41
    Quote Originally Posted by MORGATH99 View Post
    classic is joke what a waste of resources
    yeah,im sure classic with its milions of players is a waste,vs bfa with a few hundret thausand

  2. #42
    Quote Originally Posted by deenman View Post
    yeah,im sure classic with its milions of players is a waste,vs bfa with a few hundret thausand
    It's the opposite, darling.

    Classic is goind downhill quickly, meanwhile Ion speaks of MILLIONS of players playing Retail.

  3. #43
    Legendary!
    10+ Year Old Account
    Join Date
    Sep 2009
    Location
    Not in Europe Anymore Yay
    Posts
    6,931
    Quote Originally Posted by deenman View Post
    yeah,im sure classic with its milions of players is a waste,vs bfa with a few hundret thausand
    Nobody who has been playing Classic could believe this is the case. The Classic population started plummeting a month in and now most servers are complete ghost towns even in peak hours.
    AchaeaKoralin - Are you still out there? | Classic Priest

  4. #44
    Brewmaster MORGATH99's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    SOMEWHERE ONLY SHE KNOWS
    Posts
    1,298
    Quote Originally Posted by deenman View Post
    yeah,im sure classic with its milions of players is a waste,vs bfa with a few hundret thausand
    im sure theres not even 1 miilion classic players not even 500 k im sure and its dying pretty quick

  5. #45
    Quote Originally Posted by fwc577 View Post
    It wasn't Naxx. Naxx not being cleared by many guilds had nothing to do with it's difficulty. Naxx wasn't cleared by many guilds because of how short of a patch cycle it had before TBC was released.
    The hardest part of naxx was just getting into the raid. That attunement was brutal back in the day. Now that people know what's to come I'm sure it will be much easier.

    Even if the raids are technically easier than retail LFR, I still find them fun. Maybe it's nostalgia, but either way I'm having fun.
    The proper waifu is a wholesome supplement for one's intrinsic need for belonging and purpose.

  6. #46
    Brewmaster MORGATH99's Avatar
    10+ Year Old Account
    Join Date
    Sep 2010
    Location
    SOMEWHERE ONLY SHE KNOWS
    Posts
    1,298
    Quote Originally Posted by Queen of Hamsters View Post
    It's the opposite, darling.

    Classic is goind downhill quickly, meanwhile Ion speaks of MILLIONS of players playing Retail.
    i second that and really hope it goes downhill faster so those resources can be put in places where can do better than copy and past the same game 10 years ago . like i dont really get it whats the deal in playing the same you played 15 years ago like theres nothing new ppl clearing raids that took weeks or months even in 41 mins cmon wheres the fun in that i prefer to pay for something that will last a lil longer

  7. #47
    hahaha, even after half a year of amazing success, people are still bashing classic? Get a grip dudes.

  8. #48
    Classic and retail subs are being counted as the same number, they haven't said how well either of them is doing for some time. Its pointless and such a brainless discussion to call either of them dead when we don't even know the facts and just pull assumptions out of our ass. Why not actually stick to the topic for once and let this ''X game is dead'' rest.

  9. #49
    Quote Originally Posted by Danuel View Post
    So, classic is still a thing?
    Population dropped off ~80%ish allowing them to get rid of shards/layers. But it is more players / less dropoff than the 95%+ dropoff that was expected, so fanboys are acting like it is a huge success.
    Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.

  10. #50
    Quote Originally Posted by FatGandalf View Post
    So there was DBM and stuff like that during Classic (back in the day)? I didn´t play then so I have no idea. I have just seen the evolution of AddOns while I have played and was wondering what they had back then.
    there were addons that actually could insert 3D like images in the game, they restricted them in wotlk i think

  11. #51
    Quote Originally Posted by Not A Cat View Post
    The hardest part of naxx was just getting into the raid. That attunement was brutal back in the day. Now that people know what's to come I'm sure it will be much easier.

    Even if the raids are technically easier than retail LFR, I still find them fun. Maybe it's nostalgia, but either way I'm having fun.
    False, you didn't do Naxx or you'd know the hardest part was gearing. Half the fights required Tanks to be fully geared, and the other half were dps checks that required your dps to be fully geared. 4H killed guilds because if 1 tank quit or left, it was over. It'd take 3-4 weeks to get a new one fully geared and by then another tank left or quit. Top guilds were stealing tanks left and right.
    The attunement wasn't hard, it was time consuming

  12. #52
    I'm interested to see AQ cleared in 1.5 hours and Naxx cleared in under 2.

  13. #53
    Quote Originally Posted by Alayea View Post
    Pretty much this. Not sure what the point even is with Blizzard trying to celebrate like it's an achievement. Classic WoW ended ~13yrs ago.
    So speedruns aren't worth noting because the games are years old?

  14. #54
    Quote Originally Posted by dipzz View Post
    False, you didn't do Naxx or you'd know the hardest part was gearing. Half the fights required Tanks to be fully geared, and the other half were dps checks that required your dps to be fully geared. 4H killed guilds because if 1 tank quit or left, it was over. It'd take 3-4 weeks to get a new one fully geared and by then another tank left or quit. Top guilds were stealing tanks left and right.
    The attunement wasn't hard, it was time consuming
    Ehhh, the only fights that were exceptionally difficult to gear for were four horsemen, loatheb, and sapphiron. And I'd say the attunement was the hardest part as it was the biggest barrier of entry for most players. Barely any guilds even made it inside the instance.
    The proper waifu is a wholesome supplement for one's intrinsic need for belonging and purpose.

  15. #55
    Epic! Highelf's Avatar
    5+ Year Old Account
    Join Date
    Nov 2017
    Location
    #Garithoswasright
    Posts
    1,612
    Quote Originally Posted by Queen of Hamsters View Post
    It's the opposite, darling.

    Classic is goind downhill quickly, meanwhile Ion speaks of MILLIONS of players playing Retail.
    It's the opposite darling.

    People enjoy different games, you people who bash either one are honestly losers in real life I bet, darling.
    “I've noticed that everybody that is for abortion has already been born.”
    ― Ronald Regan

  16. #56
    Quote Originally Posted by Not A Cat View Post
    The hardest part of naxx was just getting into the raid. That attunement was brutal back in the day. Now that people know what's to come I'm sure it will be much easier.

    Even if the raids are technically easier than retail LFR, I still find them fun. Maybe it's nostalgia, but either way I'm having fun.
    Raids in Vanilla were not hard, it ws everything leading up to the raids that was hard.

    Eg: Getting 40 people online at same time that were semi-geared. Attunements. Etc.

  17. #57
    People tell of how it was difficult to gear back then (which I have no doubt is true), but is that really a factor with these guilds on Classic...?

    I mean, they seem to tryhard more than even Mythic WF raiders so surely they'll have all they need by the time that Naxx comes around?

    Quote Originally Posted by Alayea View Post
    Pretty much this. Not sure what the point even is with Blizzard trying to celebrate like it's an achievement. Classic WoW ended ~13yrs ago.
    Well, speed runs are the thing that kept players occupied (and what they measured for success) on Private Servers, so stands to reason the devs are just making that a part of the official game since that's what Classic raiders care about.

    Some PS players predicted that this would be a thing, and seems they were correct. Whatever makes them happy I'd say.

    Speed runs are big business in plenty of old games, after all.

    - - - Updated - - -

    Quote Originally Posted by Highelf View Post
    It's the opposite darling.

    People enjoy different games, you people who bash either one are honestly losers in real life I bet, darling.
    I'm pretty sure that being called a loser IRL by... well, anyone on these forums, but especially you, is wholly inconsequential.

    But you being unable to keep up was cute. We weren't debating whether someone enjoys one or the other, we were responding to someone making claims about the number of players. You were simply so eager to lash out, that you only managed to copy a word used once and use it twice. How remarkable.

    "Insults are simply a reflection of personal fears".

    But thanks for reminding me why you were on the /ignore list, I'd forgotten and will rectify.
    Last edited by Queen of Hamsters; 2020-02-14 at 12:53 AM.

  18. #58
    Epic! Whitedragon's Avatar
    10+ Year Old Account
    Join Date
    Nov 2011
    Location
    Little Scales Daycare
    Posts
    1,516
    Quote Originally Posted by FuxieDK View Post
    Even in mid 90s, on PSTN lines, have I been anywhere near 1000ms..

    You are simply not remembering correctly.
    I still get days of sitting at 2k MS even today if the net is buggerd for some reason, back then it was a consent. living in the more rural places of the world where Internet is done via radio or other less then stable things it is very easy to be sitting at 1k MS, all it takes is some ice on the tower and your net goes to hell. Back then it really didn't bother me much you just learned to live with it, and to blizzards credit, they had systems that somewhat helped people like me compensate.

    Dug around in my old screenshots folder for funzies and found one from back in MoP during a SoO raid which isn't even that far back, where I had 1580MS (Home) 4150MS (world)

    I have co workers who have next to no internet even to this day, the best they can do is use their phone as a hotspot, and they just barely get signal in their little valley so they don't really do much with it. There is a reason that the DvD Netflix system is still alive and kicking.

  19. #59
    Immortal FuxieDK's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    København
    Posts
    7,930
    Quote Originally Posted by Whitedragon View Post
    Dug around in my old screenshots folder for funzies and found one from back in MoP during a SoO raid which isn't even that far back, where I had 1580MS (Home) 4150MS (world)
    The "home" ping time, is from you computer to your router.
    If you signal is 1.5 second to travel 5 meters, your agumentation is severely flawed and not usable. It's very likely, of the remaining 2,5 second, atleast two of them, is to the outside of the router. That means 3500ms even before your signal leaves your house.

    You should have complained to your ISP, but it's a bit late now.
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK

    My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/

  20. #60
    Quote Originally Posted by Not A Cat View Post
    Ehhh, the only fights that were exceptionally difficult to gear for were four horsemen, loatheb, and sapphiron. And I'd say the attunement was the hardest part as it was the biggest barrier of entry for most players. Barely any guilds even made it inside the instance.
    Please clarify which part of the naxx attunement was hard? The attunement wasn't even a questline or something it was just a gold check. By the time naxx was released almost everyone was revered with argent dawn and if they were not, the pre event helped greatly. At revered reputation it was 30gold, two arcane crystals and one nexus crystal per player. It surely was a barrier for pugs or solo players (which almost didn't exist in vanilla) but no guild should have struggled with this.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •