Originally Posted by
Sliske
Ok, let me explain it to you again.
In visions, specifically the orgrimmar one, there is a mob that stacks 100% damage taken onto you. They stack this very fast, you'll usually get 3-4 stacks of it unless you arrive at that pack with cooldowns or the final talent buff up.
Ordinarily, this does nothing, because virtually every single attack inside visions does zero damage. Zero x500% = zero still.
But there exists a thing called 'grand delusions', which typically hit you for like 30% of your hp, in that case its about 150k-200k for me. With this buff, by sheer chance, you can get one shotted by this out-of-vision mechanic, comboed with a vision mechanic.
Now, i know, you'll give me some Pepega 'pull your boot straps up' arguement. Lemme give you mine - this is dumb. The thing in itself should be hard. Visions are a joke in terms of difficulty, then out of no where you get one shot. This is just bad design. When we're reaching several hundred percent damage taken just to be able to kill players, its obvious that this is bad design. When that doesn't even kill players and you need to take an out-of-vision mechanic just to do so, its undeniably omega bad design.
Think of mage tower for instance, which this keeps getting compared to. In the mage tower, everything in there killed you essentially. In most of the mage towers anyway. As a tank, the knockback, the eyes, the infernals, kruul, the stacking debuff, all of that could kill you. In visions, the only thing that kills you is 400% damage taken specifically from shadow damage, in combination with you equipping an item 3 weeks ago.
You will run this vision 100 times and maybe in 20 of those visions, you'll arrive at this pack with no procs or cooldowns ready. So its not even a sure thing either, its 100% RNG and the RNG is only enabled by shitty design.
I don't understand how they can release something that was mostly skill based, mage tower, then release something like visions, which is entirely gear and RNG based.