I only somewhat miss TF is because Corruption ended up being much worse.
This is 100% true word by word. TF hate is irrational and mostly spawns from greed and envy. It's just stupid.
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Who the hell farms LFR for an occasional TF proc? As a non-raider I haven't even entered LFR for gear once this expansion. I went there when it was mandatory for some quest to get 4K AP or whatever. Getting anything useful has way higher chance in m+ and it's fun, while LFR is just annoying.
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What alternatives would you like to see described and why? OP obviously wants the TF system back, because it was better.
actual raiders? none of them would. but they would feel obligated to clear normal and heroic the first week then all three difficulties in the weeks after that for the TF drop. people should be able to play whatever difficulty they choose not be forced to do all three to keep up
people who clear multiple difficulties are definetly not "actual raiders"
people who you desribe are hardcore junkies who make maybe 1% of community
sadly they are extremly vocal here on forums. and blizzard for some bizare reason listens to them . and then end up with loosing milion of players like they did in WoD and like they are in 8.3
like always their pendulum swings to extremes. from maximum possible TF to garbage corruption . instead just go back to what worked best - aka VP gear and 4 levels of VP upgrades (MoP) combined maaaybe with +6 itlv WF. - that system worked . yes it was not perfect but it worked. Add to this buyable sockets and tertiary auguments maybe from proffesions (you know proffesion were once bread and butter of mmorpgs now they are usless) and viola - people have stuff to do . and system that doesnt piss of everyone. (Besides nolifing junkies who will claim that they "feel obliged" to farm it)
there was no reason to reinvent wheel yet they did because few people on forums complained that they "canot instantly use gear" .
Last edited by kamuimac; 2020-04-03 at 06:57 AM.
Yes, totally. Have you ever seen an anti-tf whinetopic? Almost all the time it is about some noob getting a great TF item which is sooo unjustified. That's envy. Or them not getting some of their important pieces TF'd, leading to e-peen size problems. That's greed. Or all these fuckin casuals looting mythic quality gear from trivial encounters. That's envy, peppered with some greed. All of my guildies who disliked TF also spoke about the first 2 things constantly.
Boring and unoriginal? Who the hell cares? The goal of TF system was to extend replayability and this goal was perfectly achieved without adding extra complexity to the game. Corruption system is a clusterfuck, does not fix any problems that TF had, but adds complexity. Most of the TF whiners have been shut up by it, I guess it was worth it.
Titanforging or anything along that line of RNG equipment is the worst-thing-ever in WoW. I'm glad they removed it for real. Now they need to remove the corruption stuff (that they already said it's not going to happen in shadowlands) and guess what OP, I expect we will have a DECENT loot system once in more than 4 years. Geez, was about time.
And about the fact of "people wouldn't do content if they can't get better equipment". My goal was always to get my BiS list and get my character as powerful as it could be in a given patch, and then focus in some other alters and playstyles. WoW is not about infinite grind festival, neither about "the one with better equipment is just lucky, not skilled", thanks.
The intent was to provide a longer gearing curve regardless of what difficulty you're playing on or whether you intend to access the next level of content. And, in so doing, ensure that players didn't reach a point where they were no longer able to get any upgrades. I don't see how reaching over the base of the next difficulty has any bearing on this intent.
The philosophical change that seems to have been rejected by a number of players is that the difficulty you play on isn't what limits how powerful your gear can get, but rather how rapidly you progress in power towards that limit. The reason these players seem to reject the idea is that they fear that it will remove the distinction between different levels of play. The problem is that I don't believe, because there is no evidence thereof, that these objections have ever been properly scrutinised by those making them.
I honestly believe that the primary objections to TF have always been based on people's mathematical ineptitude because they fear something that is theoretically possible, but is actually impossible in reality. The model of TF allows all players to eventually reach BiS regardless of content difficulty, but over a time scale that is way out of the bounds of reality. In practice raid tiers are very much limited in time, and as such it is impossible for people to reach their theoretical gear cap in that time. And the lower the difficulty of content you are doing, the further you'll be from that cap. Thus people doing harder content will always have better (significantly better) gear than those relying on low probability TF procs.
Also I really think that people need to stop with this "you haven't earned that gear" nonsense already. Doing content - any content - earns you a chance at loot. It's that simple.
The more difficult the content, the better the gear you're likely to win. And over time, your ilevel will converge to the level you've "earned". So what if some LFR raider once in his life gets a mythic quality single piece of gear? That doesn't mean anything. It's an outlier with minimal impact on the overall outcome. What matters is how your gear looks collectively.
Lastly, I asked where the harm was. Interesting though this discourse has been, that wasn't even touched upon.
"instead of just going back to [insert system that created a problem in first place]"
No, it didn't work.
Upgrades were simply a gear tax, it did not work.
Vendor gear did not work either since there is no sense of success and disappointment which makes it extremely boring.
If you take out the current corruption system but keep things like being able to purchase gym slots then I think that is a decent compromise
Heck I know a lot of people wouldn’t like this idea but don’t worry about mythic plus and don’t worry about reading and don’t worry about PVP just give players bass gear because each different place they’ll has unique weapons for example look at the dungeon loot with interesting facts and the differences between the trinkets for all three
Heck I know a lot of people wouldn’t like this idea but don’t worry about mythic plus and don’t worry about reading and don’t worry about PVP just give players base gear because each different place style has unique weapons for example look at the dungeon loot with interesting affects and the differences between the trinkets for all three Now have a currency similar to the echoes of what we have now and allow us to use that currency to add a gem socket or a tertiary stat
Boom do you now have gear that you can control
Get a really good set of braces and you won’t have to worry about replacing them because you get a weaker pair that just so happens to have a lucky Prock instead you can work to upgrade that piece of gear and have an endpoint
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Gear has been boring for years tight and forging did not fix that in fact taking forging only brought disappointment when you did not get a really high Prock piece of gear but blizzard fight tooth and nail to tell us that that system worked and we were enjoying it wrong just like every system in this expansion
Give us gear and give us a currency that we can use to upgrade it be adding just the gym socket a tertiary stat or heck even allow us to add a corruption affect
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No it has been touched on you just refuse to see it because you can’t really argue against the points that are made
You are wrong, completely wrong.
Rolling max TF did not make it Bis for all situations, since long time primary stat is actually the worst, secondary stats matters so much to the point of rivaling items minus 10 or even 15 ilvls.
And stop with that nonsense about being boring. It is more boring than corruption for sure but vast majority of complaints about TF/WF was:
- Envy (mommy lfr dude got mythic quality gear QQ)
- Jealousy
- Greed
Just because you didn't have a problem with it, doesn't mean its true for everyone.
For comparison I had half of my bags filled with gear with TF/WF, yes i did swap around since I was at haste breakpoint so without simming it was impossible to determine if item was upgrade or not.
Now I have bags full of gear because surging vitality is not so good for offspec, stars are not good on aoe, TD is not good on single or fights where i star far away and so on... it is getting ridiculous.
Major problem with corruption is:
1. Giving too much power to single item - this is most crucial issue with it
2. Gear being too complicated, way too complicated for average player
3. Bag clutter
So TF/WF was better system, it was more boring but it was still sensible.
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Disappointment is exactly what gear needed. Without it, gear is super boring. Yes TF/WF did fix it.
That is also why PvP got their vendor removed because gear vendor idea is idiotic in first place. That pve got rng gearing path and pvp got a vendor. That is why PvP vendors will probably not return ever again.
Gear upgrades did not work, it is just a gear tax.
Last edited by kaminaris; 2020-04-03 at 09:22 AM.
You are wrong, completely wrong.
edit: Just so it's clear that I'm not trolling. I don't care what your reasoning for defending WF/TFing being boring is. It's a shit system. It's dead. It's gone. No amount of trying to rationalize preferring a boring, terrible system will make it come back.
Last edited by Relapses; 2020-04-03 at 09:30 AM.
In what world is feeling disappointed after you spent hours progressing on a boss with your friends and getting a piece of loot that is useless a good thing
In what game in what aspect is disappointment exciting outside of a casino
I like having control over my loot and having something like titan forging existing and the removal of PVP vendors took control out of my hand and a lot of changes that blizzard has made in this expansion at the beginning took control out of our hands and people did not like it
Blizzard agreed with your standpoint that disappointment was OK but the player base did not so we have seen the results
It seems like every change that they have announced in this patch is leading to more predictable loot in one way or another
Guaranteed corruption on the vision gear
Guaranteed corruption on the cache gear
Purchasable gem socket
Disappointing loot is garbage outside of Korean p2w garbage
"Finishing" my shaman by gearing her in full BiS during BC is one of my fondest memory in my WoW history
I still remember every item in every slot, most of them by name. I have no Fing clue what's on my character right now...
tbh, the only problem i see with the corruption system is that corruptions arent farmable.. the only place you can repetedly farm for high ilvl drops has fuckall of a procrate for corruption.
If they just change it so all sources has the same chance to corrupt, it would be fine. PLayers can zerg all the content they like for a week or two until they have their preferd corruptions for every situation and then be done for the patch.
Now we have the worst of two worlds, insanely powerful corruptions but no way to farm them so its jsut a weekly lottery from the m+ chest and the vision rewards...
None of us really changes over time. We only become more fully what we are.