No gating can never be a win win. It can be only be a mild annoyance.
No gating can never be a win win. It can be only be a mild annoyance.
I read it differently. Using the example of world quests:
You could do the same 1 WQ 3x on your main
OR
You could do the same 1 WQ 1x each on 3 characters
But in either case, you'd get rep account-wide.
It sounded basically like making all currencies, reps, etc account-wide so it doesn't matter what character you work on them on. Which sounds nice QoL wise, but would shorten replayability a lot.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
It's not a bad idea and it's not worse than now, because if you have a bunch of alts sitting around, suddenly, they're useful, but those who only like to play one character will complain and feel obliged to level multiple alts like everyone else to be on an even playing field. Case in point, most of the thread's replies.
You don't have server cap number of max level characters to blitz through the gated content to get max power on week one of a new raid? GTFO of the guild.
This is what would happen.
Better idea, make gated stuff account wide sure, but make progress to them gated by account, not character. Thing I really like in Destiny 2, the line between character and account is almost nonexistent. Hell, your average ilvl even takes into account items on other characters (as long as you can use them).
Essentially, make things account wide, but don't give a benefit for having multiple characters. Multiple characters should be if you want a more varied playing experience, not to make your main stronger (barring profession stuff). So one week I could play my hunter, and another week I could play my DK. Gated content would progress just as much. Obviously each character would only get the gear for one week of content, but if I wanted to I could play both characters both weeks too. But gated content would progress just as much.
http://www.youtube.com/watch?v=0H3-N9zoI5c Amazing video of 60+ devilsaurs raiding Undercity!
My God, what a horrible creation. People seeing what they want? Thank God they tried to shy away from that. I know it pisses me off when I'm in an heroic raid, yet in the back of my head all I can think is 'some casual player is playing a heroic dungeon and not wiping.' -Vodkarn
Why time gate? there are plenty other mechanics that keep content fresh and healthy. timegate is cheap mechanic for greater sub number.
TBH, there is a bit of an argument that gating is healthy for players, some of whom would (and have) literally play themselves into the grave. Yes, there is a business argument for keeping people subbed...but there is also an experience argument for preventing burnout. On top of that, there's a portion of the playerbase that likes to brute force all content available to them within 48hrs...and then complain about "nothing to do" for the next three months. Content isn't made via magic pixie dust, there has to be things that slow you down.
I am pro gating (I'm gonna get flamed for this), because I have other things to do in my life besides gaming. As of today, I have uninstalled all games except for two. One that teaches me how to play a real guitar and another that teaches me how to play the drum kit using VR in complete silence. I tried to like BDO and GW2, but just couldn't stand either and it took me one week to decide no more of this. I don't enjoy any of the MMORPGs currently available to play, especially since my only gaming background is WoW (until the BfA hit the fans).
I am now waiting for three games to release to give MMORPGs one final try: WoW Shadowlands, New World and Blue Protocol. Until then, I'm taking a break from MMORPGs because it's all scheisse right now.
Agree with this. Also gating prevents players with limited playtime from falling too far behind. For example, current system with cloak when you can do 3 assaults per week and bonus dailies if you have extra time/want to do them is more or less ok. Weekly conquest/valor caps were also a comfortable kind of gating for me.
Personally I don't like idea of account-wide progression aside from cosmetic things, because this is an rpg and characters should have some identity. But you definitely should be able to speed up your progression on alts significantly. Got exalted with faction on main - buy a token to get x2 or x3 rep on alts, leveled neck to 80 on main - get an item to x2 azerite gains on alts, etc. Current situation with essences and even with cloak, when you have to do the same amount of grind on all your characters is just outrageous and should never happen again.
Gating exists because Blizzard have no faith in their own product, it can be justified for some content (like dungeon and raiding) but its clear at this point that Blizzard uses it so they can boast about their daily active player numbers and to ensure that players stay for x amount of subs. There is no situation where it becomes "win-win", stop trying to "fix" it since all youre doing is trying to normalize shitty business practices.
The win/win is to make it fit functionally into the story to the point that it makes sense. Pre-patch Darkshore is a great example of this, where the timegate(for Horde, I don't remember the Alliance side sorry) was 'finding' a way to push past the choke the Alliance set up by sending a force around into Felwood and to scale down the mountain. From a story perspective, this fit perfectly to timegate because it would never happen in a short time. I'm fine with gating if it fits a story purpose, I'm not fine with gating for the sake of gating.