Originally Posted by
koalafarmer
Gaidax, misfired his shanghai again and made another dumb MMO-C post. Poor bugger.
Why class spilt?
If you see a class like the druid, with 4 distinct specs. healer, tank, melee and range dps. Each share some core abilites. But each feel more fleshed out. A warlock is a pure range dps spec x 3. One is seen as dots & drain, the another is cleave / chaos bolts and the other, has its many rebirthed versions, over the years. Demo has been the distant spec of a 3 range class dps spec for many, many years. You can't expect to keep doing the same thing and get a different result.
I've just viewed finalboss tv and BellularGaming re-adjust the shadowlands youtube video on warlocks, "they said", Both got it wrong and realized after blacklash / hearing from long term warlock players, not enough is being done on the class again! And that's been the way for the warlock class for sometime. Common feedback from those warlock players, it feels like the team desiging the class, do not play it. Cut, copy and she be right fix. And the class suffers from it.
There is so much class fantasy within the warlock spec. But I understanding that this is a business, that has real world costs / $$ / limit time. And spending alot of design time on the red head step child spec of the warlock class, doesn't pass the bean counter test. Hence my suggestion of breaking it from warlock into a new class as the Necromancer / Demologist spec. Where the bean counters can see a new product to push, that could lead to more overall unit sales,$$$ and we get a more flesh out demo idea spec due to more direct design time. Then whats been gutted and rejigged, over last couple of expansions.
Peace....