Originally Posted by
LordVargK
Well, that's what I get for being too lazy to login and check my warlock. Instead I relied on wowheads talent calculator, which also displays your class abilities... Guess not all of them.
But your point about lifedrain is wrong. You can't spam lifedrain, it costs 3000 mana per second (15.000 mp5), you have 5000 mp5, meaning you will run out of mana eventually, which is the same as other classes, like druids, paladins, priests, etc, who can heal in their damage spec, but at the cost of mana.
And yes, I like being tanky. I liked Legion's Affliction, where you didn't really need a healer. And I don't really want to give any of that up.+
But I am willing to manage my mana via lifetap. Lifetap is the sole reason, why warlocks are survivalists in the first place. You needed the heal/shield, because you drained your own life. I am willing to do that again. Coming from Legion our survivalbility was gutted. Drain Soul went from 20% cap to 10%, and the leech rate was lowered. Affliction lost drain life as filler (which is okay imo). Demonic Armor was turned into a PvP talent.
I don't care about whether a dCD has 3min or 1.5min cooldown. I want options. I want the Legion pets back. The Option to sacrifice my pet and not just get a random proc every now and so often. I want the firey water walking mount glyph. Pets, that talk to me. Real options in talent rows. That sort of thing.
The question is always "What do you give up?", let me ask the following: How did we get compensated for the things we lost (absolute and relative)? Why is 2 stack backdraft a talent? Why is Shadowburn a talent? Nightfall, Drain Soul, instant Shadowfury, Haunt, Dark Soul, Demonic Circle (yeah, it's back to baseline in SL), FnB, Doomguard? All turned into Talents or gone over the years. Did you forget how they removed the ember mechanic at the start of BfA? Which spells did we get in return? Sow the seeds was nerfed, Havoc was nerfed, and so on. What did we get in return? Oh, yeah, the Darkglare, which turned Affliction into a single target burst spec.
So, I don't understand the question about what we want to give up. There really isn't anything more to give.
Don't get me wrong. Warlocks are not dead, they are not doomed. But they could use a push in M+, because every warlock spec relies either on ramp up or cooldowns (or both) and besides the felhunter we bring little utility in M+. Is an instant shadowfury on less than a minute CD really too much to ask? Would it break PvP? I doubt it. Is some filler spell for movement situations really too much to ask? Felflame, that just extends out DoTs, for example. Survivalbility is nice and all, but a warlock can not ignore M+ mechanics, because those are designed to be avoided, not tanked.
So, my wish would be the option to choose your talents for the situation you're facing: Raid? Better survivalbility. M+? Something to cast on the move (like felflame).
That's what the talent systems was changed for: Meaningful options. Our current talents are mostly not meaningful options, there's either a clear winner or three talents that do basically the same.