i dont need to, we have LITERALLY no information ffs... we know number of zones and their coastline (which can actualy change in the meantime), HOW can you tell if zone is good from that?! please enlighten me as you seem to be clairvoyant... or at least tell me, what else than number of zones we know from that map?
If great gameplay for you comes down to how large a zone / zones are then really whats the point..
I'm amazed that people still eat up the literal dung being served by Blizzard these days. It doesn't matter what valid points you make against Shadowlands because there are contrarians ready and waiting to argue against you even if they have no clue what they are talking about. Based on history alone we know this will likely be the least effort expansion in the history of the game. Based on all of their current failures we know they are trending down in quality and not up.
"Overall the team is happy with how corruption turned out."
You people are so delusional its sad. All that will remain in Shadowlands are whales that were going to buy the game no matter what because they are hopelessly addicted.
Yeah idk how someone sees the full scale zones and goes "they are too small!" those zones could be as big as northrend each, we don't know yet.
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so first it was they are too small, now that people pointed out we dont know their size its "size does not matter, they are disconnected!"
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... we dontk now how big they are, or how many mountains there are dude...
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Your argument might have more impact if it weren't being used in the defense of someone who is literally judging an entire expansion based on their perceived size of a map presented at Blizzcon. The least you could do is wait for some datamining before screeching from the mountaintops, so you have some actual information to back up the vitriol.
Who gives a shit about how big the zones are? It's about what you DO there.
WotLK was massive - and what did we have there? One entire zone that was basically superfluous (Crystalsong Forest) and two zones that were enormous but didn't actually involve questing to match their size (Icecrown and Storm Peaks), and of course one zone that was an outdoor PvP zone (Wintergrasp).
Same with other expansions, zones like Hellfire Peninsula in TBC were huge but all that meant was you spending forever walking from one quest hub to the next. Do you really want to go back to design like that?
I would certainly prefer grander more epic zones. Having small 'play areas' sandwiched by water and mountains makes me feel really claustrophobic. I know folk want compact, easy to navigate zones so they can rush through to cap and raids/M+ but some of us still enjoy exploration/immersion. I'm sure if Blizz made some effort they could create an easy, efficient questing path with minimal travel for the rushers and then have a full epic landscape around it for folk that enjoy going off the beaten path.
Just want to add that often times what's show on a map at Blizzcon also isn't fully delivered, either. Fahralon and Fal'Dranath, for example.
The point being(as many others have rightly pointed out) that no player knows what these zones will contain. Could be more, could be less, than what's show at Blizzcon. For all we know Blizzard could have each zone filled out with vertical areas that take full advantage of flying, or deep underground zones, or portals, to double or triple the landmass.
Making assumptions at this point is just stupid.
the fuck cares about mapsizes besides people who consider wqs endgame content. good class gameplay, raids and dungeons is what 95% of dev work should go into
what percent of a zone do you actually use?
, maybe smaller but more impactful zones will be good for the game.
I want for nothing else but for Shadlowlands to exite me! I'm waiting for 1 single thing to make me exicted for WoW again because I miss Wow. I miss it so much.
I mean, scale looks okay. Nothing unusual to be honest
That system of measuring doesn't really mean much, though. It's not just the size of zones in pixels that matters, but how that space is used. Pandaria may be technically smaller, but with the way zones were designed it feels gigantic. And Outland was very large but a lot of that space was poorly utilized, huge swaths of Hellfire for example are essentially empty.
I think one of the best examples of this is Eastern Plaguelands, if you quest through the Cataclysm version properly at low level with only a ground mount, doing the whole stagecoach progression. The way that zone and its quests are structured makes it feel huge, even though it probably has far less traversable area than Western Plaguelands, which feels comparatively small because it's just a bunch of flat, open quest hubs.
I mean, let's be honest, despite each only being three zones, Zandalar and Kul Tiras actually have a pretty tremendous sense of scale and a solid variety in biomes represented. Compare the sense of scale in Nazmir to, say, Swamp of Sorrows, or Vol'dun to Tanaris.