Originally Posted by
Dalinos
And that's where you're wrong man. You wanna know what's needed for a raid to do well? Here's a small list off the top of my head.
1) No retards - this is achieved by the officers responsible of recruiting
2) Little to no drama - this is achieved by the members being GOOD members, and the officers keeping the raiding environment healthy
3) Little to no LOOT DRAMA - this is achieved by a fair and transparent loot system, that everyone has access to, and the rules are known in advance
4) Solid preparation of tactics - this is achieved by the raid leader, usually an officer, doing his research. For my guild in Classic, our team of officers jumped onto retail and visited BWL on their 110s and 120s, in order to remember the layout of the dungeon, various boss abilities, how the trash moves etc etc.
5) Check-up that everyone is properly enchanted - this is achieved by the Guild Enchanter (in this case, me) who is responsible for keeping everyone's enchants up to date, and kindly/jokingly bitch at them to get their enchants in order.
There's obviously more, this was just off the top of my head, but you are wrong in saying "Performance in raids is the only thing that matters". It DOES matter, but you know what else matters? A STABLE raiding environment. And this is achieved OUTSIDE of raids, not during the raids - during the raids, you see the FRUITS OF THIS EFFORT, to create this stable raiding environment. I couldn't care less if you bring over the Rogue with Viskag/Thunderfury/8/8T2, if he's an asshole and messes up the raiding environment and the guild atmosphere, I couldn't give a shit about his 100% orange parse on Vael. If I wanted hardcore raiding, where raid performance DOES matter, and raiding environment is stable by definition (lol 20man vs 40man), I would be on Retail, like I was from Vanilla ----> Legion, Tanking for a hardcore raiding guild going for Cutting Edge.
But guess what, I don't want hardcore raiding, which is why I'm on classic, where raids are simple & fun, yet with twice the amount of people, which means performance matters MUCH less, but personalities/raiding environment is the key to success.