My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
Both. But developers and specifically their overlords are far more of the problem than players.
They have turned this game into a cesspool or time gating and metric based gameplay instead of anything resembling adventure or fun. I honestly have only been logging in to do my mandated time metric visions, my heroic raid (no ML, no tier, more RNG/luck based dps than is reasonable; killed raiding for me so quit mythic raiding), and maybe if I'm really bored grind out a M+ for my chest. Otherwise I don't touch the game at all.
The game honestly resembles a video lottery game more than an actual RPG or video game now. That is also an industry wide problem sadly. Nintendo is about the only company that still produces something resembling a video game and not a drip feed casino game.
It's the evolution of technology, and people along with it. These days at top levels every member of a raid, pvp, m+ and whathaveyou is having their own streamwhore channel going, because that makes them money. That's what creates this sort of obsessive behavior with min maxing and e-sports. Money. In the past very few members of a guild recorded fights, because there was no point for everyone to record, let alone stream, nor did everyone have the hardware/internet to do so.
Maybe I'm old fashioned and belong to the past, but that's a development I've hated the entire way it's happened. Can't people enjoy the games for entertainment, instead of try to use it for streamwhoring to chase some dollars? Or worse, being a mindless sheep obsessively following their favourite streamers ideas, without a thought of their own at all? I guess not anymore.
the game 100%
You probably got bored of the game, it can happen after so many years.
It also happens that when you try to make endless sequels to a product, be it game, tv series, manga, books, w/e, it looses quality over time and just becomes a cash cow.
So I'd vote both.
The game is 15 years old. That's the main issue. Although I am currently unsubbed, I will resume playing Classic soon and of course I will give Shadowlands a big try.
Making a good game costs money. Making and reusing cheap shitty repeatable "content" like mobile games have is much cheaper. Also, holding onto developers that actually have passion and want to make a good game costs more than just getting people who don't care and are there for the paycheck.
wow was always raid focused
wow as always as social as you made it. people got to 60 and did content just fine with minimum interaction
you always only got the best gear from raiding, in every expansion
jesus christ
I hope you never resub
- - - Updated - - -
he'll act that going from stv to epl to feralas to winterspring and back to stv was immersive
- - - Updated - - -
I like how he's acting like susanexpress didn't exist in vanilla. People always bought gold
Crafted pieces and engi azerite holds for quite some time, but again, he doesn't play so he doesn't know.
Go figure, all these returning "I used to be so good before Cata" are the most worthless unskilled trash that i have experienced the last 4 years of the game and have been playing since beta in 2004.
Pugs and casuals of the 99% are another thing, but entitled trash players claiming they were part of the 1% that believe they were any good at this game at any period are the worst offenders, unless you were in some sort of top 1-100 guild since 2005 to end of cata, its highly likely you were just trash, and returning will be the same, you will be just trash at the game again.
And this just in HC casual environment guild, which i get tons of people trying to join over the last 4 years, its amazing how delusional and terrible at the game "I used to raid hardcore" people are, sure some actually have decent days on their achievements from back then, but dear god, so fucking terrible at the game.
PS: Clearing ICC and Cata raids 9 months after they came out because the game allowed you too, doesnt mean you actually cleared those raids, Blizzard nerfed them to shit for you over months with some mechanic (ICC buff), the same way they do for Mythic raids, which is why raiding Mythic is irrelevant unless you are in an averagely top 100-200 guild at best, cause after that, most get nerfed kills.
Last edited by potis; 2020-05-16 at 08:36 PM.
The current situation of the game have two sides of the coin really.
At one hand ever since Legion they made the game very much more grindy due to the AP grind and added more RNG and other systems that just boosted the overall effort and time needed to get the better gear compared to earlier expansions which looks like to be solved in Shadowlands.
But at the same time we as players have also grown up and while when I was younger I could spend hours alone to quest and shout ''LFM this dungeon'' in trade chat I do not have the time or patience for that anymore which is why I couldn't stand going deeper into Vanilla as that type of content do not cater towards me anymore.
Both the developers and players are to blame here and best way for Blizzard to solve it is to try to cater towards both solo and group content which Shadowlands so far looks like they are doing with example Torghast being soloable and the list goes on.
In this specific instance? A little of column A, a little of column B. Although I would say 'lost their souls' is hyperbole in the extreme.
You have made something of a history on this site adopting one pet cause after another and trying to pin all the game's myriad issues on whichever issue you have chosen to crusade over at the time of making the thread, OP. You had a moment of clarity a couple weeks ago when you acknowledged you simply don't like tab-target MMOs anymore, or may have been forcing yourself to like them when tab-target was the only game in town... only to ignore the epiphany and draw the wrong conclusions once again. You began insisting that the tab-target gameplay, this, this is what's killing WoW. This time, you have it all figured out. I feel compelled to remind you of the old adage about the definition of insanity. You try the same thing over, and over again, each time thinking you've uncovered the silver bullet, and each time you expect different results.
I'm not saying this to disrespect you. I'm saying this because seeing things laid out in plain writing can be useful for someone who's gotten themselves too wrapped up in things and has begun missing the forest for the trees.
And this isn't to say WoW is some pinnacle of game design. The current crop of developers have struggled since the Titan devs were rolled into the WoW team back in WoD development. Ever since that watershed moment, it feels often more like lead developers are more interested in putting their thumbprint on the game's history and making a name for themselves (best exhibited by their proclivity to behave like larger-than-life rockstars, something Metzen and Didier pulled off due to actually having the charisma necessary to pull it off, a charisma Afrasiabi, Hazzikostas, and other lead developers sorely lack), and with design-by-focus-group, overdesigned systems on top of systems on top of systems in the name of pursuing metrics and monthly users, moreso than with producing a good game and letting the game stand on its own legs. It's a song and dance we've seen out of AAA development teams ad infinitum ever since the economic crash of 2008 writ large due to WoW's lightning-in-a-bottle debut making it a major pop culture player at its apex. Right now, it seems the dev team has had the same moment of lucidity you did, and time will tell if this moment of clarity will lead to them reining things in and rediscovering the forest, or if they too will remain content to miss the forest for the trees.
Be seeing you guys on Bloodsail Buccaneers NA!
you do know that gearing to go into bwl took the same appropriate # of hours right? I mean people did farm UBRS for how long on classic? Getting a full gear set from +10s takes just as much time or even longer than it takes to get like full dungeon set 1, especially if you're going for an optimized set
But on the other hand, gear only really means that much, since you can effectively clear most non-mythic encounters 10 il lower than required, which is a lot
Classic dudes farm ubrs for 5 hours every day for 3 weeks then complain that gearing in retail takes too long.
Then they complain that you can get into raids too easy (lfr) when noone even really cares about LFR
My moment of lucidity was when i realized i couldnt enjoy any other game on the market apart from wow because i was constantly trying to find flaws in said new games instead of sitting back and enjoy them FOR WHAT THEY ARE.
This change of mindset made me enjoy new games for the first time in years
Once you are able to do this...you will soon realize almost every game on the market is insanely good
You just need to turn off the part of your brain that is constatnly trying to find "flaws" and making "comparisons" to previous games you played and thinking about the "whats IF's" to make the game better.
Soon you are playing a new game and you start thinking "if this game made this instead it would be a better game".....just STOP! STOP!
You need to turn off that part of your brain and focus on the positives.
This moment of lucidity was good and all...but im still discussing WoW for some reason...so yeah....im still stupid (>_<) nothing better to do i guess
Well if you believe the developers, the players have pushed all those things.
Players pushed for QoL changes, players complained about too many buttons, players wanted to be able to do content with their friends regardless of class (‘bring the player not the class‘), players thought all the stats on gear were confusing and didn’t know when an upgrade was an upgrade
Windury+warrior only feels good when you're a warrior, too.
Dodge/parry as a stat is useless as it does nothing but just put gear that only 1 primadonna class could really equip. Crit > parry conversions are more interesting and allows more more usable gear all over for everyone.
Mana regen stats was a direct balance situation, bc when int gave mana, it basically made the game near to unplayable for healers in bad gear. That's also why they did the many Healing into spellpower conversions, as well as the whole removal of spellpower.
Most items with effects were outright bad. There'd be 1 good proc weapon each tier, sometimes you'd have no good proc weapons for an entire expansion.
That guy kral never knows what he's talking about.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory