TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
The 'waaaahhhhh I am EXTREMELY unlucky part' wasn't necessary.
Actually toxicity comes from players who whine the most.
As long as there is no consequence for this, people will keep doing it.
Did ppl start talking a lot wiht meme slangs and emoticons during the run or you or a friend in your party started pointing out shortcomings from the tank/healer/dps repeatedly ? those are the reasons most runs in m+ disband
The only times I've left is when players have been really toxic in chat. I warn first but if they persist i leave, you gotta have boundries.
Of course. Do you know how it feels to play the spec that is the most shit at all content that isn't group content?
Can't kill rares and elites because it takes a century with your tank shit damage.
Can't pvp because you barely tickle the other guy, and you're not even tanky enough in pvp to make up for it.
Can't make one mistake or take a wrong turn in m+ without seeing " Wtf are you doing?" in party chat.
No wonder no one wants to play tanks, and those that for some unknown reason do, have an attitude problem.
This is because the tank makes or breaks the key.
A good tank has to know every single pull in every instance and which cds are used for which pulls.
Hell, i tanked mythic carapace and n'zoth up to p3 last week because our maintank was sick with no problems but would never tank a high key thats too much responsibility.
Therefore, a good tank can estimate whether the key will be in time or not and leave/rage.
I.O BFA Season 3
I have no idea what's going on through the minds of pugs, I had a guild premade of 4 and everyone had 14 key and we tried to get into someone's 15, that guy had low score and still declined us, I wonder why. You're waiting for some 3k r.io people to carry your key? You ain't getting them to queue with your 1,2k, same as you're looking at their scores they're looking at yours.
Pretty sure people who pug 18+ won't look how you did in 12s when you were gearing up. They will look what are your top keys done and how many runs you did. Having no runs on your tab is even worse than having untimed ones, because you look like 0 xp guy. For example I don't push, I only wanna do 15s, I have all 15s done from season 2 and 3 and people still don't wanna invite me because I don't have score from current season.
Well that's also because people are being super picky and weird with choice of tanks, if you need "warrior tank!" for your 15 thinking you can't use anything else, and also want that tank to have already done 17s to qualify for your 15, be sure he will bail if you don't play at the level he's used to, and he's used to groups that can time 17s.
Last week I got declined from 7-8 groups as a tank, as I said I have score from previous season, but not current. And I wasn't even queuing for Mechagon, but for dungeons we already did in past seasons. I also tend to apply to groups where people don't have super high score because I do expect if a 3k r.io person makes group for +15 they will want a speed run not just "in time" (in time could be 3 seconds before the timer is up, speedrun means you want +2/+3 to the key).
But yeah my typical experience is queue, sit in it for several minutes, then group is mysteriously "delisted" and immediately listed back with the same setup as before and still no tank. I dunno what's this belief that if you constantly list - delist - list - delist you'll get more or better people to join. Good tanks have higher runs to join, and if you constantly delist you have high chance half the people won't even see your group because it will not be up that time they refreshed the tab.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
Oh man, story time.
Pugged into a SotS+7 or something stupid last season, was two friends and I, 2 dps and a healer. Group we got into was a tank and a dps.
Tank decides instead of doing the dungeon normally, we gotta do some cutting edge nonsense. After we killed the first room, he said "Death run" and just took off towards the first boss, and tried to have us all LoS the mobs to the side, which resulted in the healer getting knocked off and dying, which means we couldn't use the soulstone I put on him.
Tank decides over that one stupid decision of his own (we were literally just following him) that it's a "dead key" and kicks us all.
I was just so baffled. Not only is it such a weird place to death skip (why the first packs instead of the bridge), but why have us all tuck into a spot that risks people getting knocked off instead of just dying somewhere else?
M+ just gets the weirdest of players sometimes in PUGs. You're far better off just adding people over time that you happened to encounter in M+, I've had a few people that sent me friend requests after running a good key. I don't think it's that uncommon that people who are pugging are doing so because they don't have a set group either.
"El Psy Kongroo!" Hearthstone Moderator
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
"El Psy Kongroo!" Hearthstone Moderator