Originally Posted by
Sondrelk
The thing is, for it to be a meaningful choice there both needs to be consequences and rewards. If you remove either you immediately make the very concept flawed.
You remove the consequences by making the choice trivial, and allowing players to change it easily, and you remove the rewards by having a disconnect between the powerful abilities and the covenant you choose.
The thing is, you realize that those who really, really wnat ot optimize performance is a minority, but you also expect everyone else to conform to that, instead of simply having those few dedicated players have to work for what they want.
The story being moved is a false equivalency unless the abilities change completely midway. Every players can look at the abilities and know what they are. And seeing as so few of them are changes to several abilities it is easy to figure out whether it is good for Multi or Single target.
You say that players shouldnt feel punished for choosing an abil.ity that will be nerfed, but this has been the norm for classes as a whole. Everyone who takes more than a cursory look at them realizes that Fire mages can be decent at Single target, but their true forte is AoE. Those who look at MM can quickly see that they are not supposed to excel at mass AoE, and that is because they are preeminent in single target burst. Similar with classes that are good or not at PvP.
There is also the fact that you have no idea what the rest of the Soulbinds look like, or how the acquisition of abilities work. For all you know the class ability is the first thing you get when you change covenants, and changing them is piss easy, but specializing in one takes long. Or the class ability could be the final ability you only get after potentially weeks of grind. There is no way to know yet.