I don't think I can survive another BFA style grind. Its just too much.
I don't think I can survive another BFA style grind. Its just too much.
Artifact Power (AP) -> Azerite Power (AP) -> Anima Power (AP)
Its so painfully obvious and kinda sad you can't see this... Also being dismissive of them being liars is soft as hell. They do lie. Its not some joke or tin-foil hat theory. It is their MO at this point. Rewarding them and being dismissive of it only makes you look like a straight up moron.
Isnt Anima the next AP thing in SL? But time gated ? :S A cap each week
As someone who has, by nessecity, had to take frequent small breaks away from WoW even getting to 75 to unlock the final essence has been something of a grind. It may be fine for people like yourself who are able to keep up with their Heart levels with their regular play patterns. For those of us who aren't so fortunate the system has a lot of flaws and pitfalls.
Earlier on in the expansion, partiularly with the launch of Battle for Dazar'alor, being 6-8 Heart levels behind everyone else left me in the position where other players have access to more of the traits on their gear and I've had to grind AP to unlock that same level of power. As someone whose main interest in the game is raid content, I can't afford to be that far behind the curve if I want to be worth a raid spot.
I've had to nix certain in game activities completely in order to focus just on keeping my characters power level from falling too far behind the curve.
I simply no longer have the time for PvP, no farming transmog, no doing old content for mounts. I really want to try the pet battles too, I took a long break from the game from the end of Wrath until BFA and missed them being added.
I've spent most of the time in game playing catch up. Not only in terms of AP, but also Essences. I've had to make a serious effort to do the content that rewards the ones I need, which has ocasionaly conflicted badly with wanting to keep up to date with AP too.
It feels absolutely terrible to need to take a 2-3 week break only to come back to find that you're now miles behind other players who've had a power spike because of a new trait unlock or them having an extra essence. Even at the same gear level they've sometimes gained a lot of extra power while I've been away. Almost like the game is punishing me for having other commitments outside of playing.
As more systems have been added it's felt more and more punitive every time I've needed to step away from the game for a while.
The end result being that current design feels actively hostile to players like myself. I never had the chance to play the game "as intended" because I had to cut out playing the bulk of the games content to focus on my primary interest - Raidng.
As someone who primarilly plays a tank, that's actually a pretty significant bonus to have. It's currently about 900 Stamina for me raid buffed. It's harder to justifiy not having it at this stage of the game.
Games always had grind, they're just going for no INFINITE grind this time around, which is great. People want that end point.
And yes, AP now does have an endpoint, but most of the expansion it was unreachable for reasonable play, now (hopefully) you will cap doing the things you usually do and any extra will be a cosmetic bonus (that someone will bitch about)
Hate losing the artifacts as in the abilities and passives. We're talking about power sources in this thread, not the gear pieces themselves.
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Oh I see what you mean now. The thing it, Path of Titans was slated for Cata (if I'm not mistaken) when the game was handled by a VERY different team with very different mindset, goals and management.
A Path of Titan like system would be just fine, as long as it's not tied to an item that you eventually get rid of..
If it's similar I will finally hang up my subsciption. I've had it otherwise uninterrupted since vanilla but I just can't keep up with all this bullshit any longer.
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Other games survive by having engaging and fun gameplay.
WoW survives by gradually morphing into a Skinner's Box and sucking players so deep in they don't realize they're being manipulated.
If blizzard just made essences and azerite neck level account wide like how they do things in diablo 3 which they ripped the system off of no one would care that they exist. The problem is blizzard decided ya know what people will love regrinding everything over and over and will pay us to do it so why not. They don't care about enjoyment only that mau stuff.
Who cares if class design is s*. If we go into SL with BFA design minus the perks from gear and add one ability from this covenants s*.... It's going to be even more horrible to play than it is now by miles!
"I'm Tru @ w/e I do" ~ TM
Except if you're actively raiding, a lot of this stuff is unnecessary since you're going to stay subbed to raid. PvP players should have more PvP stuff to do. M+ players like staying in dungeons.
There's no need to have the garbage systems if you just improve the good ones that people enjoy. If anything, the constant grind burns people out faster. If they were smart, they'd remove all that shit. You want people playing your games longer? Cut out the busy work and add more fun things. Sure they may not be logged in nearly as much, but if they still pay for their sub, what difference does it make to you? You're still being paid the same to add *LESS* things in!
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
sadly i believe there's always going to be at least 1 grind i will settle for only a anima grind but i know there's going to be more, im not even going to opto into shadowlands beta as i feel it pointless since they just ignore any feedback gven
Last edited by thunderdragon2; 2020-02-23 at 01:42 AM.