1.You have to start from scratch if you join a new guild on another server (DKP, Loot prio and such)
2.You can no longer play with your friends (who might not transfer)
3.Playing Classic on a server that might be dead in a few months again is not a great experience
4.People simply enjoy the feeling of recognizing other people on that server
5.If the transfer lock remains, you can't even go back if you regret your decision
Well, I was playing on a low pop server on Live before things like cross-realm grouping, matchmaking, Sharding, cross-faction AH and CRZ became a thing.
And it sucked. .
But I'm the kind of player who wants to see other people and play with other people, both in organized fashion and just pickup groups. I'm sure there are players loving the low pop gameplay.
But most of it I'd guess, comes down to the simple fact that transferring off a populated server is a massive change and will inevitably change how the game is played for the people moving. I get clammy hands just thinking about that myself...
Just went back on line to check the locked servers in all the EU sub - regions to realize that Auberdine is the only Normal (PvE) French server there is and its Locked.
That means that if a new French Speaking player wants to create a toon in a PvE realm...
Would be long time asleep but the news kept me up. Still feeling strange mixed emotions, happy on the game's success, sad to see the layering back.
Blizzard still has no idea what they're doing.
People won't transfer, they lose their friends, guild and name and risk going to a dead server. Why would anyone want that?
They also allow transfers from all sides making servers that are already one sided even more so.
No, it really isn't. As a social player, I would hate to move from my server. I'd lose track of the guilds, the server progress, my own guild, friends on my server, the economy etc.
People pretending that there are hurdles put in place that discourages players wanting a social gaming experience, are either misinformed or simply willfully ignorant.
There are more communities and ways to form communities for this game than ever before, in-game and outside of it. Introverts gon' introvert though, and that's OK.
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Chalk it down as the usual "Oh yeah?? But RETAIL sucks for THIS reason and THAT'S THAT!!"-retort to any fact where Live does things differently, I guess.
Run through Boralus and count how many players you somewhat remember. Now ask a classic player the same in OG.
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I have not seen a single player i met while leveling again. Meanwhile I "know" half of OG in classic. This has nothing to do with socializing - simply sharding.
I get what you're saying but I really don't understand how it has much relevance to this conversation. It's already established that Classic and retail are very different beasts. This isn't a question about which approach is better because it's obvious Blizzard doesn't have any other solutions at least short term. This is Blizzard addressing a unique problem created by a unique circumstance.
Maybe we are witnessing "evolution" first hand (maybe not)
Classic created a "need" for a solution
New tech will be invented.
The need only came now...because only a few people believe in the server community feeling of vanilla
Heck 2 different MMO-C moderators said Ion Hazzikostas was LYING when he said it was true.
Non believers
If it ain't about socializing, why say that it has removed the social aspects...? Did I miss the memo where socializing in WoW means remembering the name of characters...?
Hm, well, as someone on a Full server, I've met plenty of players again whilst leveling, as long as I've stayed in the zone or if they've went the same route as me to the next. I tend to keep my eyes open for them for my screenshots.
I never put too much value into simply "remembering" people unless I'd also be playing with them though. We can comfortably keep track of 150 people as human beings, or thereabouts. I recognize plenty of players when I run through the Great Seal, for what it's worth.
I guess it was either this or the ZG virus
I doubt that. Not even their "new AI" could disguise the fact that NPCs are NPCs.
The world still matters (many are expressing joy of seeing a live world rather than just cities), so does the server. As can be seen from player choices. Not much else to be said, really. The song and dance of how this or that "doesn't matter anymore on Live" is tired, and often ignorant, used for effect.
Last edited by Queen of Hamsters; 2020-04-18 at 01:42 AM.
The true answer to this is to turn off Classic realms. Let me explain why...
The population wasn't happy running Classic content in WoW, so the population received new servers capped at near-release content.
That content INCLUDED queue times, that was part of the experience at that time.
Now the population is upset at the queue times on their Classic server and want the game changes necessary to alleviate some of those queues.
There is a general sense of nostalgia among millenials which I believe Blizzard will never be able to sate. I wish Blizzard would just focus on making WoW the best it can be. Classic has been a distraction for too long.
Sorry if my opinion offends people.