Originally Posted by
Tojara
Lol.
People hated the old legendary system because it was just waiting for drops without any input at all. Once people realized what needed to be done in order to enter BT, let alone maintain, people kicked and screamed about that as well. Originally vials from KT only dropped several at a time, meaning that any round of recruits down the road would need to go back and kill KT in order to do what you're guild was actually progressing on.
I'd argue that people did ask for less than 3 button rotations because we got classic back, where rotations on some classes are actually less than 3.
Sure some people might have not asked for things, but there are ideas (whether it's vocal minority or not) that converge on both parties. They obviously didn't like how Vanilla was going, otherwise they wouldn't have changed to 25 man raiding. The entire intent of that was obviously to get more people into raiding, because the later raids in Vanilla were hardly touched. Haphazardly they put lots of walls up for the later parts of raiding, and the hardcore community (the only ones that could actually do the raids at the time) revolted because the player base was so small at the top, and the task of getting people attuned for raids would've been beyond annoying. The only people generally affected by legendary items were high end players. I don't think anybody thought Thunderfury, Sulfuras, Warglaives or the bow from Sunwell were designed properly.