I think what he's trying to say is, a lot of people would have liked to see the whole story finished in one installment, like back in the day. Go all the way from midgar to killing sephiroth in one game, not multiple.
I'm on the fence... I like that they're fleshing out the story, but I hate waiting, so part of me wishes they just did 1:1 while just filling in the details that were missed in the original vs. reimagining the game.
Probably best not to use Hobbit in this example. I agree with your overal sentiment 100%, but The Hobbit was one classic book, stretched to three films that ended up being garbage, because of all the filler and story padding they added. Doesn't really help when the point you're trying to make is that FFVIIR will be better off, being split into 3+ games (which honestly believe it will be).
Check out the blog I write for LEGENDARY Indie Label Flicknife Records:
Blog Thirty is live! In which we discuss our latest releases, and our great new line of T-shirts.
https://www.flickniferecords.co.uk/blog/item/30-blog-30
I can see both sides of the argument, because I've been on both sides. When it was first announced as episodic I was kind of pissed that we weren't getting the full story from start to finish in 1 game.
But as more was revealed I was more in tune with it, but I am still HIGHLY skeptical that each one after the 1st one will be worth the money they're charging, and the rest may be the money grabbers now that people are hooked and want the ending.
Three should probably be the max, or they're just milking the people who want the whole picture.
or If you go by what Jessie says in the hide out she outright states the bomb didn't go off as it was supposed to and semi freaks out in the original.
- - - Updated - - -
There was one other quote where Reeve through Cait sith in Disc 2(or 3) on the airship called Barret out.
Pretty sure FF15 wasn't planned to be FF15 at the start. It started as FF13 versus...then development hell happened and lots of changes in plans. I wouldn't say that the development on FF15 took 10 years since, at least for me, you have to shave off some years when work was designed for another kind of game.
Also, the later episodes of FF7 remake will go waaaay quicker than the first midgar part took since it's all about adding content and not building a game from scratch. They have a foundation to build on after this.
Last edited by Kumorii; 2020-03-05 at 05:13 PM.
Error 404 - Signature not found
Wut? I mean...kinda?
When was XIII-Versus/XV ever handled by a third party studio? Squeenix handles all the mainline installments themselves, unless I totally missed something both were handled by internal studios there.
And that development wasn't active for that full duration from what I remember, that was when they started work on XIII-Versus, which started and stopped as technology and creative direction changed repeatedly. I don't know when full production started, but it was not going on the whole time.
More development info here - https://www.wired.com/2016/05/final-...y-xv-10-years/
Sort of yes, sort of no. Jessie says the explosion was way bigger than it was supposed to be and freaks out about that. On that note, Shinra later also says they're propping AVALANCHE up as a bigger threat to the general populace than they actually are. Those two statements combined mean this technically isn't a retcon, it's just not as subtle about the thing
Like, after the big boom. Trying to find a video of the lines, but there's this - https://www.finalfantasyunion.com/characters/jessie/
They clearly intended to damage the reactor and take it offline, but it was also clear that their intent wasn't to cause massive damage or any collateral damage by blowing it up entirely.
I don't recall exactly how this played out in the OG game, but in the remake it's pretty clear that blowing the whole thing up wasn't their intent. I recall this being touched on in the first game, even with Barrett bragging about the big boom (which fits for his character) before starting to see the damage it caused.
In the original game I don't think it was clearly defined if the big explosion was their fault directly, though it was implied. The remake makes it more clear, which IMO fits with the overall theming of the narrative even if it's "disneying" the game or whatever.
And just saw your comment and responded, apologies if I came in late to a conversation and missed the earlier bits.
The DEMO is fucking awesome. And the graphics kept up with the trailer we saw so many years back, if even better, unlike other companies that undowngrade it come release (*cough* Ubisoft [Watchdogs] *cough*).
https://www.youtube.com/watch?v=m3bgsfU5TwU
I don't know if this has been posted. It's gameplay from the second reactor boss. I need this NOW.
Yeah, that translation is a bit on the confusing side. Fortunately, game devs seem to be better at translations these days.
So I am guessing the intention was just to shut down the reactor, not blow it up to cause maximum damage. :\
(they're still eco terrorists though)