Originally Posted by
Raisei
The problem is, it all feels too "soft", compared to what we do to other dangerous races/individuals.
Thrall posting guards after the Wrathgate is a nice touch, but did that change anything? Did that prevent the creation of more blight to use in Gilneas? Did it make Sylvanas change her ways? No.
Garrosh then being openly mocked by Sylvanas and leaving her indifference to his orders completely unpunished when he kills people for faaaaar less... it just feels like, "Ye, we have that evil group, but since they are player characters we can't do anything about them, have a bandaid."
Let's have a thought experiment. After the Legion was defeated, let's say the Alliance got Eredar demons as a new race. They have not changed, they just burn stuff with Felfire in the name of the Alliance instead of Sargeras. They burn Horde cities, adduct and murder Horde civilians and are in general evil.
Anduin's solution is to put up Gnome guards in their capital and give them a stern talking to (Which is probably realistic...), because players have now made Eredar characters and you can't just remove the faction again. So everyone else has to be blind to their evil, even the Draenei who were hunted by these creatures for 10000 years have to shrug and be okay with it.
Change out a few names here and you have exactly the situation the Forsaken are creating and I personally just find it unsatisfying. Characters and whole groups within a faction have to be twisted beyond recognition to make this happen, because someone had the glorious idea of making Scourge playable Horde members without thinking of the in-universe repercussions.
If I were a cynic, I would say "someone wanted sexy "belly-button-showing" Sylvanas as a leader in the Horde, because that sells well with the teens buying the game, so anything else was handwaved to allow it."
True true. I feel this is more a problem for the people forced to play on the same side as the Forsaken, less for the Alliance, which at least on and off gets to treat them as the enemies they are. Even if we will also never be allowed to kill them permanently.
That is ignoring the problem. The "contradictions" have been focussed, but the game mechanics prevent any kind of satisfying outcome. You can have another Horde civil war, but the outcome will be just as bland as the outcome of the Blood War between Horde and Alliance was, because the story cannot penalize a player for their faction choice and we do not have "personal" stories where a player could feel repercussions for the decisions they made without affecting the larger story.