Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
Nah it's not, only profitable thing is Zinanthid and it's scoured to the ground by multibox druids.
Enchants, gems, etc. go for peanuts, gl making millions when an enchant sells for 200g and the crystal alone costs 150g not counting the dust / blue shard. And the "bis armor" is not sellable, it's bop, so has very little impact on economy.
You can thank Blizzard that implemented the PUG finder, people were enamored with the idea they no longer have to spam trade to find a group for their dungeon or raid, but the downsides showed itself later. Another downside of "everything cross realm" is that alliance basically died out in many regions for high m+ pugging because it doesn't matter anymore if you're on high pop or low pop as long as you're on the "correct" faction.
To this day you can see people complaining why mythic raid isn't already cross realm from day 1 etc.
And I don't think boost buying is the biggest culprit in the picture anyway, if you're complaining about toxicity, then yes, the best solution is "don't pug", if you pug, you will encounter toxicity.
Yeah, basically this. I stopped believing all the "I make millions with 0 effort" posts because in the end it always, always comes down to humongous timesink. Biggest goldmakers do nothing but farm / craft / sit on AH and even if they semi-automate the process, I'm not interested, if I log to wow is to do content not sit on AH while watching netflix. I know that means I won't make millions, but as long as I make enough to pay my gametime and raiding expenses I'm fine.
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You say you get it, but Im not convinced. The above statement is 100% true, but then you go on and get off logic path. The problem is you are taking YOUR definition of FUN and assuming all people define fun just like you. Do you really believe that? If so, then I cant help you. If not, then you are not being logical. Fun for me in the game changes with each expansion. This expansion (and the last few) has not involved caustic pugs, or one or two nights per week commitment to guild and endless hours grinding dailies and other required "stuff" to keep up with raid requirements
Everyone is different and enjoys diff things. Some might enjoy just sitting there in carriies, thats not fun for me but if other players enjoy it for whatever reason then who am I to question why.Oh no, i understand how people do it, i just don't understand why. You can achieve the same thing by watching a youtube video, since amount of interaction required from you in a carry run is basically equal to watching it. Or heck, do an LFR - that's exactly why it's in the game
For me, I participate as best as can and the challenge at first in Heroic was just staying alive. First time died pretty quickly, 2nd time lasted longer and started actually dps'ing or healing a bit( done on both), third time started to get the mechanics and got deeper and helped more. yeah that was all fun, and I did not have to committ any of my weeknights to a guild and did not have to grind dailies and horrifics etc etc. You do that with your time, I instead do other things with my time and just pay the gold.
True on LFR you get a taste of the mechanics but its alos fun for me to get better gear. Gear upgrades from those go away quickly in each expansion.
But most importantly doing the above is 5% or less of my game time and 5% or less of my enjoyment. If raids didn't exist at all, it wouldn't change AT ALL how I feel about the game. Evidently I am not alone in that view. Try to wrap your head around that.
You're welcome.
Last edited by Thzz; 2020-03-27 at 02:01 PM.
Maybe edit the post then
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I have usually cancel scan and repost about 10-15 times from 1830-2230 server time in Tues, wen's, Thurs, and Sunday.
I craft on Monday and Saturday. I do more cancel scans during raid time since most of my sales are raid consums
[]http://sig.lanjelin.com/img/tanro.png[/]
You guys underestimate how many runs we carries can sell. Even with the wild spamming going on a good M+ team won't get much more than 1-2 carries per night unless very lucky or being the very first to offer +10 / +15 runs right after a new patch drops.
Like everywhere else you run the risk of your bostee being a waste of time as well, they show up but want to pay after the run, or they don't show up, or they want some extra service.
Can you make tons of money in a night? Yes! Will you always make tons of money every night? No
What is so bad about earning gold carrying people?
If people wants to pay 200K gold for a +10 carry run, what the issue?
Blizzard earns 20eur, player x is happy and player y is happy.
When someone finally founds a way to farm gold as if WoW was a korean MMO (killing mobs non stop) Blizzard quickly removes it from the game.
https://www.youtube.com/watch?v=btz25X6Pk4g&t=0s
I bought the mount from someone who was doing this farm and thats how i know about it.
Blizzard removed it because...reasons.
There are probably more spots like this in the open world...but Blizzard probably nerfs it soon is discovered.
boosting was always there, it's just mythic+ made it possible to make gold 24/7 instead of just a weekly raid lockout.
Carry runs have been a thing since vanilla WoW. Maybe not as popular, but they were definitely around.
For my server at least (which I've been on since 2004), and as a high-end raiding guild from vanilla all the way through to Legion, we would reguarly have people approaching us in the early days of TBC asking if they could buy runs, acheievements, gear, items, etc. because they weren't able to aquire them on their own or with their own guild. I believe plenty of high-end guilds can attest to this. From there, guilds caught on that people were willing to spend gold and real-world money for in-game stuff and it became a thing between top raiding guilds to sell whatever they could once progression was done each tier.
From there the rest is history. It caught on and every Tom, Dick, and Harry will now sell you anything you want or need.
I don't believe there's an issue with it at all. If someone doesn't have the time or means to do something themselves, then what's the big deal? It doesn't affect you. And this is certainly no "new economy" lol. As I've already stated - it's been around since the games very early days.
this thing that ive noticed for the first time must have started right now for right now is the time i have first noticed it and the fact that it has started right now reinforces my current viewpoints on the wellness of this other thing
you see that, ofc, since they introduced the Token. because it allows casuals, or ppl with low time amount but good amount of money, to buy token for 20 bugs and do paid runs to get gear. the other way around guilds and their players can make a lot of gold with that and pay their subs with gold, via token. looks like a win win for both.
as a side note:
when you wanna dive a bit deeper in a somewhat conspiracy mindset, you could look at the fact that blizz earns 7 bugs by doing nothing, for every token passed the AH. since i and some others play wow since 15 years without interruption, we prognostiated that paid sell runs would hype up A LOT after introduction of Token. That said, when we were aware this will happen, i assume Blizz was too. And when you earn 7 bugs whenever a token passes the AH, maybe it was done with that in mind. maybe.
as i said, it is depended how much you think this is conspiracy. in my opinion, since i work in the same business as blizz for 20 years, thats just how you make money these days (clever cash grab systems). but some ppl here call this conspiracy.
additional information:
if you do not get that „every token passed... 7 bugs“ thing, like many others, here is what this means: one token, that you can buy via gold in the AH, is only available there, AFTER one another person paid 20 bugs in shop to get a Token, that is sold in the AH, so this guy get the gold the Token is worth. This means player A pays 20 bugs for lets say 200.000 gold. and after that player B can buy that token for 200.00 gold. player B will use the token to pay his sub and blizz will loose 13 bugs (sub costs). but blizz made 20 bugs before that by player A (additionally to the 13 bugs player A has to pay anyway for his sub). so blizz made 7 bugs profit out of a automatic system. and since the gold is just moved from A to B nothing in ingame economy changed. also gold is a virtual element that blizz controls to 100% and could be spawned more or less, via all the gold rewards ingame. so they control the usefulness of the flow and therefore control best ratios, so most possible ppl do the Token thing. example: they sell a bruto saur mount for 5 gold instead 2 mio gold. no one buy a token. or every quest rewards 500.000 gold. no one buy a token. i think you got it.
simple as that.
Last edited by Niwes; 2020-04-03 at 01:33 PM.
The image of bugs everywhere is weird as hell.