Originally Posted by
Akibaboy
*Opens up interface on character who did one Conquest reward.* Oh look, there's a 445 as my next reward. *Opens up cache* Nice, a 460. Hmmm... not sure what this guy is talking about.
Well, I healed RBGs for a day or so for my friends and got to 450. Not sure what to tell you. That's the fastest I geared someone while doing the least amount of content.
"Gear actually didn't matter in TBC:
• Your gear wasn't why you sucked
• For example, I'll outline a situation where gear is exactly why someone would suck"
I PvPd quite successfully in TBC thank you very much. When I'd want to switch to a different class, it was absolutely mandatory that I farm res gear first. I know it goes hand in hand with your talking down to me narrative, but I'm making the case based not just on my personal experience, but on the words of the developers and the state of the game from the resilience era as a whole.
Also, you seem to think I'm making the case that gear shouldn't matter. I'm not. I'm saying that there shouldn't be an arbitrary divide between two pieces of the game that reset the treadmill based on what part of it you play. Resilience is 100% that. Good gear should be good gear everywhere, and bad gear should be bad gear everywhere. Let loot be loot as they say.
Again, we're changing the purpose of what I said to fit your narrative. I'll say this... that sounds like a pretty cool RPG game where the people willing to put in the most effort have the strongest results. This has been the case for basically the life of the entire game that some weird weapons and trinkets would smash in PvP. That's pretty cool. They should make some wacky PvP items and powers that are kinda good for PvE too... Oh wait! They already do that. That may inspire me to do an activity I normally wouldn't do, but I certainly wouldn't consider myself "forced" to do it.