Please remove the abilitys and just do cosmetics with tramsmogs or something
I wanted to go Kyrian Shaman but the Venthyr ability looks much more fun than the totem...
"You want a totem that makes some abilites do more dmg? Or a literall combined Chain Heal and Chain Lightning???"
Some of them seem only useful for PvP, such as Mindgames for Priest...
Such as...?
That is basically how it always feels at the beginning of an expansion while you're leveling.First of all, rent a power starts out feeling crappy because your class is very bland.
You forget we went through two ability purges already in this game. It's not "massively overstated".And all this fear about ability bloat is massively overstated.
Okay. So what is the difference between "rental powers" and classes getting "reworked each expansion, losing and gaining new powers"?Classes get reworked all the time, it's ok to remove a few things in order to add others. Rent a power is just doing that on a slower time cycle, where they remove all the old powers instantly, then you SLOWLY get the new ones over time.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
Some of these are really cool, and some of these are, well, pretty lame. I hope that they go through some revisions before hitting live.
These abilities are unlocked as soon as you choose your Covenant and there is no infinite grind resource planned for SL, only a Valor style currency with a weekly cap that is used to unlock Soulbind talents and other rewards. At least that was the plan in November.
Double post
Last edited by shade3891; 2020-04-07 at 03:25 PM.
replied to the wrong person? lol
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see i hate this comment because its very stupid. you know why? because old system had them redoing classes entirely every expansion lol IT WAS THE SAME EFFING THING! This way it makes shit easier because its essentially a temporary addon and classes that were already good don't need massive reworks. Like Fury is awesome atm the rotation flow beautifully compared to Legion where it was fun, but the down times suckeeeddddd
The only way I see these Class Abilities working is if they give access to all the abilities at once but only one can be selected at a time with it separate from the Covenant Pledge system. Sort of like a Boon of the Covenant granted upon completing their associated Zone's Story Quest Line and you can select the one you're using from something functionally similar to the Netherlight Crucible in Oribos with like a small time limit/minor cost to limit how often a Player changes their Covenant Class ability then they could have most of the Signature Covenant Pledge stuff separate whilst making balancing and customisation less of an issue.
Big question is if the Devs will actually listen to feedback, past few years they have been stubbornly ignoring our feedback in Alphas, beta and ptr runs until it gets added to live and it turned out as much as a bad idea as feedback from testors have suggested.
*YAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaawwwwwn*
This is worth an entire expansion...?
BfA gave you "early tier set bonuses" in the form of Azerite Gear. Not the same thing, and a bit underwhelming, I agree, but we don't know how the progression will be in Shadowlands.
It's called "level scaling" and it allows us to pick and choose our own leveling path instead of following a fixed path every single time. And this "we fought more powerful enemies" reasoning falls apart when you consider, for example, that before "level scaling" was a thing, the giant rock mobs you'd fight at the upper left corner of Hellfire Peninsula are less powerful than a simple blood elf in Netherstorm. At least by your reasoning. Because it's all a gameplay illusion. They're not "more powerful".The entire new expansion process has a terrible feeling of negative progression. It used to be that you felt like you fighting more powerful enemies and that was why things were harder, and now it just feels like you're getting weaker because the same adds you crushed at 111 are much harder at 119.
"Torturing someone is not an evil thing to do if it is done for good reasons" by Varodoc
"You sit in OG/SW waiting on a Mythic+ queue" by Altmer <- Oh, the pearls in this forum...
"They sort of did this Dragonriding, which ushered in the Dracthyr race." by Teriz <- the BS some people reach for their narratives...
I don't recall feeling this meh about an expansion in ages.
Funny like Hell breaks loose after the first Alpha notes where like 30 percent of the Abilities are missing. People net to step down a little. Before Legion no Class hat an answer to everything even if some got pretty close. It is okay that the Covenant Abilites for all diverse. They all have their place and its your job to maximize the effect.
The Class specific ones could be ok too depending if Content will be reworked too. Some issues are there are (Only DPS wise) some better for AoE and some better for single Target. We have to wait if it will really matter.