i love it actualy, its content i can just go do, no group finding, very relaxing, it shouldnt be as rewarding as group content like maybe 10-15 ilvls lower than raiding but its nice for alts
i love it actualy, its content i can just go do, no group finding, very relaxing, it shouldnt be as rewarding as group content like maybe 10-15 ilvls lower than raiding but its nice for alts
Just because you suck at WoW doesn't mean Blizz needs to change their game to be something you're good at.
FFXIV - Maduin (Dynamis DC)
Blood Elves were based on a STRONG request from a poll of Asian players where many remarked on the Horde side that they and their girlfriends wanted a non-creepy femme race to play (Source)
The two most popular MMORPGs both use tab-targeting, and stil there are people who try to convince you how bad this system is. Go figure.
Last edited by Mirishka; 2020-05-01 at 03:08 AM.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
The point is very.....fluid.....and changes based on each reply. The goalposts have shifted so far i dont even think we are playing the same sport anymore.
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OP has said on numerous occasions that she doesnt actually do anything tougher than LFR.
I am very confused by these threads where people complain about the trinity or about that fact that in an R fucking PG, a mob will eventually kill them if they pull it and don't kill it. Is this satire? I don't understand.
WoW is a video game. An MMO-RPG in fact. If you want to pull a mob in a video game and live forever while it ?tickles you or something okay. Roll a blood dk or play a different video game.
in what world are you not able to handle 5 mobs and feel stressed when you emerge victorious? ive never thought to myself "oh shit, i need to kill them before they kill me! :O". killing 5 mobs in wow is easier than killing 5 mobs in dark souls because you need to roll all the time but you are bound to get hit by at least 1 since they dont attack at the same time and you only have a few iframes to work with. and you will be doing this because lets be honest, spamming r1 basically makes it a timer of who kills who first
OPs entire premise is completely bunk, every class has kiting tools.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
What's the point of this post?
Solo content has nothing to do with anything you said...if you don't like the gameplay or want action combat go play a game with action combat? Tf, there's many of them that failed entirely to hold an audience with that very same premise you're trying to declare as somehow better for solo content..which the correlation is fucking where honestly? What does tab targetting have to do with anything? like I'm so confused..?
You want more mechanics in solo content, there is, and there will be it evolves as the game evolves. It has nothing to do with targetting. I'm so confused as to why that was said
Last edited by Evaddon; 2020-05-01 at 04:05 AM.
They can recreate it. It probably wouldn't even be that hard since most of the systems are already in place. They choose not to do it because WoW is not that game.
That wouldn't be a hitbox thing. A roll would just give temporary invincibility, just like it does in basically every game that relies on a dodge roll, like Guild Wars 2, for example. It's not difficult at all to add invincibility to the first half of the duration of monk roll, for example(or make it slower, travel less distance, and have a different animation to be more convincing as a dodge roll. Still mechanically identical.) How the spell is targeted is irrelevant. The only thing they'd need to solve is making when a spell hits you consistent, which has nothing to do with an actual dodge roll.
The gimmick of Souls games, for example, is they're intentionally designed with incredibly stiff and awkward combat and controls. Some people like that, obviously. I don't, so I don't play it. I don't, however, ask for the games to be changed to suit me. I simply don't play them, and that is an idea many people seem to be unable to understand.
the 'timer' part takes a big logical leap imo: even classes without kiting mechanics have access to cc and healing which can be used repeatedly (limited by resources or cooldowns) in combo
so your 'timer' is not exactly a timer, if for example i'm a frost dk (just an example of a class that can't really kite), i can use my runic power either on frost strikes for damage, or on death strikes for healing or even better in a combination of those two, everyone of those decisions can prolong the encounter
the description of combat also seems to forget a huge part of the game- interrupts and cc
are there some specs that might indeed not be so fun in Torgast? well i wouldn't want to be an arms warrior in there i guess... that's all i can come up with
BUT it's going to be balance differently for every spec so it won't really matter
anyways we don't know how good it's going to be but i'd wagger it's going to be better than island expeditions and warfronts, besides Mage Tower was really fun