Oh hell yeah, give me more of this dead game.
Oh hell yeah, give me more of this dead game.
Originally Posted by Blizzard Entertainment
It's been so amazing they're already to move onto BC after the years and years that Classic servers have been up and running
A high percentage of players coming to try and then quitting does not mean it wasn't a huge success. That is expected and happens every expansion (arguably since WoW first released, certainly since Cata at least).
Considering it's a re-release with absolutely no new content (and not enough changes to be considered a remaster), and it did in many ways better than new expansion releases, I would personally say it at the very least the launch was a huge success. Certainly better than I expected. And considering the amount of new realms they had to create after the initial ones they announced, I'm going to say it was also better than they expected.
Twitch views on launch were nearly double the twitch views on BfA's launch.
Google trends launch peak was higher than both BfA's and Legion's launches.
As for official data, we have the following information from earnings calls:
As compared to the earnings call after BfA launch:
Now, to how good Classic is doing in the long term, it's honestly guesswork. We don't really have reliable data on Classic player retention and how many MAUs it has, and how that compares to BfA. We might get a clue from the next quarter earnings call, but it is so vague and PR-talk it's hard to get any good idea. With that said, considering it's pretty much confirmed that they are internally discussing/planning Classic TBC, I would guess it did fairly well. Of course, the definition of what a "huge success" is will vary wildly from person to person.
Last edited by Kolvarg; 2020-04-14 at 06:14 PM.
yeah you have him on record saying a lot of things both for and against classic.
but the one you quoted is clearly not an expectation, it's more of a worst case scenario hypothetical. the most logical way to interpret that is "it's fine of people dont stick around, cause we will have made our return on investment." or "it's fine if people quit eventually, development wise the game will be EoL in a few years anyways." or if you wanna be more cynical "it's fine if people quit, i told you so, and now i can finally close this chapter."
i'm sure if you ask the number crunchers are blizz what they expected the long term playerbase to be, the current numbers are within their ranges. the playercount on launch probably was above their expectations though.
Last edited by Hellobolis; 2020-04-14 at 06:13 PM.
Still get queues there to log in on evenings and weekends on gehennas sometimes so pretty active still.
Back on retail for abit now though getting my hunter and rogue up to speed.
It's nice you can play both with same sub.
Do you hear the voices too?
It's fairly certain that they can maintain a healthy playerbase long-term, most likely more than enough to justify server and operation costs - especially if they release fresh servers once in a while. It will be a dwindling overall playerbase, of course - just like WoW has been for nearly 10 years. But likely enough to keep it alive.
Also, "already"? They're just starting to get information on it. The earliest TBC will release is August/September next year which will be 2 years after Classic release. That's just about what was to be expected if they ever did move on to BC - use it to maintain WoW population up during Shadowlands mid-expansion draught.
Last edited by Kolvarg; 2020-04-14 at 06:20 PM.
All of the streamers have quit as predicted lol
Ok, I remember Legion attunements being blocking, but they were still pretty easy. Nothing close to TBC or Ony ones.
As for MoP and BfA, these are exceptions. Ever since WLK we've had 15 (?) raid tiers, 2 had some sort of soft attunement weaved into things you'd have done anyway. The attunements for Kara and Suramar dungeons were honestly extremely annoying. They didn't feel good neither in scale nor in giving you a sense of accomplishment, but they were there. So if you asked me, I'd say that in 15 raid tiers we've had 1 tier worth of actual attunements. Even if I agree to there being 3 tiers, it's still not enough to say "attunements haven't gone anywhere, they are just different now".
Actually, it'd have been great if they had been account-wide. I also agree they should have been disabled when Sunwell was released. The entire process was designed with BT being the last raid in mind, when Sunwell was added on top of it, I agree it's become a bit... tedious. On this topic, I actually raided with a total of 4 characters in TBC - 2 druids and 2 hunters (I know, I had to be mentally unstable). Maybe that's why I think I wouldn't be able to do it nowadays - all that was nuts. And I actually went on hiatus... TWICE!
I agree that these old systems as cool as they were, have been badly mishandled. I'd much prefer attunements to span one tier of content, not 4 (heroics, T4-6). When the new tier drops, old attunements become obsolete. People who cleared them before that should receive a title or some transmog items, maybe a mount.
8 pm to midnight is one thing, 2 pm to 5 am... Yeah ^^
My first alt was in late AQ40, soon before the release of Naxx. I actually had a balance druid in Vanilla! Did some BWL alt runs, ZG and AQ20 runs with it. One of the reasons why I don't want to play WoW nowadays is alts becoming a big part of the gameplay. If you don't have one (or 5) you are literally missing out on gold, mats etc. Also, it gets extremely boring very fast because you blaze through the content too fast for the game to stay otherwise interesting outside raiding. I was never big on creating multiple toons to play with simultaneously.
Here's the secret about it:
Blizzard never wanted to straight up say that only a technical problem is holding them back.
Tech companies usually don't say "we can't do that" very openly.
In other words, they really don't care about it because they have no expectations.
Brack's personal opinion is kinda irrelevant, whether they have any expectations towards the longevity is another story however.
I dont get your logic with alts,you are always ''missing out on gold'' if you dont play alts...how is it any different in classic?you still can only have 2 proffesions and its not like in wod anymore with insane mission table gold,whats even the problem?ofc people put in more time and resources in the game will have more gold,also...if you think alts are the best way to make gold you are very wrong,boosting is the best,you can make milions upon milions daily
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ohh,thats what you ment lol,yeah
Dude I was there when the gates opened and I remember the leveling experience was nice the first 40 levels and a nightmare the last 20.
I leveled a toon till level 10 in October for the sake of nostalgia and it’s been a pain. Too slow, really too slow. I miss my old guild and friends and the raids but today I vastly prefer retail gameplay.
you rly cant make an argument for retail lvling being better than classic,in the recent expansions the way the story is presented has improved and quest variety has improved but the 1-60 or until 80 ish,you rly cant claim retail has it better,you go entire levels gaining nothing,you barely ever feel that you are getting stronger,granted they are looking to fix this in SL,but the slow tediousness of classic isnt coming back,some people rly prefer that,because for them classic isnt just about endgame like these days