Originally Posted by
joebob42
I feel like it would be better for the company and for players to have everything reset weekly rather than daily. If you model the desired rate of play as three hours per day, then you just need to have enough repeatable content to give around 21 hours per week of activities. You can then let the players decide when they want to do those activities. The reset wouldn't be on a specific day, but things would drop off after seven days rather than 24 hours (dailies) or three days (emissaries).
Basically, each day, new content would unlock at the normal daily reset time. The difference is that you would have seven days to do the activity before it resets.
If we look at the WQ system, there is Proudmoore, Drustvar, Storm's Wake, Tortollan, Champions of Azeroth, War Effort, and Waveblade. That's seven factions, so you get to do each of the emissary quests once per week, but you only have three days to get any single one done before you miss out on it for that week. In my design, you could choose to do all seven in the same day, then the next day the first one in the cycle would open up again. You could do one per day, or you could wait until all seven were available again. The same goes for repeatable quests.
I would rather have the freedom to decide to play 3 hours per day, 21 hours in a single day, or somewhere in-between, and I think it would be better for Blizzard too.
As for things like daily resets on heroic dungeons, they could build up like your loot roll tokens or the horrific vision vessels. You get one unlock token per day for each dungeon, with a cap of seven per dungeon. You could choose to run the dungeon seven times in a single day, but then you would have to wait until the next day to run it again. The point is that you don't have to run the dungeon every single day to avoid missing out on loot.
Raids and mythic dungeons are already once per week, so there's nothing needed to change for them.
Imagine if WoW was designed this way. You could decide that Tuesday is emissary day where you do all seven emissary quests. Wednesday and Thursday are dungeon days where you run each (non-LFD) heroic dungeon seven times. That has you ready for Friday and Saturday raid nights. Then you can set aside Sunday and Monday for PvP, questing, or whatever. If you're a masochist, you could do everything just on the weekend, and not even play WoW at all during the week.
The only real difference these changes would make is that you don't miss out on anything if you skip logging in for a few days.