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  1. #1

    Imagine, if you could slowly build over several expansions?

    Found this on the official wow forums. Now it is something like this I wish they would actually do properly. It would be nothing short of awesome.


    [B]Your capital city, using resources gained from race campaigns?

    This is a long term system, spanning several expansions, and is to go alongside whatever is planned for each expansion. It is not a replacement system, but an additional one giving long term rewards and bonuses that feed into whatever expansion system for those who continue playing regularly across expansions, giving a meaningful pay off for staying subscribed and playing that isn't reset every expansion.

    Race campaigns -

    An extended form of the class campaigns of legion, with Capital cities as the quest point (basically your order hall)

    Race campaign - continuously updates the story of your race (find out how they've fared with all the events that happened since Classic/cata - but also what they're doing with respect to new expansion threat.

    • New range of quests come in every patch and continue through expansions.
    • Each expansion will find a way to make racial resources boost character power in a way relevant to the new expansion system
    • Racial campaigns are the best and biggest way to gather resources that allow you to build or expand your capital city zone. (but like all other resource system, you will get resources for this from a wide variety of activities and rewards.
    • Restore and build up your race.... Fun of seeing a lot of devastation repaired. No longer only loss, doom and gloom shown in-game for your race. Help your race become greater, recover powerful things: e.g. Well of Eternity, Atam'al Crystals, Sunwell, Titan Heritage, Restored Loa, Ancestral boosts - it's not just one thing but several, e.g. Night elves would be boosted by Moonwells/Shaladrassil/Well of Eternity all coming back over time (surprises too, like immortality even - who knows)
    • Allows space to have a player house and guild housing, why not have a section of the improved city have a spot where you can pick a building for your house and your guild it's headquarters? and blizzard provides you several choices for each race's architecture. e.g. Night elf toon can have a pre-sundering type building, a temple type building, or a tree like druid building, Blood elves can have a floating mage tower like building, a farstrider lodge type building or grand citadel type.
    • Guild and player housing can be in a quadrant that allows pvp as well as guild competition to control the city or repel an invasion. Guilds can even compete for city dominance based on resources or could be special campaign objectives where a race to completion is required - this can be an event that rotates per capital city and involve any guild or just guilds who have their HQ in that racial city.

    Building Your Capital Zone

    • This is simpler than it looks. But allows blizz to slowly expand capital cities every patch.
    • Blizz would have already done full scale concept art for each city and zone, however they design chunks each patch which players unlock and can build on their client once they gather resources


    Over several expansion and patches, your race's capitals could look awesome. As well as the zone, including new towns that can always be started. Repair devastated areas.

    • Capitals host sanctuary zones for race campaigns, vendors, portals etc
    • Each race gets a unique capital hearthstone (like you did class order hall in legion)
    • Extended capital zones often unlock more quests zones:
    • Similar to Suramar in Legion - most of the areas outside the central sanctuary will have quests. This goes both for the capital city and the zone itself.
    • Life continues on for your race, while things happen abroad, it has effects at home, and also new threats emerge, difficulties that need solving. The capital and areas outside it in the capital zone will have new quests fairly regularly that continue to tell the story and explore the race.
    • This is where the wonder and creativity can be shown in a way that is relevant and adventurous.


    # Examples of Systems Perks from Racial Campaigns:
    Mentioned earlier, this feature can also enhance your character in a way relevant to what ever new system the expansion is using

    • It can boost your characters racial abilities in addition to class ones (this will change/reset every expansion based on what is coming
    • Perks include having your races units used in faction events instead of standard human (alliance) or orc (horde) ones being used.
    • Powers up your race's racial guards and NPC, so events and scenarios - like the broken shore event or the Warfront z ones where NPCs are used, not only are most of them your race, but they are boosted based on your progress.
    • Features that allow NPCs and famous racial characters to sometimes come along or assist you like in Legion.


    Efficient Way of Implementing

    There are lots of races, and potentially lots of capitals, in fact too many to give every race and allied race a meaningful campaign or capital unless it is efficiently done.

    • Easier to do 13 Capitals than 25.
    • Easier to do 13 racial campaigns which can be brought down to 6 by further merging in later points
    .

    If blizz implement according to the concept, a little chunk of each capital, so that it is something that gets built over time, the workload is far manageable - the idea is that your race is recovering and advancing and you are directly helping it bringing the spoils of whatever victory you gain in the new expansion area.

    Allied and Core races can be combined for cities. Doesn't mean they lose their other city, it just means both races play a core part in the chosen city zone but the campaigns will involve trips to the other city and zones if they have.

    Campaigns can eventually be boiled down to.
    1. All humans (incl undead)
    2. All elves
    3. All trolls
    4. All orcs
    5. Pandaren
    6. Draenei
    7. Dwarves, Gnomes

    Goblin campaign either is its own totally, or partially itself, then dipping into every other race.
    Undead could have their own campaign - which could or couldn't cross over with humans.

    This means you can have anything from 7, 8, 9 or 13 campaigns - however you are telling the story incrementally, like the game the story keeps going on, even after MAJOR highs and lows.

    The Races

    Here is a snapshot of each race and where their capital zone would be. Now many races have several zones they are part off, now these zones will be often visted in racial campaign quests etc, however the hub of activity is the capital zone. e.g. if Stormwind is the Alliance capital, but Arathor the capital zone, developed, it doesn't mean that Stormwind, Elwyn, Westfall etc won't play a role, they will in the quest lines when the campaign goes there. Remember these zones already have racial lore, so it would be more interesting to use another area for humans as the main focus, while those other zones continue to play a role.

    Humans and Kul'tirans - Have a choice: Expand Stormwind, Boralus or pick a new site like Rebuild Lordaron or Arathor.
    [My pick would be rebuild either Lordaeron or Arathor.

    Orcs & Mag'har Orcs - Orgrimmar & Durotar - lots of spaces for buildings in orgrimmar, and expanding further into durotar, Durotar landscape should be much further changed since cataclysm - it's a good place to start. Explore the 12 clans, orc leadership, shamanism, Warlockism, blood lust and honour

    Draenei & Lightforged: Azuremyst and Bloodmyst: Rebuild Shattrath and Auchindouin from AU draenei in these locations - the models are already there, New Auchinduin managed by the Lightforged, New Shattrath is basically a built up version of WoD Shattrath - with many more homes. Draenei campaign includes aftermath of Argus, lost Eredar, Broken and Krokul management, Illidari Eredar, future leadership, Atam'al crystals, the Naaru, fanaticsm and purity.

    Tauren and Highmountain. Mulgore and Stonetalon mountain. This I feel is better than using Highmountain, not to mention it provides more space and more Tauren assets. Tauren culture, legend, Sunwalkers, Huln, Ebonhorn, fate of the Blood toem, Grimtotem, stonetalon and the elves and ruids, honour of the hrode, Tauren spiritualism all explored. Tauren tribes too outlined better here. Each fur colouring is distinctive to a tribe.

    Forsaken & (possibly Lightforged Undead): Icecrown Citadel and Icecrown or Theramore: Either of these can be used as the primary forsaken new home, in an exciting developments that either has Bolvar replace Sylvanas, or somehow the Forsaken leading the the undead and being the ones with the mandate of containment against rogue liches. Power ups include commanding Ziggaruts, undead of all races, and strongly tied to the Ebon Blade, even though some of their members fight for the other faction, like Dalarn is neutral but alliance affliated, so to the Ebonhorn is neutral but horde affliated.

    Night Elves and Nightborne: Suramar and the Broken Isles:. Alternatively a new night elf city like a restored Zin'Azshari where both the night elves and Nightborne work together despite tensions due tot heir allies hating each other. Exploring nighte lven themes of the sundering, the end of the legion, return of magic, destiny of the stars and its culture, control of magic, weakeness to corruption of nature, the Emerald dream, Arcan'dor, Well of Eternity, Moonwells, Shaladrassil, the aftermath fo the War of thorns, the Illidari and the legacy of Illidan, Triumph over addiction, unification vs segregation, the urban and rural priesthood.. Maiev and the Wardens.

    Blood and Void Elves: Silvermoon and Quel'thalas, I can't think of any othe rlocation so a story will have to be made of how this happens. The alliance matches on Quelt'halas to wrest it from horde control, the void and high elves lead the alliance armies, the war nearly destroys the sunwell once more, and it takes that to bring the Thalassians to their senses, as a consequence a truce is reached, Quel'thalas will be a sanctuary for all Thalaassian elves, where no fighting or killing of elves is allowed, Silvermoon is made up of a council of High, blood, void, fel and San'layn elves. Alliance visitors must be granted permission from the high and void elves, horde visited must be granted permission from blood and fel elves. However bloodshed may be done, but the war of ideals and for the hearts of the elves is bitterly fought and explored. The fate of the Wretched post sunwell is explored, the rebuilding f Silvermon, the role of the void elves and the sunwell. a lot of covert, supterfuge going on, while some genuinely seek re-unification, others totally hate each other. The elves explore their place in global politics and argue whether they should stand for themselves or their respective factions. Netherstorm, Outlands, aftermath of that is also explored.

    Gnomes and Mechagnomes:
    Mechagon is the city used, while Gnomeragan continues to be sateliete sister city. Mechagon island is the racial zone that will be expanded too and cleaned up with the subterranean city opened up (it will also have the instance accessible ofc). Mimriron, Ulduar, automation, curse of flesh, engeineering, mechanization, but also gnomish culture, effibility, affliations are all explored.

    Goblins & Vulpera: Kezan Island and Undermine: We return to Kezan, clean up and rebuilding, the Vulpera connection to the Goblins uncovered, the Gilbin restoration. Alchemy, goblin culture and population.

    Dwarves and Dark Iron Dwarves: Choice between developing Ironforge further or relocating to Blackrock mountain, a choice would have to be made, but I would go with Ironforge, as it gives us a chance to really expand that mountain. Blackrock is huge with all it's instances and facets, would be extraordinary if we could have like an updated version in the Ironforge mountain range. Wildhammer, Frost dwarves, Ulduar, Iron dwarves, Thaurissian, Moira, Falstaad and Kudran, Magni, Brann etc, Loch Modan WEstfall they all play roles, dwarven intrigue, culture etc as well as how they most effectively contribute to war efforts and what their goals are are explored here. Expect new things like more lore on the stormhammers etc.

    Darkspear and Zandalari Trolls:: Choice of Dazar'alor, Nazmir, Voldun, Echo Isles or Stranglethorn Veil with Zul'gurub restored. the Darkspears are Gurubashi trolls afterall, and while BFA had a lot on the Zandalari. It's a tough one to pick. Any of those areas could provide an interesting spot and interesting things to do and build from for the trolls. Personally, I wanted to go with Stranglethorn Vale, but Dazar'alor is so well built, it has a lot more to offer, especially since the Zandalari bring all trolls home, it's more fitting to be the epicentre of a troll campaign. So Zuldazar for sure. So much to explore with the trolls. First the campaign to restore the Drakkari, the connection with the undead, exploring more of the tensions and in-fighting between the troll groups, this makes the orcs' war clan feuds look petty, trolls can be viscious and we see how cunning too when the darkspears and znadlari work together to maintain some sort of sembalance. Zuldazar is the loa sacred home, so all troll tribes come here, since the Zandalari re-opened the island. Now we can explore the reign of Queen Talanji, new Darkspear leader Rokhan, Vol'jin from the shadow lands and many more.

    Worgen: Gilneas and Gilneas city - like the Thalassian elves, it ahs to be this. so much left to complete after the recent wars and campaigns. humanity of the Gilneans, hatred of the undead, Hillsbrad, Silverpine. Containing the rage and fury, Genn, his heirs, the Crowleys, Goldrinn, night elf worgen from the emerald dream recently returned, etc are all themes explorable.


    End Result
    • You get something that is meaningful both lore wise and gameplay wise not explicitly tied to character progression so you build this over your wow life - it doesn't reset every expansion like gear and power levels.
    • You finally get regular story progression for your favourite race, and more in-depth look - no more waiting 3 eexpansions or never to see anything happen.
    • Capital Cities finally have a major use and are relevant even beyond having dungeons and raids.
    • * Engages and deepens the fantasy of the world of Warcraft - making it feel more like an alive world becuae your character's race is now a core part of your journey and not relegated to the first time you started playing wow for the first 10 or 20 levels

  2. #2
    Resetting every expansion is one of the cornerstones of WoW, though.

  3. #3
    Quote Originally Posted by monkaTOS View Post
    We've basically been doing a variant of this since WoD. The last patch leads into next expac etc.
    Frankly I'm sick of it.

    MoP was cool because it was something "new" and something "out of the blue". The theme was different and storyline was fresh - even though in the end they converged it into the obligatory "Humans vs Orcs" tropes (and then we got a whole expac worth of that crap). Since then it's been the mainstays of Legion and Void threats over and over again.

    I'm hoping Shadowlands can be a creative "reset" and they give writers and art team free reign, because it's not bound by the bread-and-butter Warcraft story. I'm sick of the Warcraft story. It was never particularly good to begin with and we've been regurgitating it on and off for 15 years in WoW, especially in the last 3 expacs.
    I understand that, and see the need and good things about that. but there is so much to be had, and nothing the player really carries over to the next expansion, they've cosmetic mounts earned. Gear you laboured so hard for is reset, you rinse and repeat the grind, albeit they find interesting ways to do so. Which is a mechanism I'm not complaining about.

    There needs to be something more, interesting things that last, a player can build on, and can be utilised to feed into any new system mechanism an expansion or patch may have, so it always has some use, yet it's overall progress is something tangible, cool and one youc an build over the lifetime of the game, you can be proud of and gain perks from.
    Last edited by Mace; 2020-02-20 at 04:22 PM.

  4. #4
    Quote Originally Posted by Mace View Post
    I understand that, and see the need and good things about that. but there is so much to be had, and nothing the player really carries over to the next expansion, they've cosmetic mounts earned. Gear you labelled so hard for is reset, you rinse and repeat the grind, albeit they find interesting ways to do so. Which is a mechanism I'm not complaining about.

    There needs to be something more, interesting things that last, a player can build on, and can be utilised to feed into any new system mechanism an expansion or patch may have, so it always has some use, yet it's overall progress is something tangible, cool and one youc an build over the lifetime of the game, you can be proud of and gain perks from.
    Such systems frick over new players though, or you need to build in extreme catch up systems devaluing your accomplishments so far.

    There are reasons why this and exclusive systems (magetower/wod/mop challenge mode) are only few and far in between.

    - - - Updated - - -

    However i think if "meaningful rewards" are optical and not required in any way to do well in current content this could be a neat idea, even without major catch up.

    And on another note: this is an mmorpg and no build up game XD

  5. #5
    Quote Originally Posted by LuckyOne View Post
    Such systems frick over new players though, or you need to build in extreme catch up systems devaluing your accomplishments so far.

    There are reasons why this and exclusive systems (magetower/wod/mop challenge mode) are only few and far in between.
    Would it be so bad for new players to have a long campain to do? Just switch rewards to always be the current expansion. Then have a cap on how much you can gain from it. That way everyone get the same amount of rewards even if you're on different chapters of the campain.

    Point is, I'm sure it can be solved and I like the sugguestion.
    Well met!
    Quote Originally Posted by Iem View Post
    Man even if Blizzard gave players bars of gold, they would complain that they were too heavy.

  6. #6
    Quote Originally Posted by LuckyOne View Post
    Such systems frick over new players though, or you need to build in extreme catch up systems devaluing your accomplishments so far.

    There are reasons why this and exclusive systems (magetower/wod/mop challenge mode) are only few and far in between.

    - - - Updated - - -

    However i think if "meaningful rewards" are optical and not required in any way to do well in current content this could be a neat idea, even without major catch up.

    And on another note: this is an mmorpg and no build up game XD
    Actually, because character power levels aren't affected long term by this, but only tied to the expansion or patches system, it's fine.

    NEw players neeed the power resets, and catch up mechanisms, because that's the most important thing and bread and butter of the game.

    How big or fancy your capital city is or perks like your npcs are used or your zone is more developed etc, are like mounts , and really something that a new player can aspire to in the long wrong, or focus on heavily to catch up fast at the expesnse of other features... but this way it gives something that isn't reset, doesn't affect your power level in the long term. For the short term, hwere it ties into the expansion, or patch, you don't have to have reached a certain level of development to engage in activities needed to enhance that expansions system.

    Here is how I view it:
    take 8.3 for example, if Corrupted vision quests also awarded racial resources and specific racial campaign quests related to it that gave resources, a new player won't have to haave developed his capital city to the same extent those who had been playing since MoP had to access those quests and gain resources. So although vision quests provide new things and resources for your city and unlock a string of ability ies from your city, you can acceas this regardless of what stage your city is at.

    When 9.0 happens, all the power gains from that system would be irrelevant, however the extent you had developed your city and boosted your race would remain. Whatever new system shadowlands, had like Covenant, and it's power gains and new campaign quests would all be available to anyone who's purchased the expansion allowing new ways of boosting their level.

    See it is the city development and racial progress that continues on, but it doesn't lock you out of power related systems, which any new player would have access to regardless of how far they've progressed their race and their city/zone.

  7. #7
    Field Marshal Rivex's Avatar
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    The game you're looking for is called Ashes of Creation.

    YW

  8. #8
    Quote Originally Posted by Zephire View Post
    Would it be so bad for new players to have a long campain to do? Just switch rewards to always be the current expansion. Then have a cap on how much you can gain from it. That way everyone get the same amount of rewards even if you're on different chapters of the campain.

    Point is, I'm sure it can be solved and I like the sugguestion.
    Exactly, it's not even hard to imagine. It's creative things like this that blizzard can do, they've developed this game so far, they can afford to do many things others cannot.

    It is exactly thes ort of thing that would keep me playing right through low moments. The perfect solution to make capital cities relevant again. And the periodic content allows both a continuous story and the capaibiltiy that over time a truly magnificent city and capital zone for each people group can be built.

    Take this

    Dalaran now:


    Pretty small, very limited right.




    Dalaran 1-2 expansions later



    Now if blizzard added a little every patch, now imagine 2-3 expansions down the line?
    Your Dalaran sevearal expansions and patches later.




    Dalaran 4-5 expansions later




    The first opening area, is all the sanctuary you need, the expansion zones can be used for all sorts of things, new quests, guild/player housing quarters, things related to the race story, and further development of it's zones, embassies, class halls, other features that are relevant. Take ar ce like the night elves - you have priests, highborne, druids, illidari, wardens, sentinels - kaldorei culture from befor e the sundering all to show. But those are 4-5 key areas that different parts of their city and zone can reflect. Each race has it's key points. For blood elves that would be the paladins, the magisters, the Farstriders, exploring things like the Sun legacy and fascination, the sunwell, the wretched's fate once the sunwell was restored, fel elves and san'layn etc.

    Each race has multiple facets to show, aspects both of the things it I majors in and are relevant to it's lore, not just friendly things but enemies too. Civil isssues that arise, race looking for new allies, divisions, unifications.. each group has it's stale.

    And it's not just city, but the story of your race would have also kept coming, . What li like most about this is not needing to wait x expansions later befor ethey finally come back to do something about gnomes. Expansion themes can have the relevant races involved, but racial campaigns ensure that every race is always getting progression, new lore and development.

    I really like the idea of having to build up your own race, it's capital city and zone, and it's people, develop it's key assets etc... and ofc, more lore about it. The biggest advantage of a continuous story is best seen in been able to keep telling the story of and developing the race long after the huge major story event (like the Legion's return) happened, or the Sunwell's restoration - so it doesn't end there, but you see the people get better, recover, restore stuff, get stronger. or have a disaster for a change, then have to recover - it goes on.

    The best fantasy stories always end too soon, you never find out what happens to the hobbits in middle earth or the fate of the elves in Valar etc etc, same goes for every fantasy story/series /book. once the major event is done, that's it. MMO media has the unique feature of being able to continuously tell a story in a way series, novels can't feasibly do. And Warcraft is a prime candidate given how popular it is and it keeps on going.
    Last edited by Mace; 2020-02-20 at 09:01 PM.

  9. #9
    Id rather have them spend their resources on something else than massive cities. Like what would you fill it with?

    Suramar worked because the city IS technically the zone
    An'u belore delen'na

  10. #10
    Super cool thing. I'm game for whatever honestly. Leggo!
    Be willing to serve and build up others at any cost. Never be a man of laziness and self absorption. Be willing to grow daily in integrity, strength, and boldness.

  11. #11
    Quote Originally Posted by Indres View Post
    Id rather have them spend their resources on something else than massive cities. Like what would you fill it with?

    Suramar worked because the city IS technically the zone
    That's like saying "I'd rather have them spend their resources on something else than massive great looking zones that have tons of interesting things to do and players can help develop in a more integerated system." I'll tell you why...

    I think the OP covers that, because it is suggested that as the city expands, the newer quarters have quests in them, the city basically is also the zone. It's much more than just a peaceful vendor site, and has systems that can tie into character progression that resets while itself maintains an ongoing long term progression system of it's own directly tied to race progression (an accompanying system)

    I think you may have read this thinking of "normal" capital cities.. this idea is far beyond that, it makes a city an engaiging and relevant part of gameplay and environment that you also have a hand in developing and tied to a race progression - which is something that doesn't need to reset every expansion to allow major catch up.

    Hence why I said it is like saying you'd rather them spend their resources on something else other than developing interesting zones.



    A simple way of taking it, is that if each race had a capital zone somewhat like Suramar, but better, and that got improvements every patch/expansion (didn't reset), and was tied to race progression (which involved things like race campaigns and developing your race, npcs etc) resources for it , like war resources and order hall resources you get from all sorts of activities, difference here is that this is not limited to one or 2 expansions, but an ongoing thing, use those resources to unlock new city zones, empower your race and a host of features some which are tied to the expansion power system (in which case you don't need any established prerequisite) but others which are not, which means it's something that you have to work on and build over time. regardless.


    He lists the benefits quite clear, aside from a cool looking city and zone, race progression, features, a source of interesting new quests and lore -. I 100% agree, developing a race and i's zone is often more interesting than the majority of the plots in an expansion, and one that is particularly dear to a player because he identifies with his character race above his faction even.

    So while they give us new zones and new stories of different places, there is a huge demand for more new stories and development of the playable race. Shadowlands might be interesting to many, but I can assure you to many players more stories about their race is just as interesting, and in some cases more so. If you hated elves or had little interest, Legion storyline would not be of much appeal - with the exception of Highmountain or stormheim and Argus. If you didn't like Trolls or humans even, guess what Zandalar and Kul'tiras are okay, but hey not your thing.

    Point? Race development is on par and sometimes moreso desired than certain zones, why not employ both?
    Last edited by Mace; 2020-02-20 at 09:19 PM.

  12. #12
    Herald of the Titans Rendark's Avatar
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    So you have to wait for what 8 years to have some cities and quests be done? That sounds really bad.

  13. #13

  14. #14
    I kind of like the concept, to a point. Part if it seems like you'd just be replacing zones (lands) with expanded cities, albeit with further developments for races and such. I would like to see an expansion of the cities, to incorporate quite a bit of what Legion offered, with class halls and a Mage Tower like experience in one section of the city. That area would be locked/gated until your overall city had expanded to a certain point, or you had completed certain quests.

    As I type this, I'm realizing I want the following: "Oh, okay, so I want attunement type stuff, but not as stringent as Classic. I want Order Halls, but they should be more organic to the city, not feeling quite as separated from everyone as they were in Legion. I want my city to feel like it does change, but I don't want to simply swap city for zone/exploration. I want an Mage Tower like experience, but I want it to be a combo of Legion's MT, MoP's Challenge Modes, and BfA's Island Expeditions."

  15. #15
    Ok you have put alot of time and effort into making this post and its not bad ideas. And it depends what you sacrifice in order for getting this content ? id personally much rather see brand new character developments / races / storylines / raids then having more in depths in our currently available races.

    I think these things you mention doesnt belong as max level content, and should be more suitable for levling content to make it more fun and rewarding .
    If u think about it, having a brand new levling experience with more race in depths stories & capital upgrades it could be really cool. Since the option to choose expansion to level will come anyway they could make a brand new levling experience aswell .

  16. #16
    Quote Originally Posted by aldahar View Post
    I kind of like the concept, to a point. Part if it seems like you'd just be replacing zones (lands) with expanded cities, albeit with further developments for races and such. I would like to see an expansion of the cities, to incorporate quite a bit of what Legion offered, with class halls and a Mage Tower like experience in one section of the city. That area would be locked/gated until your overall city had expanded to a certain point, or you had completed certain quests.

    As I type this, I'm realizing I want the following: "Oh, okay, so I want attunement type stuff, but not as stringent as Classic. I want Order Halls, but they should be more organic to the city, not feeling quite as separated from everyone as they were in Legion. I want my city to feel like it does change, but I don't want to simply swap city for zone/exploration. I want an Mage Tower like experience, but I want it to be a combo of Legion's MT, MoP's Challenge Modes, and BfA's Island Expeditions."
    Don't think of it as replacing zones, just having "unique" zones that always get development in addition to whatever expansion zones you get.

    The idea would be that rather than 13 racial captial zones given to the full extent, they are instead developed incrementally, so you "unlock" a bit more each patch, in time they would be fully developed. [this is the efficient resource management he talks about - basically they are 13 cities and zones not done in one go, but incrementally over time

    So think of it as a unique type of zone you are building. You aren't swapping city for zone exploration, you are getting it alongside new zones, because this is a worthwhile feature to have because of it's long term benefits and appeal.

    Race progression is an accompanying new feature.. character progression happens every expansion which it is reset, and is always the main thrust of the game, but race progression, has its perks too that dont' reset, just like your cities progress which is the evidence of your long term playing of wow. Race progression has elements that tie into player power progression, but those are reset every expansion, it also have long term cosmetic and non-power rleated stuff related to other system that are worthwhile having and building over time, feeding into the fantasy.

    The appeal of race stories, quests is great, because racial campaigns will venture into existing zones related to the race that were used in previous expansions as well as the new content, even if everything is centred on the Capital zone. The race is doing stuff out there, trying to survive, recover, advance etc, and you're one of it's main champions or heroes. Inevitably you gain resources from quests and activity.

    What I highlighted in bold from you is also what I want. ANd if I understood this post correctly, this has the potential to deliver all of that much more. I like the idea of an Island like expedition event in some of the areas,there is a lot of stuff they could do with this.

    Quote Originally Posted by muramasa View Post
    Ok you have put alot of time and effort into making this post and its not bad ideas. And it depends what you sacrifice in order for getting this content ? id personally much rather see brand new character developments / races / storylines / raids then having more in depths in our currently available races.

    I think these things you mention doesnt belong as max level content, and should be more suitable for levling content to make it more fun and rewarding .
    If u think about it, having a brand new levling experience with more race in depths stories & capital upgrades it could be really cool. Since the option to choose expansion to level will come anyway they could make a brand new levling experience aswell .
    I'm not sure I follow - this is giving race development and storylines, and it isn't a replacement for raids. The way I understand it, it is race campaigns - which is storylines specific to a race, which continues their journey, plight, and triumph over adversity, and largely rebuilding - since Warcraft races are totally decimated after all the recent events. This provides all the above.. it would be cool if at some point each of these citeis has a raid , but the way this thing is designed they are actually zones too, just ones that you play a part in building up, and then questing in them.

    The idea is to give long term rewards and development that don't reset every expansion and thus not directly tied to power levels - the racial stories take you all over, so you don't even have to be at max level to do them except the ones involved in the expansion area (though scaling could be employed), and as you do them you develop your city and boost the power levels of your race hile seeing uch more of them.

    This is a lot more sustainable than a new levelling experience that you just go through once and never again. Tehis way you r capital city and zone always play a part in your now regardless of what expansion you are in, and they get storylines that continue all the time, instead of having to wait to see whether the main expansion theme covers them.

  17. #17
    Quote Originally Posted by Mace View Post
    Dalaran 4-5 expansions later
    Just don't have the AH on one side and the mailbox on the other lol
    My Collection
    - Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself

  18. #18
    Quote Originally Posted by Mace View Post
    That's like saying "I'd rather have them spend their resources on something else than massive great looking zones that have tons of interesting things to do and players can help develop in a more integerated system."
    It's okay to dislike an idea

    Quote Originally Posted by Rendark View Post
    So you have to wait for what 8 years to have some cities and quests be done? That sounds really bad.
    No, they're never done. It's a continual thing with every patch etc. Creating involvement in race development and interesting things to do and interact with. You don't wait for it to be done, you enjoy it for what it is currently.

    I can see this failing a bit due to players focusing on one faction hub. Like how Orgrim and Stormwind has become the main hubs.
    Well met!
    Quote Originally Posted by Iem View Post
    Man even if Blizzard gave players bars of gold, they would complain that they were too heavy.

  19. #19
    Quote Originally Posted by Zephire View Post
    It's okay to dislike an idea


    No, they're never done. It's a continual thing with every patch etc. Creating involvement in race development and interesting things to do and interact with. You don't wait for it to be done, you enjoy it for what it is currently.

    I can see this failing a bit due to players focusing on one faction hub. Like how Orgrim and Stormwind has become the main hubs.
    Actually, I love the idea, and i don't think players will focus on 1 faction hub - they do so because blizzard in many ways forces them all to congregate there.

    If we go back to legion, we see a healthy population in the class order halls, and the faction hub still having its relevance , especially for lower levels.

    One of the racial proposals in this post I saw, had Orcs perhaps using Orgrimmar as their racial development zone.

    I think I would say both humans and orcs should have different sites, and while the faction capital should be less important, it should still be there as separate. Besides, I think it would be nice to have a non-AU draenor, non outalnd orc city - seeing we have many examples of human cities, but so far Orgrimmar the o nly one, I think maybe an orc city should use the Barrens, preferably Southern barrens (to make it more Kalimdor centralised) as its main hub.

    Either tha or move the faction capital to Soutehrn Barrens, and use Orgrimmar as the orc one.

    And yes, it is also fine to dislike an idea, however reading the response, I don't think the idea was properly uunderstood - happens when people present things in a long post.

  20. #20
    Herald of the Titans Rendark's Avatar
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    Quote Originally Posted by Zephire View Post
    No, they're never done.
    That sounds even worse. A good story needs a good end. If it never ends then it just starts to suck.

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