Poll: Will we, the players, have any say in the matter?

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  1. #41
    Quote Originally Posted by RoKPaNda View Post
    It took them a lot longer than 6 months to get it up and running. Setting up everything on the modern client to work exactly the way it did in the 1.12 reference client is a massive amount of work, especially for a game this size. Recreating a lot of the quirks and bugs takes a lot of work.
    They said during Blizzcon that most of the legwork has been done with Classic and that they're generally open to the idea.

    Quote Originally Posted by RoKPaNda View Post
    The Classic population took a massive nosedive after the first couple weeks which is why Blizzard has sped up their classic release schedule a couple times now. It's really about efficient use of resources to generate revenue.
    The only thing that really came out ahead was DM.
    The honor system was released like ~3 months after release, which is completely fine.
    BG's came out earlier to save what little faction balance was left on the servers (and to push out some content before the holidays is generally a smart move).

    Aside from that, it took them almost 6 months to release BWL, having to wait like half a year for a new raid is retail level of release schedule.
    If they would continue with that pace, we wouldn't have Naxx until mid 2021.

    Heck, BWL was most likely even delayed to avoid significant overlap with 8.3, it only makes sense now to push out content quicker.
    Last edited by Kralljin; 2020-02-14 at 10:47 PM.

  2. #42
    Quote Originally Posted by det View Post

    No idea about trippling or whatnot...I found this on wowhead https://de.wowhead.com/news=311060/a...mid-2020-wow-c

    World of Warcraft

    World of Warcraft ends 2019 with an active player community more than twice the size of its Q2-ending level. Active players defined as players with an active subscription or game time > 1 month.
    Blizzard has a rapid cadence of follow-on content planned for Classic, as well as the Shadowlands expansion for retail World of Warcraft, in the second half of 2020.

    They don't even distinguish between Retail or Classic...seems we are making that connection / conclusion that subs up = Classic. Not saying it can't be true, just saying.

    https://www.wowhead.com/news=295273/...enue-in-august

    it literally happened right after classic release..

    https://www.mmo-champion.com/content...ubs-in-History

    World of Warcraft Classic drove the biggest quarterly increase to subscription plans in franchise history, in both the West and East.

  3. #43
    Quote Originally Posted by Aphrel View Post
    Re-releaseing tbc with the tuning of the last patch will be just as big a disaster for the pve content that wow classic has been.

    The nerfs to content that came in several waves over the patches and buffs to classes that came out during tbc was enourmous.
    dont recall the tbc changes to be as impactfull as classic ones were,but regardless tbc pve will fall almost as easy as classic,everything pre cata was really easy mecanicaly,tbc had some big overtuning like muru but mecanicaly it was all simple,but it was still far better than classic

  4. #44
    Elemental Lord clevin's Avatar
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    Quote Originally Posted by Chonar View Post
    You kids are no fun, you know that?

    Option 1: Yes, they will poll.
    Option 2: No Poll, it will happen regardless.
    Option 3: No Poll, no one knows.
    Option 4: No Poll, it won't happen regardless.
    Option 5: No poll, but yes for gauging interest in another fashion.
    The only valid option here is 3.

  5. #45
    Each phase of classic content is consumed by players in 1 hour, and once it's over, the game is dead. It's just not rational to repeat a failed experiment.

  6. #46
    Quote Originally Posted by deenman View Post
    dont recall the tbc changes to be as impactfull as classic ones were,but regardless tbc pve will fall almost as easy as classic,everything pre cata was really easy mecanicaly,tbc had some big overtuning like muru but mecanicaly it was all simple,but it was still far better than classic
    Class changes were not as massive in TBC as during Classic, but the content was significantly nerfed over the course of the expansion.
    I said it above: Check out the TBC patchnotes on WoWpedia, literally any major patch nerfed PvE content.

    Like, Magtheridon pre nerf was a Boss that most mid / low tier guilds simply skipped over after they downed Gruul because he was too difficult for its rewards.
    Then 2.4 rolled around and the encounter became completely puggable.

    Quote Originally Posted by XDurionX View Post
    Each phase of classic content is consumed by players in 1 hour, and once it's over, the game is dead. It's just not rational to repeat a failed experiment.
    Think what you will, but assuming that Classic was in any fashion a "failed experiment" from a economic PoV is bogus.
    And the economic PoV is pretty much the biggest factor for Blizzard.

    Heck, that's why Classic Servers didn't happen earlier, because they couldn't figure out how to run Classic properly on their Server infrastructure.
    Last edited by Kralljin; 2020-02-16 at 03:16 AM.

  7. #47
    Quote Originally Posted by deenman View Post
    dont recall the tbc changes to be as impactfull as classic ones were,but regardless tbc pve will fall almost as easy as classic,everything pre cata was really easy mecanicaly,tbc had some big overtuning like muru but mecanicaly it was all simple,but it was still far better than classic
    TBC would also preceived way easier nowadys. From the Vanilla point of view TBC was an insane step up in tuning/mechanics. The overall pace has increased very much. Most content received a rough tuning at the beginning and got nerfed sometimes later. To have cleared something pre nerfed had some value in TBC.

    Karazhan received various nerfs over the course of TBC. Gruul v1 was tuned with hard numbers but was killable in a full raid. Gruul v2 and its shatter bug made it pretty much impossible to kill the boss with a full raid group, since the shatter dealt full damage on max range. Magtheridons crushing ceiling dealt more damage than a usual casters hp pool. Kael'Thas in his first version was unkillable. Solarians whole mechanic got changed because it was too confusing. Archimonde pre nerfed with his curses during the flying session... it was killable but so hard!! I guess I don't need to loose a single word about pre nerfed 5-man heroics, especially alcatraz, shattered halls, crypt etc. tanks just got melted (onehitted). For a vanilla player definitely a quite difficult but very fun experience.

    And something you need to take into account is the fact that theorycrafting took its way into the mainstream of the course of TBC. Min-Maxing was actually a normal thing to do. Encounter were pretty much tuned for optimized raids.
    Last edited by Millyraynge; 2020-02-16 at 03:58 AM.

  8. #48
    The Undying Slowpoke is a Gamer's Avatar
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    No matter what there won't be a poll.

    Either they've already decided to classic-ify BC, or to just stick with #limitedchanges
    FFXIV - Maduin (Dynamis DC)

  9. #49
    Mechagnome Nak88's Avatar
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    Quote Originally Posted by XDurionX View Post
    Each phase of classic content is consumed by players in 1 hour, and once it's over, the game is dead. It's just not rational to repeat a failed experiment.
    It is consumed by top guilds, there are thousands of guilds that it take it slowly. The game has never been dead, the dead game is the Retail version of WoW.

  10. #50
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    Quote Originally Posted by XDurionX View Post
    Each phase of classic content is consumed by players in 1 hour, and once it's over, the game is dead. It's just not rational to repeat a failed experiment.
    If that 1 hour is what makes you keep subbed for the entire year, Blizzard don't give a darn xD If Classic is a bigger source of subs than Retail, which gets a bianual expansion, it makes sense to re-release TBC on servers, even if just half the number of new players come. Remember, if a game is not being activly developed, it does not require many subs to keep it running a profit
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  11. #51
    classic tripled their revenue so its safe to assume Classic has 3x more players than retail currently. TBC will be inevitable if they want to hold those numbers.

  12. #52
    I think that classic was prpeared by a small team and the that advertisement via twitch alone was worth the effort. I think that TBC would be worth it as well.

  13. #53
    Quote Originally Posted by anon5123 View Post
    Blizz said launching a TBC server would be easier than launching Classic (likely because they have server / DB backups of it) and considering how wildly successful Classic has been, releasing "Classic: TBC" would be a no-brainer.

    - - - Updated - - -



    You do realize that "pre-nerf", less than 5% of the playerbase cleared most TBC content, right? Most of sunwell was nigh-unkillable before nerfs, with everyone's favorite M'uru being a guildbreaker due to how retardedly overtuned it was.

    "nerfs" aren't a bad thing when the content is still hard afterward, which is very much the case with TBC.

    Also how has Classic been a "big disaster?" Just because you don't like something doesn't mean it's a "disaster".
    Im not talking about m'uru. The sunwell nerfs was relativly small compared to the insanely big nerfs that came to heroic dungeons, gruul, magtheridon, ssc, tk.

    - - - Updated - - -

    Quote Originally Posted by deenman View Post
    dont recall the tbc changes to be as impactfull as classic ones were,but regardless tbc pve will fall almost as easy as classic,everything pre cata was really easy mecanicaly,tbc had some big overtuning like muru but mecanicaly it was all simple,but it was still far better than classic
    m'uru only got small tweaks and minor nerfs.

    The big nerfs was the ones that went out on gruul, magtheridon, ssc and heroic dungeons.
    None of us really changes over time. We only become more fully what we are.

  14. #54
    Quote Originally Posted by ryjkur View Post
    classic tripled their revenue so its safe to assume Classic has 3x more players than retail currently. TBC will be inevitable if they want to hold those numbers.
    Nah, it was only a spike but that spike gave them a lot of money so it was worth it.

  15. #55
    Sunwell won't be cleared in a day. Since it was locked behind timed event walls.

  16. #56
    Quote Originally Posted by Aphrel View Post
    Im not talking about m'uru. The sunwell nerfs was relativly small compared to the insanely big nerfs that came to heroic dungeons, gruul, magtheridon, ssc, tk.

    - - - Updated - - -



    m'uru only got small tweaks and minor nerfs.

    The big nerfs was the ones that went out on gruul, magtheridon, ssc and heroic dungeons.
    40% less hp on boss and adds isnt rly small teaks"D

  17. #57
    There is absolutely no way blizzard will ever do a poll.

  18. #58
    Quote Originally Posted by deenman View Post
    40% less hp on boss and adds isnt rly small teaks"D
    40%? There was no such nerfs of that scale as i recall it, unless you mean the wrath prepatch. But thats hardly relevant.
    They will obviously not go with that version.
    None of us really changes over time. We only become more fully what we are.

  19. #59
    Quote Originally Posted by Aphrel View Post
    40%? There was no such nerfs of that scale as i recall it, unless you mean the wrath prepatch. But thats hardly relevant.
    They will obviously not go with that version.
    in 2.4.3 the hp was reduced

  20. #60
    Quote Originally Posted by anon5123 View Post
    Also how has Classic been a "big disaster?"
    Someone, somewhere cleared BWL in under an hour therefore you are not allowed to have fun. Age of vicarious idiots and all.
    The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.

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