Originally Posted by
Kilee25
I feel like everyone is saying this already, but you have to remember a few things:
1) For many guilds in Vanilla, very little was known. We didn't have the extensive tools that we have today that allow us to analyse class behavior and figure out the perfect stats allocation for gear. We didn't have simcraft-like tools that allowed us to test different raid simulations or boss fights. Boss mods existed but were crude by today's standards. Boss strategies were equally crude, often just a few diagrams with a lot of text description, and very few videos showing what to do and how to do it.
2) The skill of the average player was very low. In a guild of 40 players it was extremely common to only have 10-15 players who were particularly good at their class. Herding the other 25-30 players and trying to get them to contribute something to the fight was a god-like gift that only a few guild leaders could do well without losing their minds.
3) One of the major challenges of Vanilla was logistical and had nothing to do with the difficulty of the raids. Good guilds and good guild leaders were great people managers first and foremost. Their ability to play the game came almost secondary to their ability to unite people and make the raiding experience enjoyable enough to prevent a mass exodus from the guild every few weeks. I remember my time as a guild office in Vanilla - a tremendous amount of time was spent outside of raids trying to calm people down, ask them for more patience and understanding, and trying to keep them from leaving every other week because they thought XYZ guild on the server might treat them better or progress faster. Micromanaging the happiness of over 40 people was an insane task that took multiple strong personalities. Some of the same principles apply today, but it was definitely harder in Vanilla and a heroic accomplishment if your guild lasted more than a few months and managed to collect enough people to get raids together.
I said all of that to say this - a lot of the old barriers to building a guild and doing the raids are now gone. Information and videos are easy to find now days. Everyone knows how classes work and which specs do the most DPS, and this is backed up with imperical evidence and strong data rather than shady, strong opinions. The handful of people who came back to play vanilla had years of gaming under their belts - the average age and maturity of the player is better. It's easier to organize large groups. People are more patient. People understand that you can't accomplish higher end content without a united team who works together. These things seem obvious now, but it was extremely difficult to find "good people" in Vanilla. Nice, friendly, cool people - sure. Those were all over the place. But people who would just buckle down and play the game well? That was genuinely hard to come by.