So long as you can have switch between them and there's enough to cover the various roles players. Its fine. Its basically just vanilla talent trees again.
Unless your againat the whole "burrowed powers" thing then yeah this is another favour of that.
"stop puting you idiotic liberal words into my mouth"
-ynnady
My point is that leveling is the main progression system. Gear is already the alternate progression system. While I think covenants are the best alternate progression system for an expansion devised thus far, it is still entirely unnecessary when gear could just do all of this.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Unless you like outdoor content, or you're doing Archimonde, or any boss with a knock-up. I wouldn't expect all of them to be good for raiding, although it would be great if all of them offered options for all sorts of content.
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I think the infinite grind isn't bad per se, but it has to be short-term limited, like a weekly cap or additive daily cap (so if you miss a day, you can still catch up if you want to). The pressure of having to constantly chase after my no-lifing guildmates was what made me leave Legion after a month or two. This and a distinctive lack of class that I'd find fun to play.
When gear was the only progress people complained they had nothing to do in game.
thats why blizzard put in AP because with how mythic + works you can be gear capped in 2-3 days and then whine you have nothing to do till end of tier.
so its either soulbinds or blizzard having to once again do over time nerfs to instances because people would be instantly gear capped and then had to deal with bosses with only their skills - and lets be honest - 99% of playerbase depends on gear to kills bosses