Wuts WF/TF? this game is so confusing now.
Of course a random upgrade is more fun but the issue with current incarnations of the system are that it's no fun at all to get a drop, it not be an upgrade despite the fact it should be or for a massive power upgrade to be so reliant on rng.
I'd rather know that either way i could potentially get that item within a certain amount of time rather than being solely reliant on rng.
I do alot of pugging simply because sometimes i can't sleep due to a variety of reasons and i don't mind helping or carrying people aslong as it's on my terms, i don't understand the mindset that alot of people (Appears anecdotal as it's my personal experience) expect to be carried or are content at performing poorly.
I don't think this is a result of the making available to content as ther were always players tht have been carried for various reasons.
I had to say that for my post to not be hypocritical.
The point of my response was that criticism without providing alternatives was whining, and that whiners have ruined everything, not just WoW. The line you quoted was my provided alternative to whining, and/or my way of saying how to criticize in a way that wasn't just whining.
early on in BfA before i bounced i was able to keep up with my mythic raider friends in overall gear rating and damage simply by doing a 10 key once a week and a little luck from below 10 keys.
it was a lot of fun for me, but just for me. i honestly felt like a scuzz bucket doing equal or better numbers than those guys. i have to agree, it will be better for the game now that Tf Wf is gone.
No sense crying over spilt beer, unless you're drunk...
I have about 10 or 11 cutting edges so far, first one in MoP. Try again. Titanforging did not exist in two expansions i was most active with and in top 200 guild doing orange 98+ parses.
And no, i did not step down because of titanforging. I stepped down because I simply dont want to spend too much time on wow.
Last edited by kaminaris; 2020-04-03 at 09:55 PM.
Don't blame players for the developers making decisions on their own volition. If a game developer feels a certain feature can be improved they're entirely within reason to try new ideas to change the meta. Players love to blame each other later for having opinions which vary from their own but in interviews post-Corrupted gear's implementation you can tell the developers themselves did not particularly care for the WF/TFing system and generally view the experiment in a positive light.
I don't care about the gear others have the annoying thing was if a mythic ilvl piece drops it should be bis depending on stats. I shouldn't have to pray for random sockets or forging. Especially for weapons it completely screwed up logging which is what a lot of good players would do to kill time until the next raid. If forging was capped at heroic and didn't have random sockets I wouldn't care. I just want to go back to having log competitions on a relatively even playing field.
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No it's not that's never been the concept of mmorpgs at least not until recently. You gain power in order to be able to face the highest threats not to annihilate them with ease that's ARPGS not MMORPGS.
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If you were still doing hm prog he wasn't in bis gear since hm had gear specific to it. It didn't feel good to get a tf item. I got 455 legs with near perfect stats plus socket out of a world quest in ep time and I felt like I wanted to quit. For the rest of the tier I had gear that came from a freaking world quest that was better than anything I could get out of raid. That isn't fun it sucks.
Last edited by Xath; 2020-04-03 at 11:04 PM.
Yeah that's basically been the pros and cons with the system. I'm not sure if you guys are casual players or are raiders or what, but this is exactly what the hardcore raiders are feeling as well. Now the difference between with like... two people playing WoW together casually vs a Mythic raid team is that your S.O. isn't going to kick you to the curb for somebody else who did get luckier. That may be the reason why raiders care more than "casual" players.
and this is something that makes me sick when i see current wow
instead looking at how you could help your friends with gear you got you have some artificial idiotic feelings of "unfair world" because you got 1 or 2 pieces.
guess im to old for this bs . really glad im not raiding anymore if raiding turned into this abomination nowadays. when people dont look how they can help team by getting better gear only gear up to feel supperior then other in game.
gg you won more internet points then some random dude that you woudl never meet ever again in game. . such a RL acomplisment , congrats
kinda understand why people look at classic with such nostalgia and escape there. to simplier times.
Last edited by kamuimac; 2020-04-03 at 11:36 PM.
It was bad if you were a min/maxer.
It was good if you were anything else.
That's pretty much the end of the story.
If you are geared out and the content is farm... why? Play a different game until the next expac. Do literally anything other than PvE in WoW.
TF'ing was too RNG based and was just a carrot on a stick mechanism to keep people paying $15 a month for 4 more ilvl's. What a joke.
Has it occurred to you that people want progression to not be infinite? That they want there to be a clearly defined end point during each content cycle where they can sit back, look at what they've accomplished, and say "finishing that up was worth it"?
Infinite treadmills, of any kind, are fucking horrendous, and if a game needs infinite treadmills to keep you playing it, it doesn't fucking deserve your money for any longer than it takes you to grow bored with the content... Good games don't have to crutch on infinite carrot-on-a-stick mechanics to keep people interested, good games keep people playing because the gameplay itself is fun.
Last edited by Schattenlied; 2020-04-04 at 02:29 AM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
WF/TF had the advantage of encouraging more highly geared players to run lesser difficulties. This helped lesser skilled players clear content and get gear (since the non-forged drops received by the higher geared players would be tradeable.) I feel the corruption system has reduced this.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I feel like the general reaction has been that corruption is a worse system than titanforging, regardless of whether you thought titanforging was a good system in itself.
On the bright side, corruption seems to be an 8.3-only thing, so 9.0 is going to either:
- Revert to titanforging, which is generally agreed to be a better or less bad system.
- Revert to the system before late-WoD, with warforging only or no warforging at all, which some believe to better than titanforging and corruption.
- Introduce yet another gearing 'gimmick', reaction TBD.
Only because Corrupted gear isn't retroactive. If you could get Corrupted affixes on EP gear you'd probably still see more Mythic raiders running it. (And on that note, EP trinkets are still pretty good for some specs so it's not exactly hard to find any flavor of EP at any given time.)
Last edited by Relapses; 2020-04-04 at 04:32 AM.
No, not really, his statement is much more accurate and yours is simply wrong. That is also a provable fact since majority of players don't raid.
Thus majority of players didn't even have access to any sensible gear so they never even got a chance to have a feeling of "accomplishment" by completing some random gear.
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Progression should never be gear based. People who think they need to complete "temporary-gear-that-is-going-to-be-garbage-next-patch" should do some more thinking and have a reality check. Progress was always about killing last boss or obtaining a mount for every guildmate or clearing hc/mythic with alts.
So there was never an infinite treadmill, it's only in your head.