Picking a class for the performance
Picking an ability from a list of abilities for the performance
One makes more sense than the other.
Im trying to tell you EVERYONE who is like me (picks an ability) will get punished eventually and will have to change covenants.
100% chance
100000000% chance of that happening.
We will all fail at picking covenants...
It's hard to believe what you're saying is true, but I'll give you the benefit of the doubt.
At this point i'm either looking forward to another round of BFA 2.0, ignoring all feedback and going with their half-assed choices, or pull off a miracle and have class design be as good as it was in MOP and actually listen to feedback.
But let's be realistic here, class design will never be as good as it was during MOP.
Last edited by Beefkow; 2020-04-07 at 03:14 PM.
"stop puting you idiotic liberal words into my mouth"
-ynnady
LOL tell me what you see here.
What is this that was presented to us on the official WoW website?
Is it...a list? Of abilities?
I already told you we cant judge people just because covenants for them are just a list.
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And my name is Shadowpunk and im "doomed" because for me covenants are just a list of abilities and soulbinds?
We can only hope Blizzard wont go "full nerf" on this abilities in PvP (i know they will though, they always do)
I'm not against adding new abilities. New abilities are almost always good and covenant abilities don't seem to be an exception in that regard. I'm against locking new abilities behind arbitrary barriers that will result in hampering gameplay for every remotely competetive player. Here's a fun fact: if you can switch between abilities, you can actually play with more fun and cool things.
Okay, let's divide this into different parts:
1) We've had information about this ability prior to the announcement of the Shadowlands alpha.
2) The pull range was set to 5m, the duration was 8 seconds and the CD was 90 seconds.
3) There's no indication that covenant abilities won't work on players. This is, again, conjecture on your part
4) I assume that DKs will take this for PvP every single time since it's not just "a second Death Grip" as you pointed out (wich is btw. a Blood only PvP talent which leads me to further question the sincerity of your argument) which would be strong in its own right (we had this as a set bonus back in the days). This ability is more like an overpowered version of Gorefiend's Grasp that allows you to keep multiple enemies from escaping or casting channeled spells for several seconds while also dealing damage. There's simply no way they will tune the other abilities in a way that would allow them to compete with this in PvP.
I never, ever advocated for "balanced passives". I simply think covenant abilities would provide better, more user friendly gameplay if you could switch between them without getting a slap on the wrist.
What I said about PvP was just an example for why these abilities will have a negative impact on gameplay and it also holds true for PvE since there will also be more or less obvious BiS options depending on your spec and the content you play. Also I don't get what you're arguing for here? That Blizzard doesn't like PvP?
You can have fun gameplay that is also more balanced. In what way would these abilities be less fun if you could swap between them?
Or you'll just pick one and be fine and all this crying and wailing will be for nothing.
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It's less fun for your character choices to have no meaningful impact on your character and then as a result, your character is a carbon copy of every character with the same class.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Yeah this system is really dumb. I want to pick a covenant based on fantasy, not abilities. The necrolord ability is clearly a tank spell. As a tank, you'd be an idiot to choose any other covenant.
And sure, they could add similar tank spells to the other covenants, but then ask yourself: what is the point in creating 4 spells that work almost identically? It's a lot of work for almost no gain. Just make 1 version of the spell, and detach it from covenant choices. Keep covenants to flavour stuff: cosmetics, story, minor perks. If you tie them to gameplay, people will be forced to certain specs, or the devs will waste time making 4 homogenous skillsets.
Im just trying to make a point. Everyone like me will probably get punished. Id say 99% chance.
But people keep comparing a class to an ability we pick from a list...
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You cant judge people for prioritizing gameplay over roleplay...you cant.
The covenant doesn't just give you one ability. It gives you two, and soulbinds, and no matter how many times you insist on repeating this dumb as shit lie the reality won't change.
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So then prioritize it. Nobody is stopping you.
"stop puting you idiotic liberal words into my mouth"
-ynnady
This has pretty much always been the case with WoW though. At least since MoP all of the minor talent options were baked into specs as passives which reduced the choices to:
Spec->Talents->Glyphs->Gear/Stat distribution - That's your character.
But even in classic the differences between Rogue A and Rogue B are incredibly small and can be boiled down to the same things and even back then you could respec easily if you had the gold.