de pruning hopefully making alot more classes viable.
for example if dps death knights could aoe grip theyd be used more
let every druid spec ursols and use tranq out of form like cataclysm
maybe let dps shamans use healing tide totem as a raid cd like they could in cata/mop
oh also remove the demon hunter/monk debuff
alot of people complained that mop " every class was cookie cutter"
but it just...worked you didnt really have any classes that were just so bad you never had someone play them like you see with alot of ones right now
and et
Ok, here are the things that would help a lot:
- Disable sharding completely after the first week
- merge servers to counter the resulting player numbers problem
- scale back on phasing
- give us a satisfying conclusion to the Teldrassil storyline
That is the bare ml minimum, in every other case it will suck.
That is the
Shadowlands would be great if they go back to releasing content more frequently. In Legion we got Emerald Nightmare in September, Karazhan in October, Trial of Valor in November and Nighthold in January. In BfA we had 5 months of nothing between Uldir and Battle for Dazar'alor. Give me something to do that I haven't been doing for the past 4 months and I'll play.
They aren't trying to ride on shitty systems like Island expeditions/Warfronts. They're aren't any new major features, rather it's about refining the ones we have. They're doing what they should have done with the island technology, and making an infinite dungeon with procedural generation. I'm glad they didn't abandon that all together. It can add a lot of replayability to something. The zones look absolutely amazing. And since this isn't Azeroth, the patches can contain content that we've never seen. It doesn't have to follow anything. Like we could get some random zone that doesn't make any sense because the shadowland's are a connected new dimension
I make music https://www.youtube.com/c/AscentToZenith
If they continue to add customization to existing races, in the same way, they added allied races during BFA. I'd say it's the same amount of work if not less.
Originally Posted by Boomzy
I think Torghast is all that matters to me. A viable, variable solo experience that offers power progression is exactly what I've wanted in this game for a long time. If they get this right, I think it will be a really big deal for the long-term health of the game.
There are a ton of new appearance options for all the races, particularly new hairstyles and faces for those which are a bit lacking (such as Night Elves).
We know there's going to be a ton of new appearances for all classes, so that's a given.
The story doesn't stay in the Shadowlands, but takes us to other places across Azeroth.
I actually hope not. BfA has taken us all around Azeroth just about, so it would be nice to be focused elsewhere again. Even Legion had us going around a bit with artifact quests etc. I kinda miss just an expansion based place.
Sylvanas finally bites the dust
I would be completely satisfied if this happens. Even if she doesn't die, I hope she'll maybe end up being stuck/confined/trapped in the Shadowlands - the place she's feared the most. So I guess she'd be dead in a sense then...
At blizzcon ion mentioned that players should have more controll in what stats crafted items have, so i hope that we'll see less rng in general when it comes to gear, also legendaries tied to proffesions could be pretty cool.
I'd rather avoid seeing 10 years old zones.
FTFYTyrande finally bites the dust.
Allied races aren't based on normal races. Venthyr and Kyrian are the way to go.Two more Allied Races are added, for the Worgen and Undead.
- - - Updated - - -
Sylvanas uses her new powers to slay Tyrande and finally kill the hope.
fix class design
add pvp gear vendors
frequent balancing updates
no titanforging or corrupting BS
fun
This isn't the same company. They are not in touch with the playerbase, they are hellbent on profit, and yea companies deserve profit, but not at the cost of the health of the game, and they became their own worst enemy. WoW was special not because of vanilla, bc, or wrath. No nostalgia here. It was special because of Blizzards involvement with the community, which is all but lost now. They changed everything into the least possible communication with the community.
If the do returning to class above spec properly and not just half assed giving some old useless abilities back.
I'd love to see talent trees return that let you pick abilities from all specs and build ur char how you want. I firmly belive the cata talent change Was the biggest design mistake blizz ever made and most other design problems have resulted from it.
The simpler talents and splitting of specs into there own encapsulated thing might have made there balancing job easier but it's come at a huge cost to class fantasy, rpg elements and people's freedom to play how they want, balance is important but it should never come at the cost of player freedom, customisation which is the core of an rpg, when people feel there char is there own there more invested in it, and thus more invested in the world. Wow isn't an esport and it never will be, its an MMORPG and blizz need to get back to that. Untill then wow will be stuck in this war between fun and balance.
-Improve the gameplay
-Torghast being good
-Solid dungeons
-Solid raids
-Better WQs
-Less sytems on systems on systems
-Removing the insane power increase every patch.
-covenants being good
World of Warcraft: Shadowblands
Diablo Bore.