As much as I like the idea of more solo-oriented content in WoW, such as Torghast, I feel like applying that sort of thing to dungeons across the board might be pushing it a bit. That sort of group content should be left alone, I think.
I mean I can solo any dungeon on my dh so mission accomplished?
Witcher 1/2/3, most if not all main story FF games, Bulduars gate, icewind dale, divine divinity. I mean, many of these games have numerous factors which are superior to wow, and some which fall short, and that will be the case for ANY game when comparing.
FYI i dont agree with OP at all and think there is plenty of solo content in the game and dungeons should remain as is. The only thing i could see being done is:
Rename Normal to Story and nerf it to be comfortably solod, but with quest quality loot.
Rename Heroic to Normal and match it to normal difficulty
This way, heroic is "removed" but imo its completely redundant anyway - we have M+0 to replace it.
Last edited by arkanon; 2020-05-21 at 03:34 AM.
I think you kinda misunderstood what I was saying. I'm not saying wow is a perfect game but I find a lot of it's elements match up for me. There is no single player game like it on the market right now. Yes, some come close, but not close enough I would call it a single player wow experience.
I would buy a single player wow game re-balanced to be able to solo through it. Though I wouldn't want wow itself to change to a solo game.
MMO-Champ the place where calling out trolls get you into more trouble than trolling.
it does not take more effort to buy a boost, join a random pug who facerolls bosses or buy a token and buy gear off the AH than it does to play with bots and having to do mechanics. No one has said a word yet on difficulty. They can add mythic bosses which is really hard on that one player, harder than any heroic raid pug
Then why are they on an apple orchid? What right do they have to say to the owners "why the fuck aren't there any fucking bananas? There's an orchid over in Japan that has fucking bananas. Why don't you have them?. You know what? I'm going to go to a site you don't even care about, orchirds-champion.com, to complain".
I'd be entirely fine with the option of running a dungeon in "story/quest" mode, which would be about the difficulty of a single player scenario and with loot to match (that is, pretty much nothing, except some silver off the mobs, maybe a quest level rare off the end boss). You could however complete any quest related to said dungeon. Oh and maybe make it not award reputation apart from quests, so people don't get the idea of grinding rep from it.
"It's just like I always said! You can do battle with strength, you can do battle with wits, but no weapon can beat a great pair of tits!"
Have you met people in WoW? Love the game, hate the players.
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Customers are allowed to give feedback and influence. We do it all the time at work "Hey buy this new machine and the pipes you produce for us will be higher quality"
It would make sense for normal and heroic dungeons. I have to agree with that. They have lost all meaning and value to the playerbase after the first 2 weeks of the expansion, might as well turn them into the training wheels mode for dungeon grouping in WoW. They could also actually use the zone relevant NPCs that way, instead of just having them spawn to drop some lines of dialogue before fucking off again; twiddling their thumbs.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
I don't agree with this. People are talking about toxic players when they are running 15+ mythic stones as a new players in the expansion and they didn't even read the skills of bosses. How many people died on workshop just cause the healer didn't know he must to dispel the tank on KUJ0 on a mythic+?
This is not an excuse for toxic players but not even a reason to make dungeons soloables.
If they don't dispell the tank then that is a "they" problem, either their shittastic spaceship unitframes don't show debuffs, or they don't know their fucking class and think about dispelling them. Even the standard UI highlights this to you these days.
This also doesn't adress the lower difficulties where you can pretty much AFK with the whole group and auto-walking your way to the last boss, because those abilities have no impact there. The 12342353 insta-bann troll account of the OP also hardly left us with enough food for discussion. No one said this is about making it the case for m+0. It would certainly make alot of sense for leveling (aka. normal) dungeons.
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Also this. Trusts in FFXIV are highly inefficient. They are kinda interesting for learning your class, the dungeon or trying some things, but my god, they certainly are not intendet to be run as a replacement for the dungeon finder. The sheer fact that your trust companions don't AoE and won't properly spam-heal you alone makes them so much more of a pain.. but then the person you quoted is pathologically wrong about everything anyway.
Last edited by Cosmic Janitor; 2020-05-21 at 06:54 AM.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Then there is nothing to say because people can actually do dungeons by themselves. This thread is useless.