MMO-Champion Forum
noun
1. a place where people who stopped playing World of Warcraft 10 years ago gather to tell those who still enjoy the game, how bad it is right now.
Dear Everyone!
This it NOT necessarily a bad change. I can see this improving the game, BUT it needs to re-define what we call "mobs".
In Everquest 2 (an MMO that is a few months older than WoW) already had a real nice AOE system in place.
In EQ2, mobs not only had a fixed level and hp numbers, but they had indicators (up and down arrows) near their portrait, similar to silver/golden portraits in WoW.
Normal mobs didn't have arrows, weaker ones had down pointing arrows, harder enemies had up to 3 up arrows.
AND the mobs could get LINKED to each other, meaning they are part of an ENCOUNTER. For example, in 6-man dungeons you either fought 1 single 3-up mob, 2x2 up, or 3x0 arrow mobs, or anywhere between 5-20 mobs of weaker mobs.
There were A LOT of abilities for all classes, and there were 2 "types" of AoE abilities: one is encounter specific, the other is point-blank.
A "chain lightning" spell would hit ALL mobs in an encounter, regardless of their positions.
A "hellfire" spell wouls hit ALL mobs NEAR YOU, regardless of they are part of an encounter, or not.
I can't imagine Blizz has the brain power to implement such a thing, but it made EQ2 a little more interesting, where you had to think about what to pull - and, in endgame, you could just use point-blank AoE to clear the dungeon faster, BUT they didn't limit you, the devs in that game gave you all the tools you need to "feel powerful".
(it's really a shame that EQ2 went to the dumpster because WoW had sooo easy gameplay even 12-13 year olds could clear raids...)
I thought the game already had an aoe-cap since lichking. Aoe did full damage up until 10 targets or so and for more targets than 10 the damage got split.
Yeah. However (and correct me if I am wrong), DoTs that are applied by aoe attacks aren't reduced in damage. With these changes spells like Bladestorm, Meteor and Blade Dance (with talent) won't be able to bypass the target limit (or rather damage limit) anymore, because they don't hit more than 5-8 targets in the first place.
The AoE cap is going to be to reduce server load.
So they can fix the lag a bit while not having to spend money on hardware.
Ehh, eyebeam is still uncapped according to the changes, I'm fine. Only blade dance has had its limit changed for havoc.
For the Alliance, and for Azeroth!
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Blizzard is punishing good players once again for being good at the game. Got to minimize that gap between good players and shitters again.
This AoE cap change is possibly due to lags and freezes during World PvP. This reduces amount of calculations needed If each player can hit just 5 other players rather than 100 around him.
Yeah you can. It's a bit of wizardry called "fewer raid instances per physical server". It's literally how all server infrastructure works. More hardware, split the load when possible. It's all about designing things so they can be split. Instances are already designed like that.
It just costs money, and they don't want to.
Out in the world may be a different issue. Limiting to 5 in outdoor content may be the better solution there. Limiting it in raids is obnoxious penny-pinching.