When PvP was separate from PvE it was not a side activity popularity-wise.
Doesn't have to be resilience either. WoD PvP gear is the best solution as long as they also keep ridiculous PvE effects under control in instanced PvP.
Assuming they never add anything like absorb trinkets, lash of the void, cut of death, rep-gated power gains, remote guidance device, drest trinket, essences, or corruption again. That's a big assumption. If anything like those are added, PvP-only gearing doesn't work.
Since TBC a PvPer could be competitively geared solely via PvP gear. Now suddenly after one expansion of forced PvE, people come out of the woodworks to say that all those expansions did it wrong and BfA did it right. PvE players still live in a bubble and it shows. Getting blood of the enemy or conflict and strife is nothing compared to how much PvE the PvP players have to do. Making it equal would just make both parties suffer.
Azerite did not lock shoulder, helm, and chest, because ANY peice could fit in the slot, while with sets you only had 1 option, the teir.
pvp stats were fucking horrible.
holy shit, they are learning, how is this a bad thing?
your entire fuckighn post screams nothing but entitlement, and lack of knowledge about what the playerbase actually wants.
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literally read the interview, he will be there, but a minor charecter.
You're generalizing crowds to fit your vague narrative. What evidence? What iteration of "old pvp" gear? What system of acquiring? The game has been out for 15 years, you'll have to be more specific.
Have fair fights against other fully geared players? You mean the other .01% of the player base that was fully geared? That's good pvp to you?
Last edited by Mojo03; 2020-05-15 at 11:35 PM.
cata/mop/wod. Honor gear (infinitely farmable from casual PvP) into conquest gear from rated PvP (weekly cap, cap increases if you missed a week). No rating requirements.
The progression between skill and gear lined up beautifully in this system. As a fresh max level you were both unskilled and ungeared. As you got better gear you also got good. By the time you had full conquest you'd be a somewhat decent PvPer. If you wanted a skill-based fight you would simply find another player who had full conquest (anyone 1800+ usually). All serious PvPers had full conquest asap.
I've always said that the constant desire to mash PvP and PvE together is a major failure point for WoW. Apparently they disagree, and just want everyone to be jumping back and forth all the time. Okay.
Tier sets... Eh, never like them. Set bonuses were fun - locking 4 slots on your gear was not. I thought we were past that now. Just put those effects on trinkets or whatever. If you really want a collect-them-all vibe just have bosses drop those trinkets in 4 scattered pieces.
Arthas can stay dead and gone, I'd always rather see new characters and new villains than the US comic book twist of OH NO GUESS WHAT ARCHVILLAIN #1 CAME BACK FROM THE DEAD FOR THE 685738965th TIME!
But, not having gear requirements increases the pool of potential pvpers... Maybe some are amazing, but don't want to go through the slog of re-gearing every season. Keeping a gear system like that forces them to spend dozens of hours re-gearing every season and it fragments the player base. Gear shouldn't be a roadblock to pvp. It's a skill-based activity, where as gearing makes more sense in PVE where you're slowly getting strong enough to overpower a boss.
The game has been around for 15 years and pvp gear (with resilience or pvp ilevel) has been around for more than 9 of those years. If it was such a terrible solution as some dumb PvEers around here are making it to be, it wouldn't have lasted for most of the game's existence.
PvP gear and resilience were a thing before, during and after the peak of wow's success, so any claim that it "destroyed" wow or "destroyed pvp" is absolute bullshit.
This is why it is unacceptable that after giving up on the dumb alternative they came up with in legion (templates) they are not going back to that and not even bothering to explain why. It has been a staple of wow for most of wow's existence.
Last edited by wraysbury; 2020-05-16 at 12:23 AM.
Except, and hear me out of this because it's wild, you're fucking wrong. All you had to do was go for the tier bonus' that was worth it and it never required you to wear all 8 pieces so you could very easily get a really good stat piece and then play with your set around that and then maybe later you get an even better piece and then you had to decide what pieces of tier/non-tier to wear. With azerite it's just: this one is good for raiding and this one is good for M+ and that's if you're lucky because a lot of specs just have: This is the azerite piece you need and all the other ones are garbage.
I mean those quotes have not aged well at all... You start to see the same teams repeated (not spec but the actual players) commonly as low as 1700 and the wait times past 2k are absurd.
The pvp question is a hard one to solve. Personally I don't think pvp should reward any gear with stats on it but rather cosmetics. All the stats a player would have would come from a pre generated stat template.
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Gear mattering in pvp is a dumb concept to start with. You should be given the identical stats as everyone else and skill should be the deciding factor.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
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Your not wrong but I would be lying if I said I knew what it looked like. The problem with resilience was that unless you carried your own around constantly world pvp became a utter annoyance as your attacked by enemies you can't really kill.
Gear right now is overly reliant on pve with how easy mythic+ offers gear for rather low difficulty. I think the way forward is to simply removing stats from pvp rather then hoping that they try the impossible to balance method of two gear paths.
I would love this bringing back system. This was so much better. Idk why it is being taken out and reply on casino. I really enjoyed those times but i guess they "acknowledged" it and take it away from us so it's like telling us we shouldn't be really playing it for FUN.
I cant disagree with your assessment.
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As others have said, you can demand all you want. You want to make sure your demands are met. pony up the billions to buy the company or buy yourself a controlling share of the board. The biggest mistake Blizzard makes is trying to please everyone instead of making the game that THEY, themselves, are proud of.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal. -- Note to mods: if you are going to infract me have the decency to post the reason, and expect to hold everyone else to the same standard.