I stopped playing in Visions of Nzoth (please correct me if something changed in this period)
The current situation:
-You start the season by receiving "useless" gear each week by completing the conquest cap.
This gear remains useless for 9 weeks...until it starts rewarding you 1800 rated gear by simply completing the weekly conquest cap on week 10. (70 days after the season starts - 2months and 9 days)
You will then spend the next 6+ weeks gearing up. (note: several months have passed by now)
Lastly, you enjoy your full set of pvp gear for 2 months before the patch ends.
For this system to make any sense you also have the "coins" (forgot the name) you use IF you do rated arena, to upgrade gear.
Gear from weekly chest is random and only useful if you do rated pvp.
MY IDEA
Instead of making us receive "useless" gear for months...let us buy pvp gear from a vendor.
This gear from the vendor will be as useless/useful as it is NOW for PvE.
But make this pieces "BETTER" for PvP.
How?
Make it increse its level in pvp instances and pvp situations OR give a "PvP stat". Your choice.
This way PvP gearing is NEVER useless.
Then Blizzard can distribute "tokens" as they see fit along the next weeks to improve this gear to 1800 rated item level...as they see fit and accordingly.
Again, this gear is better in PvP instances and situations.
But this way PvP gear would be useful for PvE AND PvE gear useless for PvP?
This is where it gets interesting...
The tokens ALL PvP'ers have to farm to "upgrade" their PvP gear to 1800 rating levels...PvE'ers can farm this same tokens to make their PvE gear "useful in PvP" (as much as 1800 rated gear)
It would be an enchant for PvE gear that the tooltip would read "War-ready"
This way BOTH PvP'ers and PvE'ers have to farm the 1800 rated tokens to do PvP optimally.
The Probelm with this idea:
PvP'ers dont have to do extra extra work to make their gear usefull in PvE.
While PvE'ers have to do extra work to make their gear useful in PvP.
Might make PvE'ers angry even though i see this as the most "fair" mechanic possible because PvP'ers still have to farm the "baseline gear"...as much as PvE'ers farm bosses and dungeons.
But they both need to farm the 1800 rated tokens