I think you don't quite understand how every man works. It's just a pvp trinket and it shares cooldown with your other pvp trinkets. It is the strongest racial for sure, but the only thing it 'does' is allow you to have an extra trinket of your choosing. If you have a pvp trinket as a human, you are actually retarded.
No I am quite certain it didn't share a cd. I know what you are talking about and that was the meta after but originally everyman for himself shared no cd with any trinket... That said I honestly cant recall for how long that went on for. It is quite possible that it was changed prior to the final patch of the expansion I honestly dont know.
It's a pretty bold thing to do, arguing for so long while being wrong and told so multiple times. The racial did share CD with PvP trinket as soon as it was first added in the pre-WotLK patch. Every PvP tryhard rolled human strictly because you could have 2 other trinkets, preferably PvE trinkets (or battlemaster + a PvE one), which in some cases were double digits upgrades over people who didn't have them. That's the only reason, not that you could have 2 PvP trinkets.
it shared a cd
if you are still in denial you can literally check the comments in wowhead
https://www.wowhead.com/spell=59752/...mself#comments
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2nd comment down
By [name removed] (3,218 – 1·5·12) on 2008/09/18 (Patch 3.0.1)
"This shares a cooldown with your PVP Trinket"
122 upvotes
If you're still in denial after this, then hit ctrl+F and search the word 'share' and scroll through every comment confirming this, also from 2008.
Then check other sites from 2008 that also confirm the same.
People like you who still believe they're right in light of overwhelming evidence to the contrary are so incredibly arrogant. Human brains aren't perfect, your recollection is not perfect, yet you refuse to accept this possibility, believing everyone else to be wrong even when outnumbered. It's not even funny anymore, it's just a complete joke...
Last edited by Will; 2020-05-19 at 02:29 AM.
It was an issue for the Alliance "back then". (Source: I was Alliance back then.) The only thing that kept me going as Alliance was aesthetics and inertia. I changed soon after and didn't end up swapping back until WoD. (Even then I did so knowing that I was joining the far smaller raiding community because racial faction imbalance had completely fucked raiding faction balance permanently)
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All Alliance advantages evaporate in TBC.
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I will grant that it's not "absurdly broken." However "a bit better" undersells the scope of the issue. With some fights in PvE and all fights against good opponents in PvP being balanced on a razors edge, "a bit better" becomes strongly magnified.
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Modern numbers do not bear this out. Raiding faction imbalance in the current game is completely out of whack, and that's merely with the leftover inertia from when racials were imbalanced. All signs would suggest that a "Classic TBC" would run into the same problems. There are precisely zero reasons beyond aesthetics to roll Alliance. Back in the days of TBC there was some confusion as to what power certain racials might hold. With the benefit of hindsight we know that the optimism was misplaced. If there is a TBC Classic with no pre-announced changes in this regard, faction imbalance will be a huge issue.
Last edited by Sooba; 2020-05-19 at 03:42 AM.
And it basically didn't matter what matrix you played. Every one had a Horde advantage. I was a resto sham who played both of the only two major 3's comps that were viable for resto at that time -- Resto/UA Lock/Shadow Priest, or Resto/Arms/Paladin (could be Ret or Holy, depending on how long you wanted your games to be). In either case a mirror matchup against Horde felt completely ridiculous. The opposing Shaman, Warrior and sometimes 'lock had more stun resist. The opposing Priest would go immune to fears in ways ours couldn't. The opposing Paladin had an AoE silence. etc.
For reference, at that time, "great" teams were around ~2250+. Good teams were ~1850+. Faction was worth ~150 points in the balance. It often was the difference between getting your Arena Shoulders / Weapon or not. (And if it made the difference in getting the current season's weapon, it was actually worth 200+ in the balance, since that extra boost to get the weapon helped even more).
Last edited by Sooba; 2020-05-19 at 03:57 AM.
And then this problem is magnified due to Horde competes with Alliance in TBC, in Classic it is Alliance that compete against Alliance and vise versa.
The issue can easly be fixed the only people who truly are against it is Horde players that want the unfair advantage.
In retail you can easly see how bad it has become with Horde being pretty much the only faction people play due to the advantage as assembled all series players on 1 side.
But the sad part is i highly doubt we will see any "fix"
I.... don't get what you're saying.
That if Alliance Paladins get Seal of Blood this means they get forced to use it? I mean, from a competitive point of view you are kind off forced to use it yes but if they don't get Seal of Blood Paladin players get forced to roll Horde. But if people really want to play without seal of blood, they still can even if its gimping them. It's not gimping them more than if they wouldn't have access to it.
The thing with reworking racials to be "balanced" is that at that point we're moving pretty far away from TBC. Changing individual racials is going to change a lot in the way the game works and its a big can of worms to open.
I think all we can realistically do is appease pve players through a very minor change like I suggested and hope that is enough to keep some semblance of server balance. Arena is unfortunately going to be Horde dominated but I'm afraid we just have to accept that.
Last edited by Naraga; 2020-05-19 at 11:12 AM.