Originally Posted by
skajaki
I disagree, I don't have it backwards. Here's why:
All I said was that the reason why a lot of players would turn it off, would be because it would be a more effective way of doing WQs/leveling/whatever.
And the reason why it would be more effective is because when you play with WM off, you would play without any risk of dieing from PVP, meaning that you don't have to corpserun or compete for mobs (=less time spent on whatever you're doing, meaning that it's more efficient).
Obviously, this can only be proven true, if we knew that players already choose the more efficient way.
But wait... isn't that exactly what you're saying?
You said
.
In other words, you're saying that players choose to activate WM when they're doing some sort of content, since it's the more efficient way of doing it.
Therefore we could also say, that those players value the benefits given from activating WM, more than the comfort of not being at risk of dieing from PvP, aka WM off.
So, no, I don't have it backwards. People who despise PvP will always choose to play the PvE way. If you prefer PvE mode, but enable PvP for WQs/levling/whatever, you value those bonus rewards more than your comfort of not having to die. You might not realize it, but you do.
Also, what you're asking for is already there. Just disable WM. As I explained in my first post, it's a simple matter of choice. Either you turn it on, or you turn it off.
If you can't stand it, don't play with it enabled. But if you do, don't start complaining that you got ganked by another player, you choose to play with it enabled.
And if you can't handle the thought of progressing slower than others, which I really think this thread is all about, well then that's another thing to discuss.
Leveling isn't relevant, since there's no cap on how much you can level each day. It's just quicker with WM on, provided you don't get ganked.
WQ's (especially Uldum/Vale ones), are relevant in some matter. And I would suggest that blizz could add a daily cap of coalescing visions gained from world q, instead of soft-capping it with the amount of daily quest we get. That way, they could add more quests each day, and it would essentially just require fewer quest to reach the cap in WM, compared to non-WM, and everyone would be able to progress their cloaks just as much as everyone else, provided that they meet the daily cap.