Originally Posted by
MoanaLisa
To be clear and maybe over-precise Massive Multiplayer Online RPG does not necessarily mean that players, most complete strangers, need to be playing together. It only means an Online Gaming Platform of a suitable size in which multiple players can be on simultaneously. The assumption that "multiplayer" means grouped up is not really true. Like a large urban area somewhere in real life it's easy to imagine an MMO with 200,000 concurrent players who are going about their own business getting stuff done while ignoring everyone else.
I'm really only saying this because grouping up with total strangers to do something difficult is NOT something we do a lot in real life. It's unnatural in most circumstances where someone wants to relax. The best experience in any MMO is with friends or acquaintances in something like a guild. That is where the incentives should be. The anti-social experience that most receive at some point in the game where people, usually total strangers, are screaming insults at each other? Better to go solo. Probably better for business too.
That is not to say that multiplayer group activities shouldn't exist. They should but be more optional than they are at present. There have been studies and surveys of this. Anywhere from 60%-70% of players prefer to go about their business on their own. It does much to explain the huge crowds that come along for expansions, do their leveling and then leave.
Bias: I don't play with strangers any longer. I purely play with people I know and trust or else play solo stuff. I'm done with trying to do anything in this or any other game with strangers who stand an excellent chance of being at a different skill level which will either hold me back or hold them back or complete assholes who are more interested in ruining someone else's game.