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  1. #41
    Quote Originally Posted by Voidism View Post
    So, we have a negative thread already so let's bring up all the things that could potentially make SL great or even the best expansion yet.

    - Covenants is much more interesting than reputations and gives you something to look forward to.
    - Toghast having a lot of replayability and fun rewards in different tiers of drop chance.
    - Potential "corruption mechanic" that's more balanced and gives us a risk-reward gameplay throughout the expansion.
    - Old abilities feeling more than nostalgic, actually feeling class defining and useful.

    What can you come up with?
    If kiss/curse persists through 8.3, i am out. Way worse than TF.

  2. #42
    Elemental Lord
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    Quote Originally Posted by LordVargK View Post
    SL seems like the perfect candidate to introduce zone specific flying. Completed one zone (all quests, rep exalted)? Get flying for this zone alone. No problem, because the zones are not interconnected. Also that way it will be very easy to add new zones and let players experience the content on the ground at first but in the air later. There is little reason for them to delay flying in a model outlined by me.
    that does sound good but i doubt they will go down that route sadly

  3. #43
    de pruning hopefully making alot more classes viable.
    for example if dps death knights could aoe grip theyd be used more
    let every druid spec ursols and use tranq out of form like cataclysm
    maybe let dps shamans use healing tide totem as a raid cd like they could in cata/mop
    oh also remove the demon hunter/monk debuff

    alot of people complained that mop " every class was cookie cutter"

    but it just...worked you didnt really have any classes that were just so bad you never had someone play them like you see with alot of ones right now
    and et

  4. #44
    Elemental Lord
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    Quote Originally Posted by Accendor View Post
    If kiss/curse persists through 8.3, i am out. Way worse than TF.
    it won't. I think once the threat of N'Zoth is over the corrupted items will all disappear and we will go back to the old system of just flat ilvl gear

  5. #45
    Ok, here are the things that would help a lot:
    - Disable sharding completely after the first week
    - merge servers to counter the resulting player numbers problem
    - scale back on phasing
    - give us a satisfying conclusion to the Teldrassil storyline

    That is the bare ml minimum, in every other case it will suck.

    That is the

  6. #46
    Quote Originally Posted by LarryFromHumanResources View Post
    I'm hoping that with all the resources freed from not adding a new class, they're able to bring classes into a good, engaging spot.
    I dont get this mentality. Like the classes have ever been balanced in expansions without new vlasses?

  7. #47
    Shadowlands would be great if they go back to releasing content more frequently. In Legion we got Emerald Nightmare in September, Karazhan in October, Trial of Valor in November and Nighthold in January. In BfA we had 5 months of nothing between Uldir and Battle for Dazar'alor. Give me something to do that I haven't been doing for the past 4 months and I'll play.

  8. #48
    Herald of the Titans ATZenith's Avatar
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    They aren't trying to ride on shitty systems like Island expeditions/Warfronts. They're aren't any new major features, rather it's about refining the ones we have. They're doing what they should have done with the island technology, and making an infinite dungeon with procedural generation. I'm glad they didn't abandon that all together. It can add a lot of replayability to something. The zones look absolutely amazing. And since this isn't Azeroth, the patches can contain content that we've never seen. It doesn't have to follow anything. Like we could get some random zone that doesn't make any sense because the shadowland's are a connected new dimension

  9. #49
    If they continue to add customization to existing races, in the same way, they added allied races during BFA. I'd say it's the same amount of work if not less.
    Quote Originally Posted by Boomzy
    People just want to be bullies without facing any sort of consequences or social fallout for being a bully. If you declare X as a racist/sexist/homophobic/etc. person you can say or do whatever you want to them, ignoring the fact that they are a human.

  10. #50
    I think Torghast is all that matters to me. A viable, variable solo experience that offers power progression is exactly what I've wanted in this game for a long time. If they get this right, I think it will be a really big deal for the long-term health of the game.

  11. #51
    Quote Originally Posted by Shadowlands-is-fake View Post
    Shadowlands might be great if...


    • There are a ton of new appearance options for all the races, particularly new hairstyles and faces for those which are a bit lacking (such as Night Elves).
    • Torghast ends up being an excellent piece of repeating content that feels deep, immersive, challenging, fun and rewarding. With staying power to last throughout the expansion, preferably with new tweaks, difficulty levels, themes and rewards added continuously in patches.
    • The story doesn't stay in the Shadowlands, but takes us to other places across Azeroth.
    • The Covenant system is at least as deep and story-rich as Order Halls with Artifact weapons. There are only four of them so they need to branch out a bit to fit everyone.
    • Soulbinding becomes a way to customise your abilities while also forming interesting bonds with cool characters, perhaps offering you unique quests.
    • In a surprise twist, tier sets or something like it makes a return.
    • Sylvanas finally bites the dust.
    • Two more Allied Races are added, for the Worgen and Undead.
    • It sets the stage for a complete world revamp or a sequel to WoW.
    There are a ton of new appearance options for all the races, particularly new hairstyles and faces for those which are a bit lacking (such as Night Elves).

    We know there's going to be a ton of new appearances for all classes, so that's a given.

    The story doesn't stay in the Shadowlands, but takes us to other places across Azeroth.


    I actually hope not. BfA has taken us all around Azeroth just about, so it would be nice to be focused elsewhere again. Even Legion had us going around a bit with artifact quests etc. I kinda miss just an expansion based place.

    Sylvanas finally bites the dust

    I would be completely satisfied if this happens. Even if she doesn't die, I hope she'll maybe end up being stuck/confined/trapped in the Shadowlands - the place she's feared the most. So I guess she'd be dead in a sense then...

  12. #52
    Quote Originally Posted by stenbumling89 View Post
    Way less chores, weekly or daily, tied to your character power
    This will never happen, they need some way for you to keep logging in every day/week.

    Awsome signature and avatar made by Kuragalolz

  13. #53
    Pandaren Monk Demsi's Avatar
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    At blizzcon ion mentioned that players should have more controll in what stats crafted items have, so i hope that we'll see less rng in general when it comes to gear, also legendaries tied to proffesions could be pretty cool.

  14. #54
    Quote Originally Posted by Shadowlands-is-fake View Post
    The story doesn't stay in the Shadowlands, but takes us to other places across Azeroth.
    I'd rather avoid seeing 10 years old zones.
    Tyrande finally bites the dust.
    FTFY
    Two more Allied Races are added, for the Worgen and Undead.
    Allied races aren't based on normal races. Venthyr and Kyrian are the way to go.

    - - - Updated - - -

    Quote Originally Posted by Accendor View Post
    - give us a satisfying conclusion to the Teldrassil storyline
    Sylvanas uses her new powers to slay Tyrande and finally kill the hope.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  15. #55
    fix class design
    add pvp gear vendors
    frequent balancing updates
    no titanforging or corrupting BS
    fun
    This isn't the same company. They are not in touch with the playerbase, they are hellbent on profit, and yea companies deserve profit, but not at the cost of the health of the game, and they became their own worst enemy. WoW was special not because of vanilla, bc, or wrath. No nostalgia here. It was special because of Blizzards involvement with the community, which is all but lost now. They changed everything into the least possible communication with the community.

  16. #56
    Quote Originally Posted by Voidism View Post
    So, we have a negative thread already so let's bring up all the things that could potentially make SL great or even the best expansion yet.

    - Covenants is much more interesting than reputations and gives you something to look forward to.
    - Toghast having a lot of replayability and fun rewards in different tiers of drop chance.
    - Potential "corruption mechanic" that's more balanced and gives us a risk-reward gameplay throughout the expansion.
    - Old abilities feeling more than nostalgic, actually feeling class defining and useful.

    What can you come up with?
    If the do returning to class above spec properly and not just half assed giving some old useless abilities back.

    I'd love to see talent trees return that let you pick abilities from all specs and build ur char how you want. I firmly belive the cata talent change Was the biggest design mistake blizz ever made and most other design problems have resulted from it.

    The simpler talents and splitting of specs into there own encapsulated thing might have made there balancing job easier but it's come at a huge cost to class fantasy, rpg elements and people's freedom to play how they want, balance is important but it should never come at the cost of player freedom, customisation which is the core of an rpg, when people feel there char is there own there more invested in it, and thus more invested in the world. Wow isn't an esport and it never will be, its an MMORPG and blizz need to get back to that. Untill then wow will be stuck in this war between fun and balance.

  17. #57
    Quote Originally Posted by Boomzy View Post
    Wat?

    /10char
    It is a coincidence that you see. Vulpera are different theme wise while Kul Tirans have completely new model.
    https://www.mmo-champion.com/threads...lopment-thread
    Quote Originally Posted by Nevcairiel View Post
    If you are suggesting to take my Night Elfs Shadowmeld away, then please find some pike to run yourself through, tyvm.

  18. #58
    Quote Originally Posted by daerellin View Post
    I think Torghast is all that matters to me. A viable, variable solo experience that offers power progression is exactly what I've wanted in this game for a long time. If they get this right, I think it will be a really big deal for the long-term health of the game.
    I worry it will be limited entry :S

  19. #59
    -Improve the gameplay
    -Torghast being good
    -Solid dungeons
    -Solid raids
    -Better WQs
    -Less sytems on systems on systems
    -Removing the insane power increase every patch.
    -covenants being good
    World of Warcraft: Shadowblands
    Diablo Bore.

  20. #60
    Quote Originally Posted by Onikaroshi View Post
    I worry it will be limited entry :S
    You can probably bank on it requiring currency and daily/weekly lockouts.

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