No matter the metric they use, even if the absolute numbers are completely off the relative share would still be correct.
But just looking at the numbers now - just a few hours after the thread creation - we can easiliy deduce that those numbers are iffy at best, or you can probably simply call them bullshit. Unless obviously more than half a million europeans started to play wow in the last hours.
EU characters in database: 4 208 789 of which 1 560 579 is currently considered being active within 2 week period.
EU guilds in database: 13 001 that have at least 10 members that are considered active within 2 week period.
US characters in database: 3 429 875 of which 280 180 is currently considered being active within 2 week period.
US guilds in database: 1 431 that have at least 10 members that are considered active within 2 week period.
Korean characters in database: 465 822 of which 10 840 is currently considered being active within 2 week period.
Korean guilds in database: 173 that have at least 5 members that are considered active within 2 week period.
Taiwanese characters in database: 553 373 of which 22 613 is currently considered being active within 2 week period.
Taiwanese guilds in database: 341 that have at least 5 members that are considered active within 2 week period. These numbers represent how much the guild members have participated lately in same raids or dungeons.
US Horde here, specifically Illidan. I would be shocked if the number of active players was even comparable these days, tbh. Aside from the game having always been spread out among a larger player population in EU, it's more popular these days there than in the states, and orgs like Method are part of the reason for that.
From an endgame perspective, I can remember even in mid to late Legion being able to get on at any time of the day, on any day, and easily finding groups to do almost all relevant content on Horde US. Now, if you aren't on during absolute prime time hours, or right after resets, that isn't the case.
I could see the EU and asian numbers, EU making up half of the players seems reasonable these days. The asian numbers also wouldn't surprise me, way smaller population and all that. Asians also have a way stronger affinity for mobile gaming in general and their MMO culture is also different, not to mention SK cranks out new MMORPGs like a conveyor belt.
The US numbers definitely seem iffy though. Did they run the search at night when everyone was sleeping over there?
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Yes.
But I'm only counting EU, US, TW and KR.
It's pretty close between US and EU, and EU is only the majority because TW and KR are so small now.
Source:
Theunderminejournal data.
Number of Zin'athids available across the region.
EU 6.8m
US 5.6m
KR 0.2m
TW 0.2m
I think those numbers look about right considering how dead all US servers are.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself
This seems like a "WoW is Dying/Dead" type thread, and since official sub metrics aren't provided anymore there's really nothing to discuss but anecdotal evidence. Closing this.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead