Originally Posted by
dope_danny
The ghosts didn't make Sephiroth appear there, they are actively trying to do the opposite. They are ineffectual and pointless. The prime example is Jesse. She has to hurt her leg so Cloud can go on the mission. The entire sequence before the one where time jannies show up to hurt her leg ends with her jumping off the plate with a parachute and when you land Wedge says, to paraphrase, "maybe they had a rough landing and got hurt, we need to check up on them" and its entirely reasonable and logical to go "okay, we had the extended stuff, she hurt her leg on the landing, that ties up neat and clean. But we get the really rough floating waterbed cloaks fight instead.
It all feels inserted late in development and tonally dissonant from the rest. Like in the first two hours anyone who played the original should be going "hang on, this is a sequel not a remake, this is pulling an Eva 2.0!" and they really do feel like the sort of thing Nomura famously inserts in late development stage changes. I fully understand there is also people that downright bristle at the idea of Nomura being the source of any problems and it could never, ever be the guy whos entire aesthetic that matches the visuals, tone and theming of the Whispers behind their insertion but sometimes thats exactly what it is and its a swing and a miss.