You completely misinterpreted that post.
He said by the logic that Draenei can't be Rogues because they are too big then Orcs shouldn't be either because they are just as large, and yet they can... And that same logic (X race shouldn't be class Y because their size prohibits it)also dictates that a class which requires great feats of strength, like Warriors, should not be able to be applied to races that are frail, small, and weak, like Gnomes... And yet they can be Warriors.
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We really are, and I didn't miss it the first time, it's just completely meaningless in the face of all the crazy shit we can do... The first 10 levels in the new starting experience sees the player character, with no special assistance, do things that no "average joe" would be remotely capable of, and when that's done we're all but immediately handed the Heart of Azeroth and declared to be the Champion of Azeroth.
Last edited by Schattenlied; 2020-04-25 at 09:13 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
I think you missed the point. size and strength aren't the issues... first off...
Firstly, about "size" and implied "sneakiness"... kind of a moot point when rogue stealth is magically enhanced. Hence why you can sneak through an open desert/street/field with no physical cover/concealment and still be unseen.
One might argue ideological stances and specific class fantasy. Draenei and Tauren being more honorable upstanding straightforward races IN GENERAL (again, see: Grimtotem/Feltotem) but then there's also the fact that Rogue's haven't exclusively been bandits, thieves, cut-purses exclusively anymore than warriors have.
All the crazy shit we do is usually not part of the lore (at least not exactly as we experience it in the game). The characters that canonically defeated the Lich King are probably not the same people who defeated Garrosh or Gul'dan. Just because we can play all of these things with our player characters doesn't mean our player characters were the ones who did all these thing canonically.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
typically our actions arne't part of the lore. Stories like WoD had us taking lead of forces alongside Kadgar.... Legion had us being the premier force of our class faction.... we really were the "Archmage" or "Archdruid"... High Lord of the Silver Hand.... In other class stories that position is filled by another NPC of note, true... but that's still us for THOSE stories. That is what I think they were trying to point out. Hopefully that won't be the case in future stories.
1. I mean, sure, the tauren were originally tribal nomads. But they had to be rapidly evolved in order to fit in with the other races. I think that at this point all the races are pretty much equally enlightened and multicultural. Also, the tauren civilization is t e n t h o u s a n d years old. As for the analogy, for one, and I admit that this is my personal opinion and has perhaps little value, but I do think that all races should be equally analogous with eachother. I used tauren in that example, but my point was that I could have used any race as an example. And I think the point still stands.
2. Wow isnt a medieval setting. Human druidism doesn't come out of nowhere. Humans use a lot of lumber, cut down forests and build big bases. You're telling me that no human sees the environmental issues with such actions? I think theres plenty of lore about deforestation and reckless technological advancement for all races.
3. What I am saying is that law and tradition dont regulate humans like theyre robots. Night elves ban magic. Its usage is punishable by law. But some night elves might still violate these laws.
And I dont agree with the argument about humans having more possibilities because we have more preconcived notions. We have preconcieved notions about all the games races. No race has been made up on the spot, they're all based on humans in some way or other.
Also youre saying that draenei cant have warlocks because their connection to fel magic is the burning legion while the only connection that humans and orcs have to fel magic is... also the burning legion.
There are lore reasons why.
I thought they were setting up more Race/Class combos in Legion when I played the Paladin Class Order missions and we gained a Night Elf who chose to become a Paladin. We have a starting point for her race to be Paladin's, so maybe after BfA and Shadowlands we return to find that several Night elves began to train as Paladins.
Adding classes to Worgen, Goblins and Pandaren were problematic due to their racial openings ... it was essentially already established what was there prior to their joining the factions. However, with this new opening, it allows them to more easily add new Race/Class combos.
Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
–The Sith Code
Last edited by Schattenlied; 2020-04-25 at 09:29 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
Eazy
Im not saying that rogues need to be strong.
Youre saying that draenei and tauren are too big to be rogues. Following that logic, orcs also shouldnt be able to be rogues.
And also following that logic, goblin, gnomes, undead and belves shouldnt be warriors because warriors need to be strong and big, while these races are weak and small.
i'm not entirely sure I'd agree. the order halls were specific to the classes, yes. And some npc's present would fit the bill...
But I'm talking more about rebranding classes and embedding them into the racial factions. I'd also rather not touch the order halls again anytime soon (partly because some of them were tossed into plot holes with weird stuff like the paladin hall kicking out horde and turalyon taking them into war on the front lines)
Yes it makes sense. The issue is more that there really should have been more lore about it. There's more info on Talanji's capture.... which is a joke in itself because that isn't discussed in any lore either.
edit:
figuring this out because we look at the rotation of bosses on a warfront was a poor way to make this known. The Talanji thing at least gets a mention as part of lore events.
Last edited by mickybrighteyes; 2020-04-25 at 09:41 PM.
Don't think I did. Draenei are larger and I don't care about warriors.
Read the rest of my post.
Stealth isn't always magicaly enhanced and there are limits for that.
Weren't they hunters? I mean the ones with camouflage?
Last edited by Schattenlied; 2020-04-25 at 10:03 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
Yes, and they have hooves and are more honorable.
I know only one good orc rogue... and that's Garona. Who's smaller than normal orc. Not saying that there aren't other rogues, but Garona is most famous and really achieved something compared to others. Size really matters for rogues.
Which can be padded and therefore isn't relevant... Worgen have non-retractable claws on their feet, they'd make lots of noise too when walking on any hard surface like stone paving.
Not all Rogues are dishonorable... I'd struggle to call Mathias Shaw, for example, dishonorable.and are more honorable.
The Grimtotem would disagree.. So would the Kul Trian, who are both taller and wider than Draenei and can be Rogues.Size really matters for rogues.
Last edited by Schattenlied; 2020-04-25 at 10:07 PM.
A gun is like a parachute. If you need one, and don’t have one, you’ll probably never need one again.
Then you're not really reading what was written. It doesn't matter what our characters become "great heroes" at the later half of their lives. For us to be classes "outside cultural norms and unexplained by lore", like blood elf druids or draenei warlocks, we have to be "special/unique" from the get-go, and we're not. We're "the average son of average Joe".
Except... all we do during the leveling is what the "average joe in the military" does.The first 10 levels in the new starting experience sees the player character, with no special assistance, do things that no "average joe" would be remotely capable of,
I honestly don't know where you're getting this from. The events of WoW span 10 years canonically. The Orcs settled in Durotar only 14 years ago which basically also marks the point in which all races of Azeroth got into contact with each other. Three years prior to that Orcs were still in human internment camps and were viewed as little more than beasts by most humans. Do you honestly believe that this is a timespan in which every WoW race becomes "equally enlightened and multicultural"?
Is this a troll? Are you equating "using lumber"/interacting with nature to some degree with the very specific cultural practice of Druidism? Also human usage of natural ressources is never displayed as problematic in World of Warcraft. That part has always been part of Orc culture (that specific part is probably rooted in Tolkien's Orcs).
Firstly, Night Elves don't ban magic anymore. When they did, mages were unplayable because you're playing a Darnassian Night Elf. When they made them playable they gave a specific lore explanation for that (which was that the remaining Shen'dralar rejoined Kaldorei society).
Secondly, no of course humans are not robots that are forced to do x but neither are they completely free from the boundaries that are imposed upon them by the cultures they are born into. My argument in regards to humans being able to fill a wider variety of roles was that we already know a lot about humans therefor it makes no sense for Blizzard to redefine humans as something completely different which is why we expect humans to be more "complex" like they are in the real world and range from evil warlocks to noble paladins. Elves and Gnomes on the other hand are usually based on small, very specific parts of different human cultures and present a caricature or an idealized version of that which obviously doesn't allow for the same variety.
You misunderstood my point. Humans and Orcs are allowed to be Warlocks because they have pathways to fel magic that make sense like the following two:
- a mage dabbling in forbidden knowledge because of the nature of Arcane magic (being addictive, attracting demons etc.))
- Ner'zhul being deceived by demons because he was prone to listening to Spirits which ultimately lead to more Orcs adopting the practice of fel magic
In the case of the Draenei, there was no conduit like that because the "conversion" to Fel magic also marks the point in which they split off from the Eredar race. They already made the decision to not dabble in fel magic and to deny its power which is why they became Draenei in the first place. While Orcs might think of their conquest that was partially enabled by the use of fel magic, Draenei will only remember the devastation of their people and their home because of the forces associated with it. There's just no positive connotation there at all.
Last edited by Nerovar; 2020-04-25 at 10:21 PM.