Most RPGs are actually really easy, as most of the core player base would rather experiment with choices rather than be challenged via content designed to be difficult with the best builds. Grinding literally exists as a mechanism to allow players to overpower content in order to reduce the challenge present. In fact I'd argue excessive challenge detracts from what makes RPGs enjoyable, as sufficiently difficult content limits choice.
Except you failed to understand my argument. Again.
As has been pointed out to you by more than me, the gripe being lobbed at covenant abilities is far from just "respecing needs to be easy". You are trying to reframe the crux of this discussion to knock down what you disagree with, which isn't how reality works.
So completely on point.
And thus the bitching on both sides has started, Those who say blizz will never get it right but continue to play or stopped playing with no intent to ever return but claim their nonpaying opinion matters, and those who argue to give blizz a chance and it will get better but will treat the alpha and beta like a glorified demo not putting bugs in or calling things out then turning salty because blizz needs to re-balance the 1 thing they actually like. Going to be a fun year guys.
Reinforcing the point so that morons won't go around saying "it's only alpha, give them time", rather than demanding change.
If you think something in it's current state isn't right, start shouting now. It _will not_ be changed otherwise in any pertinent way. Not in alpha, not in beta, not in release.
I'm sorry you are not following what I've been saying, but that should foster a response of "I don't get what you're saying". Your bad faith reductive tactics are tiresome.
I'll spell it out for you more clearly. If you continue to not understand my point (or act like you don't after this) I can't help you and there will be no point talking to you further.
People in this thread are complaining that specific choices are OP and therefore will "force" them to pick their covenant based on this based on, let's call them, "RP" reasons.
My counter point has been, repeatedly, that designating abilities as OP right now is silly for two reasons - 1) we don't have all the details and 2) when something gives you a small percentage increase over another option (let's say it's a 1% dps increase) maybe just go with the covenant you want instead since that difference really doesn't matter unless you think you're Method.
I've furthermore complained that people with the above mentality (that covenant abilities are OP and removing choice) will lead down the potential path of giving us boring/bland/uninteresting/barely useful abilities if Blizzard chooses to try to cater to these complaints. To expand on this logical progression - the more you push design towards balance, the less likely you get flavorful and impactful abilities. See further the years of complaints about homogenization of classes.
Do you want "+1% to damage" passive traits instead of interesting active abilities? Is balance in your gameplay so important to you that this is more fun in a game than throwing a big ass spear in the ground and doing aoe damage (for example, since we've seen the animations for that one) which can have clear impact on certain fights? Would you rather "+1K dps" over "crap out 16 spells in 4 seconds based on spec"?
Sure I am probably exaggerating exactly how watered down these will become in the name of balance, but spazzing over these covenant abilities, especially right now, is absurd and will push us down that kind of path if actually listened to by devs. Again, we have years of complaints as evidence of how this goes.
I've also made the point that if the +1% dps is so important to you, then just pick the covenant that gives you that. That's the cost of making that decision, just like the cost of picking the covenant you want over the dps boost has a cost. There's only a problem here because people want to say they are making a "meaningful choice" but don't actually want any consequences for their choice. Otherwise there would be no argument and you'd have people just going "wow, ability x looks amazing, I guess I'll be going Night Fae with my DH."
Are some people in this thread complaining about a desire for "free respecs"? Yes.
Is that what I'm arguing against? No.
That's a second issue which I have my own reservations against and have discussed most specifically with Shadoowpunk (since he seems primarily to be the one complaining about respecs) and you can find in this thread if you're remotely interested.
I have no issue with the abilities excelling in certain roles. I can clearly see what would be effective for different content with the classes I currently play. I have little interest in attempting to balance these abilities against one another. I would go as far to say it would be pointless to try they each fill different roles this isn't akin to a single themed talent row where every spell is damage utility is mixed in as well.
I don't really want to track down posts to see your stance on respecing. I will simply repeat my own words on it needing to be free or extremely inexpensive to not become a burden when it comes to gameplay.
? The difference is nobody knew what Azerite traits were going to be available for months into Beta, we're getting almost all the information upfront before alpha even starts with lots of room for improvement and tuning. Also the fact that this is just "you always have it" rather than having to hunt down 3 different armor slots all with correct traits makes this significantly better than Azerite ever was.
My take is that free/inexpensive makes sense if an ability gets dramatically reworked. But if it's nerfed by like "5% damage", then it should not be free/inexpensive.
The former is akin to "we just changed your talents so here's a free respec" and makes perfect sense to me.
The latter is just game balancing and if that's so significant to you then put in the work to change covenants, just like people that reroll a different class to follow the "FotM". That's a choice you put on yourself because you want to eke every drop of dps out of everything you can exploit.
The problem isn't really FOTM as you put it but rather the abilities have such niche roles that taking the wrong one for the wrong content can simply mean you won't succeed at higher levels of play in that content.
If this was simply a matter of raw damage it would be annoying but not as hindering. I truly can't see the benefit of making talent points grind locked. It makes as much sense as making them unlock able only by fully clearing mythic raids. I get people want some lore flavor but it shouldn't be at the cost of game play.
- - - Updated - - -
It would get rid of the issue of some of them over performing in certain content and I think that is the main concern.
if you have the power to swap then there is no devotion.
people want class fantasy, but they also want to be able to do everything.
they want specs to matter, but then they want to be able to swap between them easy
they want your choices to matter, but then want to be able to change every fight.
they want "something unique" but then want to have that removed.
You should say "Im a demo lock allied with maldraxsus"
not
"I am a player"
all this "I want to be able to switch classes in 2 seconds, then specs, and talents, and covenents" ruins any player identity.
- - - Updated - - -
except it wouldnt, some classes would still be far better then others in X Y and Z.
this would just make it easier to change and give us less choice overall, as idk how you wanna put 8 abilities into the talent tree.
I don't agree with this at all. People want to swap to be as effective at fights as possible. I honestly have never heard of this weird RP version of playing the game until this week.
I find the notion that people would rather not have agency over their own choices hard to reconcile.
- - - Updated - - -
No there is far more then enough information I am afraid. Looking at the list I can tell what abilities you cannot afford to have should you strive to be a gladiator or do a mythic 20+ or beyond.
Mythic raiding is a different beast as choices open up more depending on how late in the patch you expect to full clear but if you are a person who wants it down in the first month to six weeks there are clear choices you can not afford to make either.