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  1. #341
    Dont be bad expecting a carry and people wont rage quit as much.
    Comes a time when we all gotta die...even kings.

  2. #342
    Quote Originally Posted by Rotted View Post
    No add on, less leavers
    Do you really believe this? There would be more, far more leavers if rio wasn't a thing.

  3. #343
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by araine View Post
    the fact that it is better for your io score to leave.
    Factually wrong. Raider.io doesn't care that you dont time it, it won't lower your score for that.
    You obviously wont get as much point you would have for timing it. But it still only take into account your best run for every single dungeon. It doesn't penalise you for falling a key.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  4. #344
    I am Murloc! dacoolist's Avatar
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    People complaining about IO are the people you want to avoid.

    I'm being up front and honest here.. if your IO is low, two things are happening: 1) you aren't trying 2) you have literally 0 gear so nobody will take you even m0

    The people just not trying here almost make this too easy, I remember when I was running keys for the 15 achive toward the beginning of the season when nobody had good essesnces corruption or even gear.. the fact is you had to try then.. now you can basically pay Wuhan in trade chat 100K gold for each 15 run in time and call it a day - and that's what I recommend to people here if you don't want to try, just talk to Wuhan

  5. #345
    Quote Originally Posted by dacoolist View Post
    People complaining about IO are the people you want to avoid.
    A lot of my alts end up being a 1 key a week type thing depending on the week. I just want to do m+ for loot not IO score so I have 0 reason to run like a Shrine on my 4th alt if it drops nothing from it. My main has done every key in the 17-20 range, they can see my IO score but because my alt only shows like 1300 despite being 475 it's near impossible to get into groups. Doesn't mean I'm not trying I just don't have an obsession with my score. I do most of my keys in guild anyway but sometimes I have to try to pug.

  6. #346
    Did Kings Rest +10 as a healer with a Russian tank earlier today. All was going fairly well up to room with 2 obelisks. We activate the spider one and the tank starts kting towards the 3rd boss. Tank dk says "come follow me" Dps dk says "wait come back we need another obelisk" at this point im halfway to the boss and the tank says "idiots" then left the group. We only had 1 trash wipe and 8 deaths total up to that point 4 of which were the dps dk not playing well.

    So mad
    Last edited by Oxna; 2020-05-09 at 08:05 AM.

  7. #347
    For perspective, my stance on this post is coming from someone who hasn't played since early BFA (left after M G'huun), but skimming through a few pages, it's obvious the environment of the game is exactly the same as it has been since... probably mid to late WOD/early Legion.

    If you go into M+ pushing/grinding with the expectation of zero frustration and assuming that at least one of the people in a group of 5 (with 4 complete strangers) that not at least one is going to have a shitty attitude (even as a result of being frustrated themselves from jumping in groups that led to bad experiences recently), your expectations are baited. M+ since its implementation has been my favorite feature, so much so that even raiding started becoming more of a chore to just fill out BIS pieces to further push for it, but it is (was) ABSOLUTELY one of the worst experiences in the game when done from a pure pug/lfg perspective.

    The solution now is probably the same as it was years ago when I was still playing (and the same advice I'll use for myself if I decide to come back before Shadowlands): if you want to push keys, find a group to do it with. If you don't mesh with said group, find another. Beating your head against LFG for IO score, hoping that you get a solid group that can put up a respectable score for EVERY dungeon, just so you can join "better" pug groups is insanity, and you absolutely will burn yourself out in frustration. A group of 5 slightly less "skilled" players that communicate and don't baby rage every other dungeon will result in a much better experience for you/a better IO score, which then won't even matter because you have your group.
    Last edited by Ichology; 2020-05-07 at 08:27 PM.

  8. #348
    Quote Originally Posted by Oxna View Post
    So mad
    Well deserved. Next time, don't group up with a ruskie.

  9. #349
    Quote Originally Posted by InfernalDark View Post
    Well deserved. Next time, don't group up with a ruskie.
    As if other nations didn't have ragequitters...

  10. #350
    Stealthed Defender unbound's Avatar
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    TBH, the blame needs to go to Blizz with this.

    M+ was created as a short-cut. It let Blizz claim more "content" because of scaling and random affix nonsense. It was cheap to create and maintain compared to making actual content.

    But in that act of laziness, Blizz encouraged the "Go Go Go" culture that wants everything handed to them super-quick and with little effort.

    You can see this attitude has branched to even leveling dungeon runs. Heck, even if it isn't a complete wipe, I've seen these "Go Go Go" attitude idiots quit because they simply weren't willing to wait for a rez.

    I honestly don't even know why these people play video games like WoW at all. If you don't want thoughtful challenge...if you want rewards for doing the same thing over and over and over again at slightly increasing difficulties, there are a plethora of mobile games you can play.

  11. #351
    Quote Originally Posted by Marrilaife View Post
    As if other nations didn't have ragequitters...
    That's not the point, nobody should group up with those cockroaches.
    Infracted
    Last edited by Sonnillon; 2020-05-10 at 12:22 PM.

  12. #352
    Quote Originally Posted by unbound View Post
    I honestly don't even know why these people play video games like WoW at all. If you don't want thoughtful challenge...if you want rewards for doing the same thing over and over and over again at slightly increasing difficulties, there are a plethora of mobile games you can play.
    What are you even talking about? Repetitiveness is a core trait of MMOs. Raids have had more difficulties since Wrath and that was well over 10 years ago.
    Thoughtful challenge. What exactly in WoW is a thoughtful challenge?

  13. #353
    The Unstoppable Force Gaidax's Avatar
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    Quote Originally Posted by Volatilis View Post
    Dont be bad expecting a carry and people wont rage quit as much.
    It's just that really.

    I can totally understand people who bail on failing M+. Certainly not just rage quit after a shitty pull or even two in the beginning, but if the run is becoming a one hour nightmare - just bail. Sometimes people just expect to be carried and are offended total strangers decide that won't be having any of that shit.

    Then they make these threads.

    PuGs are really a last resort for these things, it's almost always a shitshow one way or another.

  14. #354
    OneAzerothTv has a utube video highlighting this topic which is weird considering I only posted in this thread here recently

  15. #355
    Quote Originally Posted by Gaidax View Post
    PuGs are really a last resort for these things, it's almost always a shitshow one way or another.
    For any serious dungeoneering I go with friends or guild exclusivle, but in one area I like pugging: tanking with a fresh char to see what she can take. After leveling, getting the cloak and a grand tour of world quests you are about ilvl 402 and since tanks a sparce get into almost any +2 or +3 you want. Most of the time you get a healer that's about the same and a variety of dps.

    After doing half the dungeons you'll have 200+ r.io so main score shows up the next day. At that point you are probably ~415 and still pretty undergeared but get into +5 and +6 without too much trouble just because of main score.

    There will be all kinds of fails, most healers are as undergeared as you, and it really helps me appreciate all the defensive buttons a class has. Pugging can be fun, but I still wouldn't do it in higher keys.

  16. #356
    I feel like the best groups generally are ones where the leader put his/her intentions in the name for the group when making it. So "15 in time" or "15 pref in time but if not finish" or something so you at least know where their head is at because in my experience this puts more of a level playing field for everyone.

  17. #357
    Quote Originally Posted by Zantera View Post
    I feel like the best groups generally are ones where the leader put his/her intentions in the name for the group when making it. So "15 in time" or "15 pref in time but if not finish" or something so you at least know where their head is at because in my experience this puts more of a level playing field for everyone.
    Actually the best pug groups involve picking hunters or demon hunters as your 3 DPS. This is because those are the easiest classes to excel at. So when fielding pugs, you odds of hitting a good player go up. This means your tank or heals need brez as well, so you are looking at a death knight or druid tank, or a druid heal.
    TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.

  18. #358
    Quote Originally Posted by Zantera View Post
    I feel like the best groups generally are ones where the leader put his/her intentions in the name for the group when making it. So "15 in time" or "15 pref in time but if not finish" or something so you at least know where their head is at because in my experience this puts more of a level playing field for everyone.
    Exactly this. It solves a lot of problems in pug environment. However you still may be surprised in what people regard as push.

    I had a +15 tol dagor run the other day, push group as confirmed by leader. One pull in 9 stacks of bursting and we go down. Ok happens, brushed it off. Proceeded with boss, relatively clean, but it is fortified so sure. Obelisk started people stand on ceremony and only move after like fifth time saying them to run. This is minor as managed to snap spider and recovered skip. Pulled mobs on next floor, quite a tough pull with mobs constantly throwing rocks at me with stupidly high dmg and thug that does aoe if not kicked. We go at it, ppl do not do anything other than 30-40k dps on 6 mob pack. No kicks, no stuns, nothing. Kicked first delibirating spell, second killed 3 ppl including healer, wipe followed shortly.

    At this point I thanked for the run and left the group. Naturally was assaulted by leader shortly there after for being a dick. But was I really at fault here? It was still relatively early in a dungeon so well coordinated group could potentially time it still. However it was very clear that best my pug pt could do is weekly. Yet according to leader I should have waited for timer to go completely down and then leave accordingly.

    You meet a lot of such behaviour with pug runs. Some will rage when +2 isn't happening, others pretend that push is still alive after 15 deaths into run.

  19. #359
    Quote Originally Posted by pennywise377 View Post
    You meet a lot of such behaviour with pug runs. Some will rage when +2 isn't happening, others pretend that push is still alive after 15 deaths into run.
    I have timed +21s and +22s this week with full fiesta 17-18 death runs, where nothing ever worked as intended.

    Even on hard weeks, a single good player is more than enough to compensate for having 15 deaths in a +15. You can be that single player. It can be really fun trying to carry the run all on your own. Even if you end up failing the timer, you will gain invaluable experience.

  20. #360
    Quote Originally Posted by Yhcti View Post
    Who genuinely spends 30mins running a dungeon to leave at the last boss...

    I've ran 3 keys tonight all +10 to +12's and at the end boss of each one the group has disbanded, why? what is the benefit? why not just finish the dungeon...?

    I'm playing a Windwalker Monk without corruption gear, I've been EXTREMELY unlucky with drops and haven't had any drop..

    I've ran 21 Freehold and Kings Rests in the last 2 weeks and haven't seen a single trinket drop which I need. My weekly chest for the passed 11 weeks has contained either Legs or Wrists, nothing else.

    Rant over. This is the reason I quit previously, without guildies, nothing gets done because everyone's so fucking toxic.
    So join a guild or a discord? There's several M+ discords and communities out there that don't require you to have a guild tag associated with them. There's a lot that you can do to prevent having to pug.

    On the topic there's no realistic way to punish these kinds of players because while there are some toxic people out there(which I've very rarely experienced in pugging this expansion) there are also legitimate reasons that follow people leaving keys, from my experience it's very rarely just because they want to be a dick.
    Quote Originally Posted by scarecrowz View Post
    Trust me.

    Zyky is better than you.

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