The fact that you "can" make your own group doesn't deny that some classes are at a disadvantage because of the timed nature of it. The classes aren't and shouldn't be designed around trying to move through an entire instance as fast as possible. At least that's my opinion
With that said, it's not an excuse. It was part of a counter-argument to potis' argument that 4 tanks potentially being viable in an untimed Mythic+ would be unfair towards classes with no tank spec. I also never mentioned it's a problem that applies to me.
I never said you can complete it, I've said the game mechanics do not prevent you from trying. Whether or not it is possible to complete it will depend on how the dungeons are developed and tuned, and on the players of course. Just like in raids, where there is no such instance timer, and the Holy Trinity core is just fine.
The argument is that an untimed key mode, where you don't need to race against a clock and can still progress to higher levels of M+, would just be a significantly more appealing activity to a number of people. That's all.
Except this is a game, not a job
One group performing better than another just means they are better. It doesn't necessarily mean that the worse group isn't good enough.
Or is Method a bad guild because they take hundreds of attempts to kill a Mythic raid boss?
I also never said that untimed M+ rewards need to be necessarily on par with timed M+ rewards. It is entirely a possibility that untimed M+ rewards lower ilvl at a slower rate.
Except M+ isn't about how fast you can kill a dungeon boss, it's about how fast you can go through an entire instance, which is a very different thing.
Disagree. The timer is part of the challenge, but it doesn't need to be. The content scales, therefore no matter how much time you have available you
will reach a breaking point where you simply are not able to get past a boss or a pack of mobs until you get better and/or get more gear.
I'm not saying M+
needs to do anything. I'm saying dungeons
can be hard without the timer, and that difficulty can cater to casuals and overall a bigger group of people than timed M+ does.
Wanting an untimed version of M+ has nothing to do with skill or lack of thereof, or with being casual or hardcore. It's about a personal preference on what type of difficulty and gameplay to engage with.
Players abandoned dungeons because the gear and challenge they presented stopped being relevant as their characters got more powerful because the dungeons did not scale. It had nothing to do with them having timers or not.
I'm not a part of the target M+ audience, yes, that
is the point. That one simple alternate version of M+
could increase the target audience to me and potentially many others.
It's like saying gluten-free bread shouldn't be invented because bread is just not intended for people who can't have gluten.
I have a better idea, we make M+ untimed, and you can open a stopwatch app and time your own runs.
What's the problem with having a "free shot" at loot? It's still a shot, if you can't complete the harder dungeon you won't get the better loot. You're not getting loot for free just because you can take your time with it.
It's nothing like asking Mythic bosses to have no enrage timer, because we're talking about timing an entire
instance, not a single fight. Untimed M+ bosses can still have enrage timers if needed be.