I think OP kinda messed up "assuming" and "predicting".. I know they are really alike, and look the same.. but they aren't
I think OP kinda messed up "assuming" and "predicting".. I know they are really alike, and look the same.. but they aren't
ofc you can .
all this will ensure if much more people swapping to play legacy expansion - because there they will be timelocked and anything they achieve will stay this way forever.
unlike in retail where even levels will be temporary power gains removed from you each expanion
what wow is becoming is antithesis of mmorpg - because core of mmorpg are permanent gains - whether its talents, powers etc etc.
while retail is being turned into instance based dungeon symulator with transmog farm in old expansions.
truthfully its pointless to do anything but transmog farm since everything else will be stripped from you as soon as expansion ends.
its really sad to see wow rotting this way .
but luckily there is classic and there will be TBC/WoLK to experience the core of wow as mmorpg.
they are making mistakes in their basic assumption - they assume that people cba with retail because of big numbers - no people cba with retail because nothing that you spend your time on matters anymore as each expension , each tier is complete reset of game - so why bother in first place when all you efforts are meaningless in long run .
and now even leveling will be such reset - so why have leveling at all ? just lock everyting to 60 and turn lore into storymodes
they turn wow into arpg anyway so just go all the way instead pretending that anything matters.
in legacy content its different - and its so appealing to so many people - each skill they obtain , each level they obtain , each piece of gear they obtain is permanent power gain with clear endgoal . in retail nothing matters anymore post stealing those 70 levels from players
Last edited by kamuimac; 2020-04-30 at 09:10 AM.
They could just make this the leveling reset expansion, bring things back to 60 and with the leveling changes (which can be tweaked as expansions come and go) and make it so from here on out the level cap increases but the time to get from 1 to 10 levels below the new cap decreases, next expansion the time to get from 1-60 decreases when the new cap is 70, 1-70 is faster when the new cap is 80, basically it'd always take roughly the same amount of time to go from 1-50 as it would to go from 1-60 when the new cap is 70
Then when they get to 120 again like 10 years later (if the game makes it) just reset things again
This is a fresh start for wow. It could go the old way, +10lvls/expac or they can make a new system like champion points from ESO and call it path of the titans.
Set cap to 60 and at that point WoW stops being an RPG. It's already barely one, at best. Might as well just remove the leveling thing completely.
I would like to point out, again, that WoW Retail isn't doing all that great. It is entirely possible that SL will be the last expansion, and, unless Diablo IV and mobile Diablo are complete disasters, we are realistically looking at probably only one more expansion after SL.
The direction of WoW has far more dependencies on its own financials and the financials of Blizz's other properties than anything the players want or what would truly be best for WoW in general.
what you describe here with A LOT of words is simply what we call „milk the cow“.
if someone not get it till now: since years wow is streamlined. costs and investments are reduced. content is recycled. lore and characters are recycled. gfx, designs, content is recycled. gear is autogenerated. classes are all streamlined and based on the builder/consumer pattern to achieve cost effective balancing and maintaining. most of their QoL changes, when you have a deep look at them, target more cost effective development. what you describe above is all part of that.
i say that because i work in the same business and have a good idea whats going in a company like blizz. to me and some others, its obvious since years. what you describe is just a part and a consequence of that.
Generally, an MMO is gonna have 3 main aspects: PvE, PvP and leveling. the current path of the game is to remove PvP and leveling and focus on PvE, which is an incredibly poor design choice. Leveling should be its own endgame in its own right, not 10 levels to zip thru at the start of an expac.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Ok, I can see where you are coming from but I doubt they will remove levels. They talked about this in the past and said that, in the end, they were just creating lvels with a different name and a convuluted logic.
About 60 being the permanent cap, I doubt that will happen too, most likely they will do another squish if we get to 100 again. And rinse and repeat ad eternum.
They are not doing this to remove levels, they are doing this because having 130 levels would render 75% of those levels completely pointless. With the level being 60, each level matters way more and we can have proper pacing.
The thousand of hours you put into leveling were not meaningless. At all. They had value when you put the hours in, so you could do current content. Just because they dont have a permanent meaning, it does not mean that they are meaningless. That logic is pretty faulty because you can basically say: Well, next expansion pack we will have better gear, so might as well not play this one!
Think about this, what matters most, your time invested in your character or the gear and rewards that you get?
To me, the answer is pretty clear.
I think you are overreacting to an insane degree.
I don't want solutions. I want to be mad. - PoorlyDrawnlines
I thought about this some, because I don't really consider WoW an RPG myself either. Then it dawned on me that WoW is a 2 year RPG, and a 15 year mess.
If you removed legacy content and turned it into a generic book that served as a prequel you are left with a current expansion that has:
1) A storyline centered around a theme
2) Leveling which takes you through the areas and establishes a lot of the storyline
3) Different races and classes
3) Set class playstyle options (specs and talents)
4) Varied equipment options
5) Increasing power level and additional mechanics over the course of the story
6) All power gains, choices, and time spent on activities are permanent and meaningful
From this, I think their general design philosophy is "Make the current expansion a fun RPG experience, don't worry too much about trying to make the entirety of WoW into a cohesive RPG game"
OT: If this is their general design philosophy, it makes sense to shove as much of the legacy content into an easily manageable format so that they can focus on their current 2 year game.
I can totally see them doing the following every 2 years to cut development costs:
-Move current xpac leveling experience to a 10-50 leveling format
-Disable old temp powers past 50
-Make all raid bosses easy for transmog farming
-Can solo queue for LFR
-Make flying available by default
-Your stats and level are always scale down to a level 50
and then:
-Deploy new xpac in 50-60 range (Mob and quest exp can now just be taken from previous xpac number as well as damage tunning)
-Baseline spells and talents shouldn't change too much because those are obtained in the 0-50 experience (less class redesign for developers and 0-50 leveling will always feel meaningful)
-New temp powers to make gameplay vary and prevent classes from being stale
-Your powerlevel over the course of the 2 years can now mimic previous xpac (ilvl, stats, HP, boss damage, etc etc will be easier to develop)
-New story, theme, races, classes, and gear.
Last edited by Lefrog; 2020-04-30 at 04:53 PM.
I have a feeling he means they might push Shadowlands content down to 50.
And I am sure they've kept the whole out-leveled/farming old content thing in mind. 10 levels there is NOT going to be like the 10 level difference between 110 and 120... at least I hope/would think.
You're not the only one. I've been saying this since last year's Blizzcon. Not sure if this is a Mandella Effect but I am convinced I read somewhere that the devs said we'll be back to 50 at the start of the next expansion after Shadowlands and we'll level up to 60 again.
well from looks of things in alpha 50-60 will take you 3-4 hours total .
which means that they really dont want people leveling a all.
i bet every sceptic here right now that along with expansion they will ship 1-60 boost for 30 euro instead 60.
what is their endgoal is turning wow into seasonal lobby based instance symulator.
mark my words.
Do you think we'll go back to level 50 again for the next xpac? Or are we simply just not gaining levels anymore? Either way sounds awful. We'll be going to 70 xpac after shadowlands.
just getting to 70 makes much more sense and is alot more natural