so, anything about Revendreath you want me to test?
Lilithvia Thread Directory| Go Utes!
There's a few raids where it's not like that but definitely the more linear raids are like that. And even then, some of the non-linear raids are like that.
But yeah, when they do the more open designs, those are really awesome. Like I don't think anyone will dispute that Nighthold was much nicer than Emerald Nightmare or Tomb.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Last edited by Makabreska; 2020-05-17 at 04:50 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Really? Because if it wasn't me saying it then most people would agree that the reason Broken Isles is more developed is because WoD was abandoned as an expansion (something that has been said multiple times on these threads) and nitpicking about "w-well you said HFC wasn't as well designed/didn't have as much effort in it so you're wrong!!!!!!!!!!!!" is pointless and arguing for the sake of arguing. I'm going to get on an alt and try to have some discussion as you're getting heated when you see a cereal logo next to an otherwise understandable and logical post.
Don't get mad, that your dumb theories are getting challenged. And keeping repeating "logic" won't score you any validity points. You are one of those guys, that keeps making up things in his head, that (for him) seem logical, tries to force them as facts, and looks with disbelieve as others reject them ("I'm surrounded by morons!"). One of your "logics" was this "fact", that if you play a pre-Mists race, you are for world revamp. Well guess what, I play Draenei.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
They had two completely separate teams working on Legion and WoD at the same time. Suramar is what it was because Legion had almost 4 years of dev time compared to the normal 2 years. The also didn't drop support, they cut and not implement ideas due to time constraints. Do you really thing once the expansion releases all the raids and shit have been developed already? They were still working on Tanaan, The naval yard, and HFC, among other things and balancing, bug fixes.
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You do realize it was designed to resemble parts of the TBC dungeons and utterly destroyed by the fights. So you cherry picking out of context other than final boss room, holds zero credibility in your attempt to claim any developmental knowledge.
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No, you just have a bad reputation regardless. Any other mook trying to say the same thing would be met with the same replies.
Also the bolded part. Just becasue it was said doesn't make it true. It wasn't abandoned it was cut. Huge difference that you should be able to understand.
Nyalotha as a raid or the zones themselves never bothered me, its just some bosses have....quirks that I really did not like. The trash leading into that maw thingie isn't my thing. Strangely I actually enjoyed EP more then Nyalotha at least IMO. Visually Nyalotha is definitely better even if it isn't what I imagined(At least not completely).
Torghast looks(From what I've seen) cool and scary enough for me to enjoy it. In door or outdoors, I'm not that picky, it usually depends on whats exactly is out there or "in there."
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
After having played Ny'alotha for a while now I feel like it simply lacks that epic spark that some of the other great final raids have had. Not just whether this is more to do with the way the raid is designed making it feel very small, or just that very few of the bosses means anything to the player, or feels like the conclusion to a story worthy of an MMO.
Guess it is more the way the raid is designed. While the wings make the dungeon very nice to go through on progress and gives you a lot of room on what to do I don't think the various wings have close to enough variety to make you feel like they are separate.
Compare to Blackrock Foundry which somehow managed to achieve this difference between the wings. One being the mines, one being production and one being shipping.
The world revamp dream will never die!
Nya'Alotha is definitely somewhat strange, but not really in a way that makes you think "insane". I bet it is one of thsoe things that just looks better as a concept than when you have it in-game. The fact that much of it takes place inside buildings that looks very similar certainly doesnt help.
Maybe if the entire raid was composed of the Wrathion fight thing where you get a weird backdrop, like Uldum or Vashj'ir then it might feel better. If nothing else to remind the player more of how influental N'zoth was. That way when the illusion is dispelled and you get put into the version of the raid we have now it would be more jarring.
Or of course BfA could have had even a smidge more cohesion between what it started as and what it ended as. I know SoO was what people were jeering, but SoO was awesome, and is what I consider the gold standard for epic final raid for an expansion. It pulled together all the disparate plot threads in a way that didnt at all make it feel unnatural when you went from fighting a giant dinosaur to fightign the Klaxxi.
The world revamp dream will never die!
I think one of the things that bothered me, is that Ny'alotha is doing two things but not to their completion. Either go full out on the hyper-geometrical architecture or the fleshy-organic stuff. Ny'alotha does both, but none of them excite me really. They are both... "nice enough".
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.