Last edited by Feral Druid ist Op; 2020-02-29 at 03:06 AM.
I.O BFA Season 3
Coming from a player who loves competition with a hardcore mentality:
I've always felt like people should be more responsible when they join for Mythic+ with other 4 people (randoms or friends). If you join, you should be aware that things can go wrong, leaving and disbanding a group because things don't go as you like shouldn't be decided by one person. I think that implementing a voting system to stop the run and not being punished (example: 1-7 days debuff can't join mythic+ depending on how often you quit without having the majority of the party voting to leave). I know it's not as simple as that but I am sure it would work better than what we have right now. I am aware that people are dicks and maybe those 3-4 friends on discord would maybe want to get people punished on purpose, this is why I think this should be implemented if there are max 2 premade and not a party of 3-4. There are things to be added obviously but this solution would be a start maybe?
I always remember that behind those characters, real people are playing and using their time in accomplishing something. Fucking up their runs isn't the way to go. Wasting their time (AND YOURS) by quitting is disrespectful, people should start giving more value to their time. For me, it has no price.
Hahahaha what a stupid post. Why do you even bother? Do you really think you're witty, or amusing?
The only thing you're even remotely close to the mark on is the unlikeliness of the OP having 3 runs ruined at the last boss, with someone just randomly leaving for no reason. I'd bet a fair bit of money on that not having happened.
What's stupid about that post? The person complaining is the common denominator indeed. It's generally true that either this person is toxic and causes people to quit, or this person is very bad at the game and causes people to quit... or this person's choice of groups to join (or people to invite) is very much off and, you know, ends badly.
The latter part seems to be the most common one. For some reason, reading social and circumstantial cues in an online game does not seem to be a skill that comes naturally to most people.
Last edited by ID811717; 2020-02-29 at 04:54 AM.
Tbh I agree with you wholeheartedly, high score people usually care about increasing it further, while low score people are usually the ones who don't care about it (otherwise they would have grinded it).
Low score / high gear ilvl is probably person that does 1 dungeon a week only for the chest and gets most gear from other sources like raiding or pvp. Low score / low ilvl is probably alt or new player.
If I know I'm doing alts for weekly I tend to whisper people if I have to pug spares if they're fine with non timed run just for weekly. Yes, people can lie, but what's the point? If you want timed and someone tells you they're doing alts or boosting a friend better not join in the first place.
If all parties want weekly / completion for loot only reasons to leave would be irl emergency or not being able to finish the dungeon, for example group can't pass specific boss due to too low gear (tyranical witches in waycrest and lack of dps etc.).
I call major bs on this,what keys are you doing that at 446 you get NO UPGRADES IN 2 WEEKS! jesus man,im 476 and i got an upgrade from world quests
- - - Updated - - -
good point here,if you wanna complete the key,its smarter to invite people on the lower end,i dont care about the score,i just do a 15-16 a week and sometimes help guildies/friends,never left a key once unless the grp disbanded,a few times in pugs i have had nice surprises in a run for weekly that we end up timing it just fine
Pugs in M+ are generally either
1.) Aiming for completions (once a week for weekly chest, or for 465 gear from the dungeon.)
2.) Aiming to time the key and mostly have high .io.
Leaving is usually a result of a group of type 1 players inviting a type 2 player. They're not there for the same reason you are, if it's obvious the group won't time they have no reason to be there, and they aren't obligated to carry you for gear. If you're being upfront about aiming for clearing only and the guy leaves anyway, that's on him. If you're calling the group a "push" group and clearly aren't capable of doing it, that's on you.
Be upfront and direct about the aim "chill" or "for completion", don't invite players with a much higher .io.
Except there is no "it threw the tank" on the fight, the mechanics of which you clearly don't know.
Given that you don't know the basics of the dungeon, you being unable to complete it is working as intended.
- - - Updated - - -
Most times any listing you see asking for a specific class means the group is full of bads.
I still see "rogue" listings for dungeons (not TD) that no longer have any need for shroud with the seasonal affix.
Wanting bloodlust/battlerez/shout/etc makes sense, and wanting shout is the only reason for "warrior tank!" other than being so bad that you need the meta for 15s.
Snarky: Adjective - Any language that contains quips or comments containing sarcastic or satirical witticisms intended as blunt irony. Usually delivered in a manner that is somewhat abrupt and out of context and intended to stun and amuse.
I dont understand the idea of leaving cause you will have a depleted run. If a group is missing a tank, literally the first tank with high ilevel will get invited regardless of score, let alone checking what they have done. More or less the same for healers as long as they arent a priest or a shaman.
DPS-wise, you just go with the highest combination of meta-ish class or gigantic ilevel and since there is always like 50 DPS queuing for each run, I highly doubt anyone bothers to check if you depleted a run.
People leaving a run literally have no idea how to value their time and are probably the same people that take more than 20 min to complete an invasion. Even depleted, you still get usually 3 items which are beyond Heroic level, can socket/tertiary, can corrupt, etc.
Just because someone makes a thread about something doesn't mean it happens or what they say is true. The level of delusion around here is pretty fucking high.
I'm not saying it doesn't happen, I'm just saying the reasoning of "OP said it so it's true" is just not valid lol.
I have a limited amount of goodwill that gets used up by terrible pugs. People who don't know how to do the bosses in an instance should not be jumping into 10s. I leave bad groups and stay with good groups that can time the key.
I used to be of the mindset that I should be a good person and give people the loot they feel entitled to by holding the keystone. But then I got into situations like Shrine keys taking 1hr 20min due to people still not finding their interrupt buttons after multiple wipes to Vol'zith. (As a brewmaster monk, I had to go out and respec everything and use 'meme' talents just to get enough single target output to kill the sha add fast enough to save the DPS from their own stupidity. All I got out of this was financial drain from repair and potion costs.) Finishing one key in the same time it could take you to finish three keys is not an efficient way to play the game.
Advertise keys as Completion if you don't intend to time them and you'll be more likely to get people who will stay. People who've been running a character through mythic+ and heroic Nyalotha since 8.3 dropped have likely reached a gear ceiling for puggable content and aren't doing keys for the gear that drops at the end. We try to do at least one 15+ a week for 475 loot and then see whatever else we can time for fun.
Then get guildies or make friends to run M+ with? Not rocket science. I used to run with friends and it was completely toxic-free. Every time we had to pug, the quality and enjoyment became variable.
Had a situation tonight in a key that could have gone bad but luckily didn't. Doing a +9 Tol Dagor for an alt's weekly - I know a 9 isn't very high but my prot pala isn't the highest geared so it's around appropriate level. Healer dc's on second boss but it's late enough during the pull that we finish him off. With a healer out and it being necrotic and tyrannical with not the best group it's not looking too good but I say 'lets keep clearing until he comes back' and we go slow and steady 1 pack at the time until we reach third boss, and this is when healer returns and apologizes for the DC and we finish the key together.
Now, had the healer not returned, I think chances would have been close to minimal to finish because neither of the DPS had a healing offspec and while I'm not too worried about my own survival - there's definitely mechanics especially on the last boss in TD that will do group damage and people need to be healed or have solid self healing. I dunno, there's plenty of keys that fall apart due to leavers or DC's but I think it's always a nice feeling when you finish a key having overcome a bump like that. I think in many scenarios that healer DC'ing would have meant a group disband somewhere between 2nd and 3rd boss, though we carried on and I guess some luck that he came back just in time.
But yeah there's a lot of jackasses out there with the 'my time is worth more than your time' attitude. The person who would leave a key and ruin it for the rest of the group with the reasoning "I dont want a depleted key on my r.io page" (like they think people actually care about this???) are the same people who will get their coworkers fired so they get a promotion instead - because ultimately what's most important is yourself. In the end I'm fully behind wanting to climb a ladder but you don't have to crush other people on the way to the top.