Originally Posted by
Obelisk Kai
I think you are comprehensively missing the point, so I will try again.
That there are other, bigger reasons for WoW's long term decline including the changing landscape of gaming that you mention.
But on the specific point I was responding to, the previous poster advised that stagnation in terms of design would drive people away whereas the counter to that is that the failed systems of corruption, essences, azerite armor, artifact power grinding and garrisons have driven more people away than leaving well enough alone and not messing with the basic systems would have done.
And no, WoW won't become a giant again with the reversal and removal of these systems because of the changing landscape of gaming. It might become a better one though, and if it becomes a better one, why toss that model in the trash for 10.0 just for the sake of more failed innovation?