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  1. #161
    BFA 2.0 incoming.

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    Quote Originally Posted by Logwyn View Post
    I bet the way it will go is that the best power for a class will be the one that blizzard thinks fits the class's fantasy/story/arc/whateverTheyCallIt. Will it be basically the ability/covenant THEY think is your class's choice?

    Or will it really be what we as players want for our character's story?!?!
    Most definitely it will be what Blizzard thinks fits the class fantasy.
    "Plato is dear to me, but dearer still is truth." - Aristotle

  2. #162
    Please remove the abilitys and just do cosmetics with tramsmogs or something

  3. #163
    I wanted to go Kyrian Shaman but the Venthyr ability looks much more fun than the totem...

    "You want a totem that makes some abilites do more dmg? Or a literall combined Chain Heal and Chain Lightning???"

  4. #164
    Some of them seem only useful for PvP, such as Mindgames for Priest...

  5. #165
    The Unstoppable Force Ielenia's Avatar
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    Quote Originally Posted by Scrod View Post
    No way. There are other ways to do it.
    Such as...?

    First of all, rent a power starts out feeling crappy because your class is very bland.
    That is basically how it always feels at the beginning of an expansion while you're leveling.

    And all this fear about ability bloat is massively overstated.
    You forget we went through two ability purges already in this game. It's not "massively overstated".

    Classes get reworked all the time, it's ok to remove a few things in order to add others. Rent a power is just doing that on a slower time cycle, where they remove all the old powers instantly, then you SLOWLY get the new ones over time.
    Okay. So what is the difference between "rental powers" and classes getting "reworked each expansion, losing and gaining new powers"?
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
    "You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

  6. #166
    Old God Kathranis's Avatar
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    Some of these are really cool, and some of these are, well, pretty lame. I hope that they go through some revisions before hitting live.


    Quote Originally Posted by longevity View Post
    this game has too much grind for grind's sake instead of grind for the sake of fun progression

    yes this type of extra system design to add more grinds has only come about largely in the last 2 xpacs
    These abilities are unlocked as soon as you choose your Covenant and there is no infinite grind resource planned for SL, only a Valor style currency with a weekly cap that is used to unlock Soulbind talents and other rewards. At least that was the plan in November.

  7. #167
    Quote Originally Posted by longevity View Post
    joy more rental talents instead of permanent progression

    this game has too much grind for grind's sake instead of grind for the sake of fun progression

    yes this type of extra system design to add more grinds has only come about largely in the last 2 xpacs

    There is literally zero grinding to be done to acquire the new abilities.

  8. #168
    Quote Originally Posted by Daedius View Post
    Some of them seem only useful for PvP, such as Mindgames for Priest...
    Depends on how it works. Imagine using it on a boss before he does a big ability that you usually have several ppl soak. So now that heals instead?

  9. #169
    Pit Lord shade3891's Avatar
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    Double post
    Last edited by shade3891; 2020-04-07 at 03:25 PM.

  10. #170
    Quote Originally Posted by shade3891 View Post
    To make the game less stale over a longer period of time. But I agree it feels bad to lose stuff.
    replied to the wrong person? lol

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    Quote Originally Posted by Highjinks View Post
    temporary power gains again... sigh.
    see i hate this comment because its very stupid. you know why? because old system had them redoing classes entirely every expansion lol IT WAS THE SAME EFFING THING! This way it makes shit easier because its essentially a temporary addon and classes that were already good don't need massive reworks. Like Fury is awesome atm the rotation flow beautifully compared to Legion where it was fun, but the down times suckeeeddddd

  11. #171
    The Lightbringer Darknessvamp's Avatar
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    The only way I see these Class Abilities working is if they give access to all the abilities at once but only one can be selected at a time with it separate from the Covenant Pledge system. Sort of like a Boon of the Covenant granted upon completing their associated Zone's Story Quest Line and you can select the one you're using from something functionally similar to the Netherlight Crucible in Oribos with like a small time limit/minor cost to limit how often a Player changes their Covenant Class ability then they could have most of the Signature Covenant Pledge stuff separate whilst making balancing and customisation less of an issue.

  12. #172
    Quote Originally Posted by Scrod View Post
    The difference is that long period at the start of the expansion where your class feels like shit. When MoP came out it was cool to see all the new abilities/talents pop in. When BFA came out we just lost stuff. The entire new expansion process has a terrible feeling of negative progression. It used to be that you felt like you fighting more powerful enemies and that was why things were harder, and now it just feels like you're getting weaker because the same adds you crushed at 111 are much harder at 119.

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    Proof of this? I would be shocked if it were true. The whole game is about grinding for carrots now.
    ahh yes....you get weaker for what is like a week of leveling....oh idk the same exact thing you felt as you were leveling in any expansion prior to this type of system lol we can't be gods starting in a new expansion, that's just stupid.

  13. #173
    Pit Lord shade3891's Avatar
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    Quote Originally Posted by Jasper Kazai View Post
    I don't get why they're so fixated on giving us temporary abilities each expansion that go away at the end. What's the point? It makes it all feel ultimately pointless.
    To make the game less stale over a longer period of time. But I agree it feels bad to lose stuff.

  14. #174
    Over 9000! Kithelle's Avatar
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    Quote Originally Posted by Wheeler View Post
    You'll be singing a different tune when you roll up to groups in the "Wrong" covenant and get removed. Or when you can't clear much of Torghast because Blizzard decided to nerf your covenant into the dirt.

    Getting these right is good for ALL of us. Not just good for the people that do WQ's and pet battles and call it a week.

    We as a community need to REALLY test these things out and do everything we can to help them succeed with these, because if we don't - They'll screw it up and SL will be another monumental failure. If it goes well - Everyone's happy.
    Even if they were well balanced you'll probably have assholes that will act just like this...because don't you know every player is a mythic record chaser

  15. #175
    Big question is if the Devs will actually listen to feedback, past few years they have been stubbornly ignoring our feedback in Alphas, beta and ptr runs until it gets added to live and it turned out as much as a bad idea as feedback from testors have suggested.

  16. #176
    *YAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawwwwwn*

    This is worth an entire expansion...?

  17. #177
    The Unstoppable Force Ielenia's Avatar
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    Quote Originally Posted by Scrod View Post
    The difference is that long period at the start of the expansion where your class feels like shit. When MoP came out it was cool to see all the new abilities/talents pop in. When BFA came out we just lost stuff.
    BfA gave you "early tier set bonuses" in the form of Azerite Gear. Not the same thing, and a bit underwhelming, I agree, but we don't know how the progression will be in Shadowlands.

    The entire new expansion process has a terrible feeling of negative progression. It used to be that you felt like you fighting more powerful enemies and that was why things were harder, and now it just feels like you're getting weaker because the same adds you crushed at 111 are much harder at 119.
    It's called "level scaling" and it allows us to pick and choose our own leveling path instead of following a fixed path every single time. And this "we fought more powerful enemies" reasoning falls apart when you consider, for example, that before "level scaling" was a thing, the giant rock mobs you'd fight at the upper left corner of Hellfire Peninsula are less powerful than a simple blood elf in Netherstorm. At least by your reasoning. Because it's all a gameplay illusion. They're not "more powerful".
    "Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
    "You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
    "They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...

  18. #178
    I don't recall feeling this meh about an expansion in ages.

  19. #179
    Funny like Hell breaks loose after the first Alpha notes where like 30 percent of the Abilities are missing. People net to step down a little. Before Legion no Class hat an answer to everything even if some got pretty close. It is okay that the Covenant Abilites for all diverse. They all have their place and its your job to maximize the effect.
    The Class specific ones could be ok too depending if Content will be reworked too. Some issues are there are (Only DPS wise) some better for AoE and some better for single Target. We have to wait if it will really matter.

  20. #180
    Quote Originally Posted by Lucavian View Post
    Depends on how it works. Imagine using it on a boss before he does a big ability that you usually have several ppl soak. So now that heals instead?
    No doubt there'll be a cap.

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