What's stopping me from 100%ing is this:
Done literally everything else in the game. Every zone is 100%, except that one... Google says it's supposed to reveal after you buy one of the other ones, but it didn't for me..
Also unrelated to that, but finished the speedrun and no corrupted water achievements:
Will probably use that savefile for the rest of the achievements that won't require a separate run (like no dying etc).
Having gotten a bit more used to it, combat is pretty nice. Not looking forward to the wolf on hard though, that's going to be a bitch, just x spamming until he dies since I'm not sure how you'd stagger him
Geez, they really took a lot of inspiration from Hollow Knight. Well, I guess if you are gonna borrow ideas take from the best.
I just reached that point on hard difficulty. If you get the quest then go there, it removes from the log as completed. So I'm assuming it's some kind of bug if you go there first before getting the quest.
Annoying oversight for completion, but the game is good enough you'll want to play it on hard anyway, right? ;D
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The fact that anyone has that one completed at all is ridiculous. I suspect save scumming was involved. I fail to believe there are people who have gained that level of mastery over the game so soon after release.
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It makes me hope that Silksong will be even greater than both.
So I did a little google searching. Turns out people are save-scumming to get this achievement done. Way to miss the point of the achievement, guys. Filthy cheaters ruining things for themselves just so they can brag about an achievement that means nothing because of the cheating.
How'd you beat the wolf on hard? Bit curious, because I just mashed X and died over and over again.
I managed to get to the desert area without dying with no save scumming (Thanks sand worm)
If I'd known save scumming worked I'd have the no death achievement.
It's just a matter of timing. The wolf doesn't do anything fancy, just swipes with his claw, and bites. So you just back up and move in to hit once or twice. It's patience.
Would you want a no death achievement if you know you actually didn't get it legit, though?
Well yeah but I'm talking more with game mechanics, such as buying maps from an npc in each area (though the ones in Ori are a lot more useful) as well as the shards being exactly like the Pins in Hollow Knight and things like an ability that lets you heal at the cost of energy. Even Combat is pretty similar although Ori is a lot more forgiving.
Healing at the cost of energy was in the first Ori too. Not saying there isn't inspiration from Hollow Knight (and it's a great game)...but all good Metroidvanias tend to take inspiration from each other, it's the nature of the genre. Ori 2 takes a lot of inspiration from Zelda too.
I just completed it! It's a masterpiece.
Highly recommend
"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
I just wish it was longer, but I supposed I've just been spoiled by Hollow Knight. I keep expecting every game to offer up the same amount and quality of content which just isn't gonna happen.
I don't know what you've done, I haven't finished the game yet and I have that option available already. I've done a lot of exploring so maybe it's due to that, or maybe some sidequest? But you've completed the game already so I'm unsure.
Personally, I love the game, but there are certainly some bugs and mechanics I'm not exactly a fan of.
Bugs: in several cases, I've managed to walljump into walls and gotten stuck. This was before I knew that you can port out from whereever. I also had a bug where after getting Bash, my game didn't crash, but I had a black screen everywhere. Even going to main screen, the black remained. Restarting the game fixed that.
Mechanics: not rly a fan of grapple and the burrow mechanics. While in water the sprint ability is fine and navigation is better too, it's horribly clumsy and clunky in sand. Sometimes, it doesn't register possible locations to burrow into either, which is annoying when the platforming bits are designed around that.
However, I am a massive fan of the boss fights. I'm playing on Normal, so perhaps that's why they're a bit easier for me, but I've enjoyed all of them. I just kinda wish the regeneration ability did not exist - it made so many boss fights too easy. In general, I've found the regeneration ability to be easy, or the damage output of mobs is too low?
I've watched a few gameplay vids of Blind Forest to refresh my memory a bit, and there each mob did a lot of damage. In Will of the Wisps, after getting several orbs, the damage seems almost unnoticeable.
Oh well - those are mostly minor complaints for me, the game itself is breathtaking and I LOVE how alive the game feels. Personally, give me a Moki plush right the fuck now, I don't care about Ori or Naru or whoever, give me Moki!!