Page 10 of 30 FirstFirst ...
8
9
10
11
12
20
... LastLast
  1. #181
    The Insane rhorle's Avatar
    15+ Year Old Account
    Join Date
    Jul 2008
    Location
    Michigan
    Posts
    19,717
    Quote Originally Posted by oplawlz View Post
    But no one is suggesting removing the timer- just offering a version without it with lesser rewards for folks that want to take their time and still get a decent ilvl item at the end. It's not unreasonable at all.
    But isn't that what mythic is? How lesser of rewards are going to make people do an non timed over a failed timed run? After all the same people asking for the timer to be removed claim no one wants to do a failed time run in a pug to begin with. If most people do not want to choose to do it with out a time limit why doing it with lesser rewards make more people want to do it?

    Look at how Mythic rewards 430 item level. With +15 465. In order to offer less rewards with a non timed run they would need to significantly lower Mythic 0 or significantly raise Mythic+. Which means they would need to also raise raiding gear and the other equivalent level rewards. Which means there is little reward for little extra challenge. As unlimited time to kill things is not that challenging. Which is why the Mythic+ runs are timed to begin with.

    It isn't counter intuitive that more time can lower value. If a person runs a mile in 10 days versus the same person running it in 10 mins what is a bigger accomplishment?
    Last edited by rhorle; 2020-02-24 at 10:21 PM.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  2. #182
    Quote Originally Posted by rhorle View Post
    But isn't that what mythic is? How lesser of rewards are going to make people do an non timed over a failed timed run? After all the same people asking for the timer to be removed claim no one wants to do a failed time run in a pug to begin with. If most people do not want to choose to do it with out a time limit why doing it with lesser rewards make more people want to do it?
    I suspect you would be surprised at how many people would be fine with getting one chest for finishing the dungeon. Not talking about any substantial difference from what exists, just a version of the dungeon that doesn't have the timer so that people who want to avoid the "gogogo" mentality can easily pug it.
    Quote Originally Posted by rhorle View Post
    It isn't counter intuitive that more time can lower value. If a person runs a mile in 10 days versus the same person running it in 10 mins what is a bigger accomplishment?
    It makes sense to grant bonuses to those who want to compete, but to use your example, everyone who finishes a marathon still ran that marathon.
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  3. #183
    There's no realistic way to make M+ work competitively without a timer. Waiting for CDs whenever you want just makes it so easy to cheese and even more impossible to balance effectively.

  4. #184
    I'd be in favor of it. I've never been a big fan of time limits like that, punishing people if something comes up mid run.

    I'd be all for something like, a death/wipe limit or enrage timers on bosses etc, so that you can't just force your way through with attrition, but not a fan of the timer.

  5. #185
    Quote Originally Posted by nyjl View Post
    if you are a gamedesigner and you cannot come up with a good idea just put into some shit a time limit and slap a leaderboard on top, stupid people will be happy as shit
    More people like M+ than dislike it.

    The game designers created a perfect way for max level characters to re-play the dungeons they created for an expac.

    Unlike you, the game designers know what they're doing.


    M+ already has this feature, and if you're having trouble completing keys on time, then M0 is probably where you should be playing.

  6. #186
    The Insane rhorle's Avatar
    15+ Year Old Account
    Join Date
    Jul 2008
    Location
    Michigan
    Posts
    19,717
    Quote Originally Posted by oplawlz View Post
    I suspect you would be surprised at how many people would be fine with getting one chest for finishing the dungeon. Not talking about any substantial difference from what exists, just a version of the dungeon that doesn't have the timer so that people who want to avoid the "gogogo" mentality can easily pug it.
    Which is exactly what happens now if you ignore the timer for the run. Yet it is clear that people are not happy with that since the same people you say would be happy are saying they are not. And they don't even have to have a lower reward.

    It makes sense to grant bonuses to those who want to compete, but to use your example, everyone who finishes a marathon still ran that marathon.
    Everyone who finishes a dungeon with or without making the timer still finishes that dungeon. And they still get loot. So again your metaphor falls flat and you are complaining about something that isn't even an issue by your own arguments.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  7. #187
    Quote Originally Posted by agentsi View Post
    More people like M+ than dislike it.
    I don't see how it contradicts with anything i've said.

    More people play slotmachines than videogames, guess that's a pretty good gamedesign too.

  8. #188
    The Insane rhorle's Avatar
    15+ Year Old Account
    Join Date
    Jul 2008
    Location
    Michigan
    Posts
    19,717
    Quote Originally Posted by nyjl View Post
    I don't see how it contradicts with anything i've said.
    It does simply because if the majority like something then it isn't exactly bad design. You may perceive it as bad design but that is like calling a round tire bad simply because you like square tires.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  9. #189
    Quote Originally Posted by rhorle View Post
    It does simply because if the majority like something then it isn't exactly bad design. You may perceive it as bad design but that is like calling a round tire bad simply because you like square tires.
    >More people play slotmachines than videogames, guess that's a pretty good gamedesign too.

  10. #190
    Just start the M+ and put a sticky note on the timer on your monitor

  11. #191
    The Insane rhorle's Avatar
    15+ Year Old Account
    Join Date
    Jul 2008
    Location
    Michigan
    Posts
    19,717
    Quote Originally Posted by nyjl View Post
    >More people play slotmachines than videogames, guess that's a pretty good gamedesign too.
    Most slot machines are a good design which is why they are popular. Some slot machines are better at others in attracting players. I don't even think you have a point anymore because slot machines are not inherently bad design simply because they exist. Just as timed runs are not inherently bad simply because they exist. Timers are used in a variety of sports and games. Chess, Soccer, Football, etc all make use of timers.

    And yet here on the internet we have a game design expert that says any use of timers is bad design because anything also is automatically superior.
    "Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
    You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."

  12. #192
    Legendary! Frolk's Avatar
    15+ Year Old Account
    Join Date
    Feb 2009
    Location
    Norway, Lørenskog
    Posts
    6,546
    How many are actually so bad they cant beat the timer?
    The timer is there to avoid people from just going 3 tank/2 healer comps, beating the DPS check is part of the difficulty

    Whats next, want mechanics removed form Mythic encounters cause a lot u dont like it?
    PROUD TRUMP SUPPORTER, #2024Trump #MAGA
    PROUD TRUMP CAMPAIGN SUPPORTER #SaveEuropeWithTrump
    PROUD SUPPORTER OF THE WALL
    BLUE LIVES MATTER
    NO TO ALL GUNCONTROL OR BACKGROUND CHECKS IN EUROPE
    /s

  13. #193
    Quote Originally Posted by Dioporco View Post
    LoL challenging.


    The only challenging part in M+ is doing keys above 15 as Shadow Priest / Enha / Survival or all the classes that are the Mere which every sheep like you are following
    0/10

    Link your raider.io page, show us your experience

  14. #194
    Quote Originally Posted by Sharby View Post
    There already is M+ without a timer, its called Mythic 0.
    So - I can do a +15 difficulty mythic without a timer just by selecting Mythic 0.

    Well - I learn something new every day.

    PS: How do I set the difficulty level ?

    - - - Updated - - -

    Quote Originally Posted by Frolk View Post
    How many are actually so bad they cant beat the timer?
    100% of people are so bad they can't beat the timer... that's a fact.

    What I dislike is that in an attempt to improve and push my skills, I get easier and easier challenges to do.

    What I'd prefer is to have the challenge and keep at it until I beat it... cannot do that with M+.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  15. #195
    Quote Originally Posted by schwarzkopf View Post
    So - I can do a +15 difficulty mythic without a timer just by selecting Mythic 0.

    Well - I learn something new every day.

    PS: How do I set the difficulty level ?
    You can do a mythic +15 without the timer by... you know... ignoring the timer. Only time it really matters is when you're trying upgrade your stones.

  16. #196
    Bloodsail Admiral Sharby's Avatar
    5+ Year Old Account
    Join Date
    Oct 2017
    Location
    New York City
    Posts
    1,155
    Quote Originally Posted by schwarzkopf View Post
    So - I can do a +15 difficulty mythic without a timer just by selecting Mythic 0.

    Well - I learn something new every day.

    PS: How do I set the difficulty level ?

    - - - Updated - - -



    100% of people are so bad they can't beat the timer... that's a fact.

    What I dislike is that in an attempt to improve and push my skills, I get easier and easier challenges to do.

    What I'd prefer is to have the challenge and keep at it until I beat it... cannot do that with M+.


    As others have said, you can do a +15 without the timer as even if the timer runs out the dungeon is still active, will still reward loot, and will still your weekly chest to the maximum ilvl reward.


    If a +14 is easy pickings for you, you should have no problems doing it on time to get back to a 15, regardless, if you downgraded from a 15 my first statement still applies so what is the issue?


    Dungeons are not a solo endeavor.


    Quote Originally Posted by LarryFromHumanResources View Post
    How are you against more options, I'm fascinated.

    Its fascinating to me how you can read this entire thread and still not see why someone would be against this specific option.



    Arguing that because something is an option its existence is warranted isn't very logical and we would get no where if we did.
    Last edited by Sharby; 2020-02-25 at 01:34 AM.
    Honorary member of the Baine Fanclub, the only member really.

  17. #197
    Quote Originally Posted by Sharby View Post
    If a +14 is easy pickings for you
    Nowhere near that yet... but I ain't getting any closer because we can't practice to make ourselves better at it.

    That's the flaw in the system... we get to run 3 or 4 a week, and we don't progress because we keep having to do lower keys.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  18. #198
    Quote Originally Posted by Onikaroshi View Post
    You can do a mythic +15 without the timer by... you know... ignoring the timer.
    COol - so how do I make it so I can do that +15 a few times to get good ?

    What button do I press to stop it getting easier on failure?

    There is a -1, a +1 a +2 and a +3 option on the key ... what I want is a +0 option.

    Miss by under 10 minutes - it is a +0 or something.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  19. #199
    Bloodsail Admiral Sharby's Avatar
    5+ Year Old Account
    Join Date
    Oct 2017
    Location
    New York City
    Posts
    1,155
    Quote Originally Posted by schwarzkopf View Post
    Nowhere near that yet... but I ain't getting any closer because we can't practice to make ourselves better at it.

    That's the flaw in the system... we get to run 3 or 4 a week, and we don't progress because we keep having to do lower keys.
    If you cannot make it to a 14 and are getting stuck on lower keys this means you are at the appropriate challenge level and should be practicing those instead.


    If you can only do < 5 keys a week I don't see why you should be given anything that should take time to reach. Furthermore, if you're that strapped on time because of irl stuff or lack of interest then the rewards from higher keys should be irrelevant to you anyhow.
    Honorary member of the Baine Fanclub, the only member really.

  20. #200
    Quote Originally Posted by schwarzkopf View Post
    COol - so how do I make it so I can do that +15 a few times to get good ?

    What button do I press to stop it getting easier on failure?

    There is a -1, a +1 a +2 and a +3 option on the key ... what I want is a +0 option.

    Miss by under 10 minutes - it is a +0 or something.
    I can agree they should do something like that.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •